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[2017-4-15. : 10:34 pm]
theskinsurf -- also, I don't think staredit lets me reference beacon units in triggers :(
[2017-4-15. : 10:33 pm]
theskinsurf -- I'll try it on one base to see, but I need a tester to "fight" over the base with me
[2017-4-15. : 10:33 pm]
NudeRaider -- zoan, whats your condiotion that spawns units / arms defenses when you own a base? the way i see it the beacon is P9 when you own it
[2017-4-15. : 10:17 pm]
Zoan -- hey theskinsurf, lemme know if those triggers work (if you try them out). I'm curious :D
[2017-4-15. : 10:15 pm]
NudeRaider -- :awesome:
[2017-4-15. : 10:15 pm]
theskinsurf -- deaths work (mostly) as expected. :P
[2017-4-15. : 10:14 pm]
theskinsurf -- I couldn't even name my powerups...
[2017-4-15. : 10:14 pm]
Zoan -- lol, really?
[2017-4-15. : 10:14 pm]
NudeRaider -- no, unit deaths do not exist in vanilla triggers. :P
[2017-4-15. : 10:13 pm]
NudeRaider -- lol+
[2017-4-15. : 10:13 pm]
Pr0nogo -- wait can you even use DCs in staredit?
[2017-4-15. : 10:13 pm]
Zoan -- don't gotta worry about getting any switches or DC's right
[2017-4-15. : 10:12 pm]
Zoan -- copy pasting that, you literally only change the location
[2017-4-15. : 10:12 pm]
Zoan -- NudeRaider
NudeRaider shouted: ya but zoan's is messy and convoluted, imo :P
pphhht, it's only 4 triggers which only depend on the "Location"
[2017-4-15. : 10:12 pm]
NudeRaider -- ya but zoan's is messy and convoluted, imo :P
[2017-4-15. : 10:12 pm]
Zoan -- Yea the thing I pm'd you will not take away ownership
[2017-4-15. : 10:11 pm]
theskinsurf -- which your or zoan's method will allow I think
[2017-4-15. : 10:11 pm]
NudeRaider -- k, proceed then ;)
[2017-4-15. : 10:11 pm]
theskinsurf -- yeah that was my instinct with "most at loc" condition. retain ownership until proven otherwise.
[2017-4-15. : 10:10 pm]
NudeRaider -- tho imo it makes more sense that the attacker has to take over by getting more units there
[2017-4-15. : 10:09 pm]
NudeRaider -- if I own a base, and the enemy attacks, matching my number of units, should my production/ownership at that base stop? My solution doesnt do it, but could be tweaked to do.
[2017-4-15. : 10:06 pm]
theskinsurf -- there's only about 15-20 bases.
[2017-4-15. : 10:05 pm]
NudeRaider -- Zoan
Zoan shouted: tho it would be nice to figure something out that you could more easily copy for multiple bases
my solution is easily expansible by copying the triggers. Just need a new dc and location for each base. If you run ouf dcs becuse of many bases i could think of some other way to store the "contested" state
[2017-4-15. : 10:05 pm]
theskinsurf -- it kind of makes sense thematically, you don't truly own the base yet so you can't hop in and start using it til you clean the blood off...
[2017-4-15. : 10:05 pm]
theskinsurf -- my specialty
[2017-4-15. : 10:03 pm]
lil-Inferno -- I mean a feature and not a bug smh
[2017-4-15. : 10:02 pm]
lil-Inferno -- theskinsurf
theskinsurf shouted: I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably
Yeah, turn it into a bug and not a feature LMAO
[2017-4-15. : 10:02 pm]
theskinsurf -- thanks
[2017-4-15. : 10:01 pm]
Zoan -- Here, I'll pm you the triggers you could use
[2017-4-15. : 10:01 pm]
theskinsurf -- anything that saves me from making 4 switches for each base
[2017-4-15. : 10:00 pm]
theskinsurf -- yeah
[2017-4-15. : 10:00 pm]
Zoan -- And then it would be really easy to copy paste those triggers for multiple bases
[2017-4-15. : 10:00 pm]
Zoan -- ya
[2017-4-15. : 10:00 pm]
Zoan -- burrowed units owned by P7
[2017-4-15. : 10:00 pm]
theskinsurf -- right, and not allow ownership until it resolves
[2017-4-15. : 9:59 pm]
Zoan -- e.g. contested or whatever
[2017-4-15. : 9:59 pm]
Zoan -- anyway, yea, you could create like invincible burrowed zerg units under bases to represent what 'state' they are in
[2017-4-15. : 9:59 pm]
Zoan -- >.< quoted myself lululul
[2017-4-15. : 9:59 pm]
theskinsurf -- I do, P7.
[2017-4-15. : 9:59 pm]
Zoan -- Zoan
Zoan shouted: Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something
Yea, whatever works. If you have a computer player that is allied to everyone though you could also do something with like
[2017-4-15. : 9:58 pm]
theskinsurf -- I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably
[2017-4-15. : 9:57 pm]
Zoan -- Yea it does
[2017-4-15. : 9:57 pm]
Zoan -- Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something
[2017-4-15. : 9:57 pm]
theskinsurf -- zoan, if the bldg owner is flipped, I imagine it cancels unit production?
[2017-4-15. : 9:56 pm]
theskinsurf -- but with a lot of simultaneous base seizing, idk.
[2017-4-15. : 9:56 pm]
theskinsurf -- I could factor raider's idea into some kind of "sorting" mechanic that goes through and settles disputes in order... I think.
[2017-4-15. : 9:55 pm]
theskinsurf -- pretty much. in my mind it makes 100% sense to not have command most fire unless you, you know, actually command the most.
[2017-4-15. : 9:54 pm]
Zoan -- welcome to mapmaking lolol
[2017-4-15. : 9:54 pm]
theskinsurf -- and requires such a owrkaround
[2017-4-15. : 9:54 pm]
theskinsurf -- it's just kinda remarkable that the command condition works that way
[2017-4-15. : 9:54 pm]
Zoan -- tho it would be nice to figure something out that you could more easily copy for multiple bases
[2017-4-15. : 9:54 pm]
Zoan -- ya
[2017-4-15. : 9:53 pm]
theskinsurf -- raider's idea seems pretty simple, could just shift all the players down a slot and reassign a few comp triggers
[2017-4-15. : 9:53 pm]
Zoan -- as computer players
[2017-4-15. : 9:53 pm]
Zoan -- If you are willing to use Player 1 and Player8
[2017-4-15. : 9:53 pm]
theskinsurf -- wine's fault, not scm's
[2017-4-15. : 9:53 pm]
Zoan -- :O oh yea, that's what you said. Well dang T_T
[2017-4-15. : 9:52 pm]
theskinsurf -- I use it for certain things, but it wigs out for triggers (using Wine on Mac)
[2017-4-15. : 9:52 pm]
Zoan -- why don't you just get SCMDraft?
[2017-4-15. : 9:52 pm]
Zoan -- ooohhh, well then yea you would need 4 computer players lol
[2017-4-15. : 9:51 pm]
theskinsurf -- I'm in basic staredit so I don't really have access to p9-12 in triggers :/
[2017-4-15. : 9:51 pm]
Zoan -- Player 9-12 are always there
[2017-4-15. : 9:51 pm]
theskinsurf -- zoan, do I need ~4 computer players to pull that technique off?
[2017-4-15. : 9:49 pm]
Zoan -- http://www.staredit.net/topic/17253/unread/#special Meh, I thought my solution was pretty simple >.>
[2017-4-15. : 9:45 pm]
Corbo -- Ohwaitnvm you said farty
[2017-4-15. : 9:45 pm]
Corbo -- You could just
[2017-4-15. : 9:24 pm]
Pr0nogo -- hey farty if you're around, what would be the simplest way to tie maelstrom to a projectile instead of just being something cast on terrain? I still want it to be a spellcast, so replacing yamato cannon and changing the projectile to the one i want, and then using iscript to call the maelstrom spell?
[2017-4-15. : 9:12 pm]
jjf28 -- where's my location skewing reference... I know I have one
[2017-4-15. : 9:12 pm]
Preach -- ah, ty
[2017-4-15. : 9:12 pm]
O)FaRTy1billion[MM] -- Preach
Preach shouted: Are neutral critters' center off?
their centers are normal, same as powerups, tanks, vultures, goliaths, archons ....

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