Staredit Network > Forums > SC2 Assistance > Topic: Old Units
Old Units
Jul 29 2010, 9:53 pm
By: StormTemplar  

Jul 29 2010, 9:53 pm StormTemplar Post #1



I'm not sure how to be able to use the SC1 units in my maps.. They dont show up on the units available to be placed.. And is it possible to make sure a certain type of dark templar appears? Like the one w ith the blade not the scythe everytime?



None.

Jul 30 2010, 12:48 am Lanthanide Post #2



Yes, I too am curious how you get access to all of the campaign units in the editor, as well as the special campaign assets like the biodomes, huts, civilian cars etc.



None.

Jul 30 2010, 7:30 am Sand Wraith Post #3

she/her

In the "new map" dialog, modify the dependencies to include the other two mods for the Liberty campaign (I think).
Though, I'm pretty sure you can get away with only the storymode stuff. Maybe. :s




Jul 31 2010, 5:00 am StormTemplar Post #4



Well it was the dependencies! thanks! (File->Dependencies->add standard->select all) ^^



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NudeRaider -- Symmetry
Symmetry shouted: I meant more why is it relevant
I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
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[02:20 am]
Symmetry -- I meant more why is it relevant
[2026-7-13. : 7:20 am]
RIVE -- #MBWMGA
[2026-7-13. : 1:11 am]
Symmetry -- https://staredit.net/topic/18903/ can u do it
[2026-7-12. : 7:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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