Staredit Network > Forums > SC2 Assistance > Topic: Old Units
Old Units
Jul 29 2010, 9:53 pm
By: StormTemplar  

Jul 29 2010, 9:53 pm StormTemplar Post #1



I'm not sure how to be able to use the SC1 units in my maps.. They dont show up on the units available to be placed.. And is it possible to make sure a certain type of dark templar appears? Like the one w ith the blade not the scythe everytime?



None.

Jul 30 2010, 12:48 am Lanthanide Post #2



Yes, I too am curious how you get access to all of the campaign units in the editor, as well as the special campaign assets like the biodomes, huts, civilian cars etc.



None.

Jul 30 2010, 7:30 am Sand Wraith Post #3



In the "new map" dialog, modify the dependencies to include the other two mods for the Liberty campaign (I think).
Though, I'm pretty sure you can get away with only the storymode stuff. Maybe. :s




Jul 31 2010, 5:00 am StormTemplar Post #4



Well it was the dependencies! thanks! (File->Dependencies->add standard->select all) ^^



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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