So, I've basically changed nearly everything that relates to the nuke to figure out how to remove the error message "No calldown available" when pressing the nuke button when you got 0 nukes left.
Therefore, I want to allow nukes although you do not have one, how to?
Keep in mind, that I know how to make the button clickable, I just cannot figure the thing above out.
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Why not just give the player nukes in a secluded location, and use various data edits to prevent relevant units from appearing on the minimap, giving vision, etc.? You know, the old-fashioned SCI way.
None.
what you mean by "give player nukes in a location"? Is that possible? how?
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
did you try changing:
ability tab -> Ability - Commands -> Requirements Have Nuke
did you try changing:
ability tab -> Ability - Commands -> Requirements Have Nuke
Changed to None, didn't work, though.
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I played around with this a little and I think this may offer a satisfactory solution.
Of course I'm sure this isn't the only way but it seems the easiest.
Step 1: Give your ghost or nuking unit the ability "Ghost Academy - Arm Magazine (Nuke)" (make a copy if needed)
Step 2: Modify the Ability Click Ability Info and double click Ammo One and make the following Changes.
--- Remove the Requirements to Build
--- Change the required resources to 0 for minerals and gas
--- Change Count Start to 1
--- Change Time to 0
Step 3: Make a trigger to arm a new nuke after use.
--- Events: Unit Uses Ghost Tac Nuke Strike at Generic 3 - Execute Stage
--- Actions: Order Triggering Unit to (Ghost Academy - Arm Silo with Nuke) (After Existing Orders)
Only problem besides the fact that I had to use a trigger is a Nuke will fly up from the ghost lol, But you could easily use a different unit to launch nukes from. There might be a way to remove the animation but I haven't figured it out yet.
Sooo. basically what DavidJCobb said...
Post has been edited 1 time(s), last time on Jul 6 2010, 5:52 am by (U)Bolt_Head.
None.
I'm guessing if you wanted to do this through the data editor you would have to change the effect on the ability to something other than a calldown effect.
None.