Staredit Network > Forums > SC2 General Discussion > Topic: Achievements Bug
Achievements Bug
Jul 31 2010, 3:10 pm
By: Devourer  

Jul 31 2010, 3:10 pm Devourer Post #1

Hello

http://img830.imageshack.us/img830/5134/wtfz.png



... awesome. Anyone know how to get this achivement?



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Jul 31 2010, 5:57 pm Jesusfreak Post #2



You mean the top one? You mine 10 rich mineral patches.

I dunno why all but one of them is in German :bleh: .



None.

Jul 31 2010, 8:00 pm Devourer Post #3

Hello

It's a screen, as the ones you already achieved are on top you can see that I have achieved everything in there but yet did not get the last achievement... wtf.



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Jul 31 2010, 8:40 pm arkla Post #4



what do you mean?
unless i'm mistaken
the top one you have achieved and towards the bottom one, you've completed one of 9 requirements to unlock it



None.

Jul 31 2010, 8:49 pm Devourer Post #5

Hello

I completed all achievements in that section, yet I did not get that achievement:
http://img709.imageshack.us/img709/7159/wtf2a.png




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[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
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