Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Kill Score Database...
Kill Score Database...
Aug 15 2010, 9:11 pm
By: samsizzle  

Aug 15 2010, 9:11 pm samsizzle Post #1



Alright, so since the old wiki was deleted with all the tutorials that were actually valuable, I was wondering if anyone had a kill score database somewhere with all the scores for different units?



None.

Aug 15 2010, 9:12 pm Wormer Post #2



DatEdit will help you. EDIT: Download here.



Some.

Aug 15 2010, 9:27 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/starcraft/List_of_StarCraft_Units
Since the old wiki was deletedmade difficult to access, the new wiki has at least a FEW good pages on it. What did you search for? Searching for "unit score" didn't really bring up much, but it at least brought up that page.

IMO, that list is infinitely more useful than any list we've ever had on SEN. I'll make a weapons page once we get solidified in our wiki (we don't really have enough members to maintain a wiki), unless someone else makes it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 16 2010, 1:36 am samsizzle Post #4



Thanks guys. I searched for "Kill Score" and nothing interesting came up by the way.



None.

Aug 16 2010, 6:23 pm Dem0n Post #5

ᕕ( ᐛ )ᕗ

An easier to read list of just kill scores is here.

Collapsable Box





Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
Please log in to shout.


Members Online: Vrael