Author: major aka Glupeczek


OVERVIEW
A diplomacy game with the map of central Europe in the 16th century as its battleground and a unique unit recruitment system.

RULES
There are seven countries available: Sweden, Denmark, Holy Roman Empire, Poland, Teutonic Order, Lithuania and Hungary. Each player starts in his own capital with no set alliances. To win the game, players must capture all seven capitals. They lose when their lord hero dies.
GAMEPLAY
Each round lasts 90 seconds.
At the end of each round, players receive resources: Gold (ore), Iron (gas) and Recruits (civilians). The amount of resources they get depends on how many Towns (Terran Beacons) they control and what kind of buildings are placed nearby. To capture a beacon, build a Marketplace, Mine or a Garrison beside it. (see the Resources section below)
When a player has enough gold and iron, he should turn his recruits into an army (see the Recruitment section below) in order to defend himself from hostile lords and to capture more land and foreign capitals. Players can capture foreign capitals (Protoss Beacons) by placing a Town Hall (Command Centre) near it. The game ends when one of the lords control all 7 capitals with the other lords being either dead or chased out of their capitals.
At the end of each round, players receive resources: Gold (ore), Iron (gas) and Recruits (civilians). The amount of resources they get depends on how many Towns (Terran Beacons) they control and what kind of buildings are placed nearby. To capture a beacon, build a Marketplace, Mine or a Garrison beside it. (see the Resources section below)
When a player has enough gold and iron, he should turn his recruits into an army (see the Recruitment section below) in order to defend himself from hostile lords and to capture more land and foreign capitals. Players can capture foreign capitals (Protoss Beacons) by placing a Town Hall (Command Centre) near it. The game ends when one of the lords control all 7 capitals with the other lords being either dead or chased out of their capitals.

RESOURCES
Each captured beacon can hold up to 1 building of each type. Any excessive buildings won't give any resources. This means that, if you place two Markeplace (Supply Depots) near one beacon, you get Gold for only one of them. However, if you place one Marketplace (Supply Depot), one Mine (Academy) and and one Garrison (Turret), you will get all three types of resources for this particular beacon. The amount of resources your kingdom can store depends on your lord's level. Check Mission Objectives for your current statistics.
Marketplace - 30 Gold
Mine - 1 Iron
Garrison - 1 Recruit
For every capital you control (including your main one), you get bonus resources. The chance of getting bonus resources depends on what nation you are. Denmark, for example, has the highest chance of getting bonus gold; Holy Roman Empire: of iron.
Marketplace - 30 Gold
Mine - 1 Iron
Garrison - 1 Recruit
For every capital you control (including your main one), you get bonus resources. The chance of getting bonus resources depends on what nation you are. Denmark, for example, has the highest chance of getting bonus gold; Holy Roman Empire: of iron.

RECRUITMENT
At the beginning of each round, towns that have a garrison beside it enlist recruits. Recruits can be equipped with a number of weapons and armors. To buy a piece of equipment, move a recruit near a weapon shop – for example, Terran Baracks sell Bows. At the beginning of next round, if you have enough gold and iron, your recruit will obtain his gear.

EXPERIENCE
For every action you perform, you get experience points. The higher your level, the better your Lord Hero becomes and the more resources you can store.

AMBASSADORS
The biggest advantage of establishing alliances is exchange of ambassadors. If an allied player keeps his ambassador in your main capital, you get extra resources.

DOWNLOAD
Post has been edited 2 time(s), last time on Apr 9 2010, 8:50 pm by major.
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