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[2017-4-24. : 3:31 pm] Zoan -- Then whenever P7 brings a zergling to a location, that location's 'timer' has popped.[2017-4-24. : 3:30 pm] Zoan -- gives each zergling owned by P8 to P7, gives each zergling owned by P9 to P8, ..., gives each zergling owned by P12 to P11[2017-4-24. : 3:29 pm] Zoan -- Then a single DC timer, which when it hits 0 gets set to 12 and does the following:[2017-4-24. : 3:29 pm] Zoan -- Oh, here's another solution: you could have a burrowed unit at each location, e.g. a burrowed zergling at each location, all owned by P12[2017-4-24. : 3:25 pm] Zoan -- This method would probably require the least amount of triggers I think[2017-4-24. : 3:24 pm] Zoan -- You would probably want to use flying units so things don't get clogged, and you would want each unit+player combination to correspond to each different location[2017-4-24. : 3:23 pm] Zoan -- Another thing you can do is have a long strip along the top of the map, create a unit at one end and order to move to the other, and by the time it reaches the other end you know the timer has finished[2017-4-24. : 3:22 pm] Zoan -- though that would be sort of a pain to reference each slot (you would move the horizontal locations and then one of the vertical locations)[2017-4-24. : 3:21 pm] Zoan -- Also, if you want you could use a mobile grid in the corner with burning missile turrets[2017-4-24. : 3:20 pm] Zoan -- VetaVeta shouted: Ok, so you can use death counters for players that are not present. So I could use the same trick I used before, for the P9-12 DCs but with P1-8 and half as many counters Ya I was just about to say this[2017-4-24. : 2:45 pm] Veta -- Ok, so you can use death counters for players that are not present. So I could use the same trick I used before, for the P9-12 DCs but with P1-8 and half as many counters[2017-4-24. : 1:58 pm] Veta -- yes that's right, what about players that aren't present e.g. p7 is a human but didn't join[2017-4-24. : 1:42 pm] ViperSRT3g -- I thought using a Force applies actions to any or all of the players within that Force?[2017-4-24. : 11:24 am] ViperSRT3g -- Every time you type something in here, I'm imagining Morty saying whatever it is that you're saying. "Oh man Rick, P9-P12 don't have death counts."[2017-4-24. : 11:18 am] Oh_Man -- VetaVeta shouted: 200 unique locations that need independent timers. If you had a way of marking each city with a "type" of timer you could condense this to ~12 timers. But that would exponentially increase the number of triggers. I got the system working flawlessly with the Disabled Cloaked Burning Buildings method, but it's a bit of a kludge so I think I will bite the bullet and use a trigger preprocessor and P9-12 death counts. P9-P12 dont have death counts[2017-4-24. : 9:10 am] Veta -- 200 unique locations that need independent timers. If you had a way of marking each city with a "type" of timer you could condense this to ~12 timers. But that would exponentially increase the number of triggers. I got the system working flawlessly with the Disabled Cloaked Burning Buildings method, but it's a bit of a kludge so I think I will bite the bullet and use a trigger preprocessor and P9-12 death counts.[2017-4-24. : 4:40 am] theskinsurf -- the only thing I can think of is to sacrifice some map space for burning buildings?[2017-4-24. : 4:38 am] theskinsurf -- let me ask this, how many timers are active per player at any given time? up to 200?[2017-4-24. : 4:20 am] Veta -- anyone have a creative solution here: http://www.staredit.net/topic/17269/#1[2017-4-24. : 3:35 am] theskinsurf -- sounds gross I know. if p3 only has two spells instead of six, for instance, can I just remove his options 3-6 units?[2017-4-24. : 1:54 am] jjf28 -- NudeRaiderNudeRaider shouted: jjf28 ... which is true for anything that patch introduced. naw no over8 observer options were acceptable to me[2017-4-24. : 12:48 am] O)FaRTy1billion[MM] -- NudeRaiderNudeRaider shouted: jjf28 forgot the most important one: No more color or aspect ratio problems. (although this up comes with a down attached: A blur filter) never had these problems in the first place ![]() [2017-4-24. : 12:47 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: what do you think a patch is? Some optional thing? LMAO It is. 1.16.1 is still very playable[2017-4-24. : 12:47 am] O)FaRTy1billion[MM] -- LanthanideLanthanide shouted: presumably if you want to play v16.1 or older, yes there are very well-known ways to install without a valid key[2017-4-24. : 12:29 am] NudeRaider -- jjf28jjf28 shouted: already had acceptable solutions at least for myself ... which is true for anything that patch introduced.[2017-4-24. : 12:28 am] jjf28 -- NudeRaiderNudeRaider shouted: jjf28 forgot the most important one: No more color or aspect ratio problems. (although this up comes with a down attached: A blur filter) way down on my priority list tbh[2017-4-24. : 12:03 am] NudeRaider -- jjf28jjf28 shouted: Voyager7456 + observers, increased stability in some areas (rock sprites), somewhat of a built-in windows mode, perhaps most importantly: lotsa players hanging about forgot the most important one: No more color or aspect ratio problems. (although this up comes with a down attached: A blur filter)[2017-4-23. : 11:57 pm] ihjel -- Is anyone else having performance issue with the new patch? PTR ran smoothly but the release lags horribly.[2017-4-23. : 11:12 pm] Dem0n -- ZoanZoan shouted: I don't like playing a buggy shell of a game I used to really like Literally what do you expect? A good update? LMAO I'll just wait till they fix everything, if they ever do.[2017-4-23. : 10:39 pm] Zoan -- I don't like playing a buggy shell of a game I used to really like I'll just wait till they fix everything, if they ever do.[2017-4-23. : 9:37 pm] Voyager7456 -- People aren't like "aw sick, a new patch" - the upcoming remaster got them interested again and possibly more importantly the game was released for free[2017-4-23. : 9:34 pm] Voyager7456 -- jjf28jjf28 shouted: Voyager7456 + observers, increased stability in some areas (rock sprites), somewhat of a built-in windows mode, perhaps most importantly: lotsa players hanging about meh, meh, third-party ones already existed so who cares, not a feature of the patch[2017-4-23. : 9:29 pm] jjf28 -- there's ofc loss of some mapping features, poor channel to game-list transitions, game list refresh/selection bug, crashes for some very random actions (like adjusting computer brightness)[2017-4-23. : 9:27 pm] jjf28 -- Voyager7456Voyager7456 shouted: jjf28 it has ups? + observers, increased stability in some areas (rock sprites), somewhat of a built-in windows mode, perhaps most importantly: lotsa players hanging about[2017-4-23. : 9:25 pm] Voyager7456 -- jjf28jjf28 shouted: that's not controversial, everyone agrees spaces are better http://imgur.com/0J671[2017-4-23. : 9:23 pm] Voyager7456 -- jjf28jjf28 shouted: it's not here, all we have is a patch, which has its ups and downs it has ups?[2017-4-23. : 9:20 pm] theskinsurf -- oh_man, I believe the architect is protected? or are you referencing a different map I can open?[2017-4-23. : 7:40 pm] jjf28 -- LoveLessLoveLess shouted: wheres my SEN soaps being gay is a choice, OOP is better than procedural, God is real, maps should all be open source; there, I tried ![]() [2017-4-23. : 6:14 pm] TiKels -- Why isn't there a sen shoutbox app yet? There should be. Also it should have stories[2017-4-23. : 6:12 pm] Ashamed -- This new case cooling is awesome!! My 989TI doesn't even get above 65 C when gaming. The fans turn on like every minute for 10 seconds and spin down again lol |
Oh_Man