Level 15 Bosmer Werewolf... God-damn being a werewolf pwns bitchez sideways. How many dragons has everyone killed? I've done 3... mostly been avoiding the main questsz though. Had about *looks at desktop clock* 8 hours of play time today.
edit: I've also bought a house. Cus I've been robbing everything worth robbing and my character is called Robert.
Post has been edited 1 time(s), last time on Nov 12 2011, 2:29 am by Cardinal.
I don't want any sex scenes. They're always awkward as hell, especially in DA:O. How are you guys such high levels already?! I'm only level 2, and that stupid nature-leaf transforming thing that I keep encountering rapes me.
How are you guys such high levels already?! I'm only level 2, and that stupid nature-leaf transforming thing that I keep encountering rapes me.
Quote from name:Dem0nS1ayer
omgomgomgomomg I've only been able to play for like 20 minutes but it's already awesome. I have it on the xbox (;_;) and the graphisc look pretty damn nice for a console. I'm a thieving/archer elf with badass intimidating war paint.
Quote from name:Dem0nS1ayer
I've only been able to play for like 20 minutes but it's already awesome. I have it on the xbox
Quote from name:Dem0nS1ayer
I have it on the xbox
Quote from name:Dem0nS1ayer
xbox
noob.
I was in two minds whether to do the first play-through as a jack of all trades/master of none type character. But the game is so fucking good I think I can do at least 5 play-throughs before I get bored of this... Woodelf Companions Guild Thief Werewolf with Archery and Alchemy... Nord Warrior heavy armoured son'of'a'bitch Dark Elf Vampire Battle-mage with enchanting
Find Me On Discord (Brood War UMS Community & Staredit Network)
i had a weird thing that wen it set mine to ULTRA HIGH graphics automatically it didn't set my FSAA, so I had nasty jagged edges. Make sure yall check that box!
Just had my first crash. When I tried to fast travel. Sigh.
Game is awesome though. It really does feel like someone fucked up the friction value though.
Yeah I didn't crash for 10+ hours until I started fast travelling a lot then crashed twice in a row when I reached my destination. Yay for auto save!
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
Interface is console porty. Not really laggy for me, just... horribly ineffective with a mouse.
Show them your butt, and when you do, slap it so it creates a sound akin to a chorus of screaming spider monkeys flogging a chime with cacti. Only then can you find your destiny at the tip of the shaft.
In the initial cut scene, where you're riding to your most certain death? We pass under a bridge thing and the guard got stuck in a pole. SOME THINGS NEVER CHANGE.
Otherwise its a gorgeous game, and a lot of fun. I'm enjoying some of the passive NPC interaction a lot, it adds another level to the game. I also like the new magicka system. A lot. It makes more sense when I'm healing to press and hold the button instead of cast it repeatedly. OH AND REGENERATIVE MAGICKA OMFGOMFG
I just started though, apparently a dragon is circling Whiterun, and then I had to leave. ;_; hopefully tonight I shall see it.
Also I'm playing it on the 360. The worst part is that it is assuming I own an HD wide screen so I can't READ TEH DAMN TEXT.
I'm a level 3 redguard I've always been a redguard. Even before I learned it was a game breaker in Morrowind.
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz