Staredit Network > Forums > SC2 Custom Maps > Topic: Centauri Survival
Centauri Survival
Jul 31 2010, 3:56 pm
By: arkla  

Jul 31 2010, 3:56 pm arkla Post #1



The map I was asking help for[you'll be able to see the things i've made off've minerals, right :bleh: ]

If anyone played[though i doubt anyone has- not a very popular map] played custom castle defence on warcraft 3, this is similar, the enemy bases spawn units which try to kill you, you pick a place to build at and survive until you become strong enough to take on the enemy's bases[in CCD it was mostly your heroes that did this]

i'm planning on basing the story somewhat off of sid meier's alpha centauri, since starcraft's units and buildings fit :P

so yea, concept by mostly netforce2k4[CCd maker], plot mostly by firaxis, map by me :D

oh, new threads need a screenshot- not much done yet, so i'll just upload a view whole map shot
SO FAR: about a third of the terraining, but got tired of the editor after staring at it for a few hours yesterday trying to disable the mineral icon on the minimap :><:

EDIT: oh, the bits covered in creep will be the enemy bases
EDIT2: also, it's a team game,



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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[01:15 pm]
NudeRaider -- literally Hitler
[12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
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[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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