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[2017-4-15. : 10:34 pm] theskinsurf -- also, I don't think staredit lets me reference beacon units in triggers ![]() [2017-4-15. : 10:33 pm] theskinsurf -- I'll try it on one base to see, but I need a tester to "fight" over the base with me[2017-4-15. : 10:33 pm] NudeRaider -- zoan, whats your condiotion that spawns units / arms defenses when you own a base? the way i see it the beacon is P9 when you own it[2017-4-15. : 10:17 pm] Zoan -- hey theskinsurf, lemme know if those triggers work (if you try them out). I'm curious ![]() [2017-4-15. : 10:12 pm] Zoan -- NudeRaiderNudeRaider shouted: ya but zoan's is messy and convoluted, imo pphhht, it's only 4 triggers which only depend on the "Location"![]() [2017-4-15. : 10:11 pm] theskinsurf -- yeah that was my instinct with "most at loc" condition. retain ownership until proven otherwise.[2017-4-15. : 10:10 pm] NudeRaider -- tho imo it makes more sense that the attacker has to take over by getting more units there[2017-4-15. : 10:09 pm] NudeRaider -- if I own a base, and the enemy attacks, matching my number of units, should my production/ownership at that base stop? My solution doesnt do it, but could be tweaked to do.[2017-4-15. : 10:05 pm] NudeRaider -- ZoanZoan shouted: tho it would be nice to figure something out that you could more easily copy for multiple bases my solution is easily expansible by copying the triggers. Just need a new dc and location for each base. If you run ouf dcs becuse of many bases i could think of some other way to store the "contested" state[2017-4-15. : 10:05 pm] theskinsurf -- it kind of makes sense thematically, you don't truly own the base yet so you can't hop in and start using it til you clean the blood off...[2017-4-15. : 10:02 pm] lil-Inferno -- theskinsurftheskinsurf shouted: I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably Yeah, turn it into a bug and not a feature LMAO[2017-4-15. : 10:00 pm] Zoan -- And then it would be really easy to copy paste those triggers for multiple bases[2017-4-15. : 9:59 pm] Zoan -- anyway, yea, you could create like invincible burrowed zerg units under bases to represent what 'state' they are in[2017-4-15. : 9:59 pm] Zoan -- ZoanZoan shouted: Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something Yea, whatever works. If you have a computer player that is allied to everyone though you could also do something with like[2017-4-15. : 9:58 pm] theskinsurf -- I could just leave it as is and remove the spam messaging, so contested sites cant really produce units or use defenses reliably[2017-4-15. : 9:57 pm] Zoan -- Actually, another thing you could do is like create an invincible overlord on top of 'contested' bases or something[2017-4-15. : 9:57 pm] theskinsurf -- zoan, if the bldg owner is flipped, I imagine it cancels unit production?[2017-4-15. : 9:56 pm] theskinsurf -- I could factor raider's idea into some kind of "sorting" mechanic that goes through and settles disputes in order... I think.[2017-4-15. : 9:55 pm] theskinsurf -- pretty much. in my mind it makes 100% sense to not have command most fire unless you, you know, actually command the most.[2017-4-15. : 9:54 pm] theskinsurf -- it's just kinda remarkable that the command condition works that way[2017-4-15. : 9:54 pm] Zoan -- tho it would be nice to figure something out that you could more easily copy for multiple bases[2017-4-15. : 9:53 pm] theskinsurf -- raider's idea seems pretty simple, could just shift all the players down a slot and reassign a few comp triggers[2017-4-15. : 9:52 pm] theskinsurf -- I use it for certain things, but it wigs out for triggers (using Wine on Mac)[2017-4-15. : 9:51 pm] theskinsurf -- I'm in basic staredit so I don't really have access to p9-12 in triggers ![]() [2017-4-15. : 9:51 pm] theskinsurf -- zoan, do I need ~4 computer players to pull that technique off?[2017-4-15. : 9:49 pm] Zoan -- http://www.staredit.net/topic/17253/unread/#special Meh, I thought my solution was pretty simple >.>[2017-4-15. : 9:24 pm] Pr0nogo -- hey farty if you're around, what would be the simplest way to tie maelstrom to a projectile instead of just being something cast on terrain? I still want it to be a spellcast, so replacing yamato cannon and changing the projectile to the one i want, and then using iscript to call the maelstrom spell?[2017-4-15. : 9:12 pm] O)FaRTy1billion[MM] -- PreachPreach shouted: Are neutral critters' center off? their centers are normal, same as powerups, tanks, vultures, goliaths, archons .... |
NudeRaider