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[2017-3-28. : 6:46 am] LoveLess -- sigsaucysigsaucy shouted: as in it got patched out a while ago? It never got patched out. EUDs did.[2017-3-28. : 6:46 am] outlawpoet -- ya but it makes sense to break it down by function since there are other functions[2017-3-28. : 6:45 am] sigsaucy -- i heard about the whole p13 scarab/ceptor stuff doing things, was it along those lines?[2017-3-28. : 6:44 am] outlawpoet -- sigsaucysigsaucy shouted: What is extended supply? preplacing buildings or units for specific extended players in order to allow supply to exceed 200[2017-3-28. : 6:41 am] outlawpoet -- I wasn't around for a lot of the discovery, I started making maps in ~2006[2017-3-28. : 6:36 am] LoveLess -- Like what was it back when it first got discovered, p13 scarabs or something?[2017-3-28. : 6:35 am] LoveLess -- Yeah we have known about it for a long time. Just kind of slipped my mind that those old tricks of placing extended units was EUP, because I am the retarded one here, not you ![]() [2017-3-28. : 6:33 am] outlawpoet -- anything that's come out by any decent mapmaker since then is at least aware it exists, even if they don't use it. all the koreans knew about it forever ago too, my friend is a former intothemap admin[2017-3-28. : 6:33 am] LoveLess -- Just figured you were getting EUDs and EUPs confused earlier. :><:[2017-3-28. : 6:32 am] LoveLess -- Oh well, hopefully they actually give us some tools back to compensate.[2017-3-28. : 6:31 am] LoveLess -- Didn't know that, never see them hosted. Same thing with x8 speed maps and such.[2017-3-28. : 6:28 am] outlawpoet -- and if they're even slightly smart about security, since apparently(?) you can run executable code through EUP, which I wasn't aware of, that will get patched too. this will break a lot of the maps I play[2017-3-28. : 6:28 am] outlawpoet -- they patched out EUD from the main game a while ago, I knew that too[2017-3-28. : 6:27 am] outlawpoet -- and I know about extended unit placement, which operates on a similar principle of causing a buffer overflow and is done with the map editor[2017-3-28. : 6:27 am] outlawpoet -- I know about EUDEnabler and its integration into wdetector and how to use EUD[2017-3-28. : 6:27 am] outlawpoet -- LoveLessLoveLess shouted: outlawpoet No, there are two methods. One you can do with triggers and is very malicious, much easier to do harm with, that is EUDs. With a D. DDDDDDDD. Then there is the one that requires preplaced units and requires a lot of effort. That is EUPs. With a P. PPPPPPPPPPPPPPPPPP. you don't have to talk to me like this, I'm not retarded[2017-3-28. : 6:27 am] LoveLess -- D is already disabled and unless you enable it, which only YOU can do, you're safe. So the average user is unaffected.[2017-3-28. : 6:26 am] LoveLess -- outlawpoetoutlawpoet shouted: I mean, seemingly everyone who has ever made a map in the last decade knows about extended supply No, there are two methods. One you can do with triggers and is very malicious, much easier to do harm with, that is EUDs. With a D. DDDDDDDD. Then there is the one that requires preplaced units and requires a lot of effort. That is EUPs. With a P. PPPPPPPPPPPPPPPPPP.[2017-3-28. : 6:22 am] outlawpoet -- I mean, seemingly everyone who has ever made a map in the last decade knows about extended supply[2017-3-28. : 6:22 am] Jack -- NudeRaiderNudeRaider shouted: Jack so they're making a certain playstyle they find superior a binding rule now? Definitely makes games more enjoyable to watch, which probably increases ad income. I don't think it's superior at all, it makes the players have to cover more of the field which is harder and the goalkeepers and strikers and defence don't have to learn how to take goal kicks properly.[2017-3-28. : 6:20 am] outlawpoet -- LoveLessLoveLess shouted: Through your logic, when they patched EUDs that should have patched EUPs. When they say that they are destroying EUDs, they likely mean things like EUDEnabler. EUPs can be malicious, but unless the classic team knows about them, they may not go anywhere. how much does the classic team know ![]() [2017-3-28. : 6:18 am] outlawpoet -- ah. like trying to build functions with death counts. I will forgive them if they break extended supply and some other stuff if they add simple functions. like multiplication[2017-3-28. : 6:15 am] LoveLess -- With a stupid amount of work. Think of it like building a hundred foot building with Lego.[2017-3-28. : 6:13 am] outlawpoet -- fair enough. how the hell do you run executable code by placing extended units, btw?[2017-3-28. : 6:13 am] LoveLess -- The reason it does not work on mac is completely irrelevant in this conversation. That's a technical issue.[2017-3-28. : 6:12 am] outlawpoet -- they're already gone on the mac version, no? extended supply isn't mac compatible cuz that stuff just doesn't exist on it. maybe they just missed it?[2017-3-28. : 6:12 am] LoveLess -- EUDs are very well known. Not sure if many people know about EUPs unless jj went around to every site to let people know about it.[2017-3-28. : 6:11 am] LoveLess -- Through your logic, when they patched EUDs that should have patched EUPs. When they say that they are destroying EUDs, they likely mean things like EUDEnabler. EUPs can be malicious, but unless the classic team knows about them, they may not go anywhere.[2017-3-28. : 6:10 am] outlawpoet -- even jj acknowledged that EUPs would have to go away since they allow executable code (real? I'm just a mapmaker, not a modder or toolmaker)[2017-3-28. : 6:09 am] outlawpoet -- how is it different? it's still creating a buffer overflow in order to edit maximum supply, is it not? maybe I'm missing the point here, but it seems more than likely it will get patched out[2017-3-28. : 6:06 am] LoveLess -- They already patched overflow before, which were the EUD actions. EUPs use a similar, yet different method.[2017-3-28. : 6:05 am] LoveLess -- Yes EUPs would have to be patched individually, unless they already know about them.[2017-3-28. : 6:01 am] outlawpoet -- jjf28jjf28 shouted: extended supply and the speed-trick rely on placing an extended unit, not using the set deaths action these operate on the same principle, as far as I understand it, causing a buffer overflow at a specific memory address. correct me if I'm wrong. and these buffer overflows are the things that would cause security problems and thus be patched[2017-3-28. : 5:59 am] LoveLess -- Funny thing though, I do have an updated version of PD's terrain... 1.18 version maybe?[2017-3-28. : 5:55 am] LoveLess -- Well that last thing about taking x hits is actually something in PD.[2017-3-28. : 5:53 am] zsnakezz -- there are 3 examples of things that could be used with reading health[2017-3-28. : 5:52 am] zsnakezz -- if player brings unit to location with x health -> remove skill choice -> Reduce difficulty Increase difficulty -> player completed challenge with taking x number of hits[2017-3-28. : 5:49 am] lil-Inferno -- ya, just make them also cost one gas, and you recuperate it after the upgrade time is over (and also increment w/e counter in that situation) or you move away from the thingy[2017-3-28. : 5:49 am] LoveLess -- Oh wait yeah nevermind, would be pointless for that because i cant read index regardless. Yeah Pirate Dyne bricked[2017-3-28. : 5:48 am] LoveLess -- player hp is kinda needed though because I use unit index and there is way too many triggers that spawn shit to make halting all of them to make sure he gets the right index.[2017-3-28. : 5:43 am] lil-Inferno -- LoveLessLoveLess shouted: If conditions break, it's completely fried. Even Pirate Dyne will brick without EUD conditions. Wut EUD conditions does Pirate Dyne use?[2017-3-28. : 5:42 am] LoveLess -- What really sucks is that I had an idea I wanted to try out with EUDs but would require some kind of in-game bots. Use message reading to make bots communicate information between games and you could theoretically increase the player count by making "fake" players with triggers.[2017-3-28. : 5:42 am] lil-Inferno -- Congratulations, the answer you gave to problem 102 is correct. You are the 16101st person to have solved this problem.[2017-3-28. : 5:40 am] NudeRaider -- *more enjoyable if the team would otherwise play passive and wall up[2017-3-28. : 5:40 am] NudeRaider -- Jack so they're making a certain playstyle they find superior a binding rule now? Definitely makes games more enjoyable to watch, which probably increases ad income.[2017-3-28. : 5:30 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: I'm pretty sure P9+ DCs never existed, which is why we use extend units it's been a long time but iirc I used P9+ DCs as a variable inDS |
NudeRaider