Staredit Network > Forums > SC2 Custom Maps > Topic: [New] The Doomsday
[New] The Doomsday
Nov 18 2010, 12:29 am
By: doite  

Nov 18 2010, 12:29 am doite Post #1



The Doomsday v0.2
A newly released and published, on european server, challaging survival map!
Got sick and tierd of all the lame and easy survival base defending maps, so i decided to create a better, more balanced, map!
The map consists of 3 bridges that leads into your base. At the end of each of the bridges theirs a gate which is triggered to open for you and your allied partner. Trying different strategies and counterattacking the various waves are basicly what will make you survive this.

Your head goal is to protect your high priority science project with is located inbetween you and your allied partner, on YOUR side of the bridges (Obviously). There are 30 kinds of waves that are divided into 9 different "Rounds". Three bosses are added at level 10, 20 and 30.
If anyone have suggestions & find any bugs - Please contact me on SC2Doomsday@gmail.com

PS. If you have space to publish this map in another continent please do contact me!
Regards,
Doite

Screenshots





Attachments:
Outof bounds.jpg
Hits: 9 Size: 199.94kb
bossfight.jpg
Hits: 12 Size: 391.49kb
Gate.jpg
Hits: 8 Size: 215.29kb
Ingame.jpg
Hits: 8 Size: 442.18kb

Post has been edited 1 time(s), last time on Nov 24 2010, 10:44 am by DevliN. Reason: Added the screenshots to your post.



None.

Nov 18 2010, 3:27 am payne Post #2

:payne:

That boss look interesting. Nice use of Host Site Operations! :)



None.

Nov 20 2010, 7:00 pm Tempz Post #3



Seems like a very interesting map... Luv the big ovie boss thing :O
Is it like a shoot em up?, or is it like a top down defense game.
You should of really hosted those pics on a site since its annoying to download em.



None.

Nov 24 2010, 9:08 am DavidJCobb Post #4



Your first screenshot warns players that if they make their unit leave the area, it'll die.

It may be a good idea to take the Halo: Reach approach here: as the unit moves towards the boundaries, display a message (Reach uses "RETURN TO THE BATTLEFIELD") and a countdown on-screen. If the unit doesn't return to the proper area in time, it dies. This is a little more "friendly" then just killing the unit instantly.



None.

Nov 24 2010, 10:45 am DevliN Post #5

Woah

Quote from payne
That boss look interesting. Nice use of Host Site Operations! :)
That's the "Leviathan" from the Campaign... :><:



:devlin: Currently Working On: :devlin:
Myself

Nov 24 2010, 2:56 pm payne Post #6

:payne:

Quote from DevliN
Quote from payne
That boss look interesting. Nice use of Host Site Operations! :)
That's the "Leviathan" from the Campaign... :><:
Oops, I never finished it due to lack of interest. >_>



None.

Nov 25 2010, 8:01 am Jack Post #7

>be faceless void >mfw I have no face

Saw a spelling error, you said "you're" instead of "your.

Anyway, looks pretty awesome, I look forward to hearing more about it :D



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 1 2010, 2:20 am doite Post #8



Quote from Jack
Saw a spelling error, you said "you're" instead of "your.

Anyway, looks pretty awesome, I look forward to hearing more about it :D

Saw your post on sc2mapster. I thank you for this, but i'd better try it out for a while first since ppl seem to message suggestions to me 24/7. Its probably going to become quite popular! =)
For ppl who doesnt know what we are talking about check forum: (My newest map)
http://www.staredit.net/topic/12957/last/&skin=#special



None.

Dec 1 2010, 2:49 am payne Post #9

:payne:

Improving Terrain's quality would help a lot I guess. :/



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