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[2017-3-18. : 1:02 am] Apos -- I think you couldn't run the game earlier because I was loading a 7680x1080 texture that wasn't used[2017-3-18. : 12:30 am] Corbo -- AposApos shouted: Or maybe I'll put some "filler" levels where the whole point is to have an AI pass by you or an AI that learns along the way amd you have to race against it.[2017-3-18. : 12:28 am] Corbo -- AposApos shouted: Corbo Which 3 levels were runnable? dunno. Let me replay it. How do I access the level editor?[2017-3-17. : 11:35 pm] Apos -- Or maybe I'll put some "filler" levels where the whole point is to have an AI pass by you[2017-3-17. : 11:34 pm] lil-Inferno -- Mini Moose 2707Mini Moose 2707 shouted: lil-Inferno Pretty sure u rite, cuz it'd be complex AF unless it's just a brute force AI LMAO[2017-3-17. : 11:34 pm] Moose -- lil-Infernolil-Inferno shouted: Mini Moose 2707 r u sure Pretty sure[2017-3-17. : 11:33 pm] Apos -- While you're playing the game, it could happen that an AI comes by, says Hello, beats the level and says BYE![2017-3-17. : 11:33 pm] lil-Inferno -- In this case instead of talmbouting it for 5 hours, talmbout it for 5 years and maybe then I can do it[2017-3-17. : 11:19 pm] Apos -- Well, tbh, those levels are probably not going to make it to the real game[2017-3-17. : 11:18 pm] Apos -- AposApos shouted: That will solve runnable levels Or rather, if a level is runnable, you will know right away[2017-3-17. : 11:15 pm] Apos -- I'm gonna be coding something that will compute all the solutions during level making[2017-3-17. : 11:14 pm] Apos -- CorboCorbo shouted: Tikels asks why did you cuck him xD Which 3 levels were runnable?[2017-3-17. : 11:09 pm] Moose -- Mini Moose 2707Mini Moose 2707 shouted: He's into cuckolding, thought he might get off on watching his online persona getting fucked LMAO [2017-3-17. : 10:42 pm] Corbo -- Dem0nDem0n shouted: Someone stop me your credit card's limit allegedly will. Don't worry.[2017-3-17. : 10:41 pm] Moose -- CorboCorbo shouted: Mini Moose 2707 Like Apos game has some cool patters which you have to figure out but IRL the bound maker also has to be careful with overly complicated patters because some times people will just run them xD just like I did with 3 of his levels xD Yeah, that was always what I tried first. Neither timing nor micro. Though I guess maybe if you time to one click you do.[2017-3-17. : 10:31 pm] jjf28 -- CorboCorbo shouted: jjf28 40%? More like 95% LMAO oh you wanted to start moving 15 frames ago? TOO BAD[2017-3-17. : 10:28 pm] Corbo -- Mini Moose 2707Mini Moose 2707 shouted: Most bound maps I've seen are just not like that. Like Apos game has some cool patters which you have to figure out but IRL the bound maker also has to be careful with overly complicated patters because some times people will just run them xD just like I did with 3 of his levels xD[2017-3-17. : 10:27 pm] Corbo -- jjf28jjf28 shouted: Mini Moose 2707 40% latency luck 40%? More like 95% LMAO[2017-3-17. : 10:26 pm] Moose -- CorboCorbo shouted: Mini Moose 2707 Yeah, but then there are really hard bounds that are not your average zig zag or 1 to1 but are designed with patterns which you have to figure out where to go and learn them so you can micro them later on. Hence the puzzle portion.[2017-3-17. : 10:25 pm] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: I'd even argue that it's more micro than puzzle, but that depends on the obstacle design. 90% of bounding I've done, you know where to be and when, the trouble is the precise positioning and timing necessary. 40% latency luck[2017-3-17. : 10:20 pm] Corbo -- Mini Moose 2707Mini Moose 2707 shouted: I'd even argue that it's more micro than puzzle, but that depends on the obstacle design. 90% of bounding I've done, you know where to be and when, the trouble is the precise positioning and timing necessary. Yeah, but then there are really hard bounds that are not your average zig zag or 1 to1 but are designed with patterns which you have to figure out where to go and learn them so you can micro them later on.[2017-3-17. : 10:14 pm] lil-Inferno -- CecilSunkureCecilSunkure shouted: all the C# stuff is beyond me It's OOP ![]() [2017-3-17. : 9:34 pm] DarkenedFantasies -- I'd call bounding a timing game or something along those lines. Without the delay after clicking, I find bounds hardly worth playing.[2017-3-17. : 8:57 pm] Apos -- I guess that explains why I still like to beat levels I already solved[2017-3-17. : 8:56 pm] Apos -- Yeah, I can make levels that are really hard to figure out, but easy to execute, or the other way around[2017-3-17. : 8:55 pm] Moose -- I'd even argue that it's more micro than puzzle, but that depends on the obstacle design. 90% of bounding I've done, you know where to be and when, the trouble is the precise positioning and timing necessary. |