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[2017-4-24. : 3:31 pm]
Zoan -- Then whenever P7 brings a zergling to a location, that location's 'timer' has popped.
[2017-4-24. : 3:30 pm]
Zoan -- gives each zergling owned by P8 to P7, gives each zergling owned by P9 to P8, ..., gives each zergling owned by P12 to P11
[2017-4-24. : 3:29 pm]
Zoan -- Then a single DC timer, which when it hits 0 gets set to 12 and does the following:
[2017-4-24. : 3:29 pm]
Zoan -- Oh, here's another solution: you could have a burrowed unit at each location, e.g. a burrowed zergling at each location, all owned by P12
[2017-4-24. : 3:25 pm]
Zoan -- This method would probably require the least amount of triggers I think
[2017-4-24. : 3:24 pm]
Zoan -- You would probably want to use flying units so things don't get clogged, and you would want each unit+player combination to correspond to each different location
[2017-4-24. : 3:23 pm]
Zoan -- Another thing you can do is have a long strip along the top of the map, create a unit at one end and order to move to the other, and by the time it reaches the other end you know the timer has finished
[2017-4-24. : 3:22 pm]
Zoan -- though that would be sort of a pain to reference each slot (you would move the horizontal locations and then one of the vertical locations)
[2017-4-24. : 3:21 pm]
Zoan -- Also, if you want you could use a mobile grid in the corner with burning missile turrets
[2017-4-24. : 3:20 pm]
Zoan -- Veta
Veta shouted: Ok, so you can use death counters for players that are not present. So I could use the same trick I used before, for the P9-12 DCs but with P1-8 and half as many counters
Ya I was just about to say this
[2017-4-24. : 2:45 pm]
Veta -- Ok, so you can use death counters for players that are not present. So I could use the same trick I used before, for the P9-12 DCs but with P1-8 and half as many counters
[2017-4-24. : 1:58 pm]
Veta -- yes that's right, what about players that aren't present e.g. p7 is a human but didn't join
[2017-4-24. : 1:42 pm]
ViperSRT3g -- I thought using a Force applies actions to any or all of the players within that Force?
[2017-4-24. : 1:33 pm]
Veta -- can I set deathcounts for a force without players and use those?
[2017-4-24. : 1:31 pm]
Veta -- Oh_Man, I just learned that the hard way :)
[2017-4-24. : 11:33 am]
Oh_Man -- lol
[2017-4-24. : 11:24 am]
ViperSRT3g -- Every time you type something in here, I'm imagining Morty saying whatever it is that you're saying. "Oh man Rick, P9-P12 don't have death counts."
[2017-4-24. : 11:18 am]
Oh_Man -- Veta
Veta shouted: 200 unique locations that need independent timers. If you had a way of marking each city with a "type" of timer you could condense this to ~12 timers. But that would exponentially increase the number of triggers. I got the system working flawlessly with the Disabled Cloaked Burning Buildings method, but it's a bit of a kludge so I think I will bite the bullet and use a trigger preprocessor and P9-12 death counts.
P9-P12 dont have death counts
[2017-4-24. : 9:10 am]
Veta -- 200 unique locations that need independent timers. If you had a way of marking each city with a "type" of timer you could condense this to ~12 timers. But that would exponentially increase the number of triggers. I got the system working flawlessly with the Disabled Cloaked Burning Buildings method, but it's a bit of a kludge so I think I will bite the bullet and use a trigger preprocessor and P9-12 death counts.
[2017-4-24. : 4:40 am]
theskinsurf -- the only thing I can think of is to sacrifice some map space for burning buildings?
[2017-4-24. : 4:38 am]
theskinsurf -- let me ask this, how many timers are active per player at any given time? up to 200?
[2017-4-24. : 4:37 am]
theskinsurf -- you need 200 unique timers?
[2017-4-24. : 4:20 am]
Veta -- anyone have a creative solution here: http://www.staredit.net/topic/17269/#1
[2017-4-24. : 3:35 am]
O)FaRTy1billion[MM] -- yes
[2017-4-24. : 3:35 am]
theskinsurf -- sounds gross I know. if p3 only has two spells instead of six, for instance, can I just remove his options 3-6 units?
[2017-4-24. : 3:34 am]
theskinsurf -- can I remove units from inside an overlord?
[2017-4-24. : 1:54 am]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 ... which is true for anything that patch introduced.
naw no over8 observer options were acceptable to me
[2017-4-24. : 1:41 am]
Niu -- can anyone unlock )spellsword( rpg map and add templar archieves?
[2017-4-24. : 12:48 am]
O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: jjf28 forgot the most important one: No more color or aspect ratio problems. (although this up comes with a down attached: A blur filter)
never had these problems in the first place :wob:
[2017-4-24. : 12:47 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: what do you think a patch is? Some optional thing? LMAO
It is. 1.16.1 is still very playable
[2017-4-24. : 12:47 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: presumably if you want to play v16.1 or older, yes
there are very well-known ways to install without a valid key
[2017-4-24. : 12:29 am]
NudeRaider -- jjf28
jjf28 shouted: already had acceptable solutions at least for myself
... which is true for anything that patch introduced.
[2017-4-24. : 12:28 am]
jjf28 -- already had acceptable solutions at least for myself
[2017-4-24. : 12:28 am]
jjf28 -- NudeRaider
NudeRaider shouted: jjf28 forgot the most important one: No more color or aspect ratio problems. (although this up comes with a down attached: A blur filter)
way down on my priority list tbh
[2017-4-24. : 12:03 am]
NudeRaider -- jjf28
jjf28 shouted: Voyager7456 + observers, increased stability in some areas (rock sprites), somewhat of a built-in windows mode, perhaps most importantly: lotsa players hanging about
forgot the most important one: No more color or aspect ratio problems. (although this up comes with a down attached: A blur filter)
[2017-4-23. : 11:57 pm]
ihjel -- Is anyone else having performance issue with the new patch? PTR ran smoothly but the release lags horribly.
[2017-4-23. : 11:51 pm]
Dem0n -- what do you think a patch is? Some optional thing? LMAO
[2017-4-23. : 11:31 pm]
Zoan -- I didn't expect them to force the PTR on everyone
[2017-4-23. : 11:12 pm]
Dem0n -- Zoan
Zoan shouted: I don't like playing a buggy shell of a game I used to really like :( I'll just wait till they fix everything, if they ever do.
Literally what do you expect? A good update? LMAO
[2017-4-23. : 10:48 pm]
Lanthanide -- Voyager7456
Voyager7456 shouted: SEN in a nutshell
lol
[2017-4-23. : 10:39 pm]
Zoan -- I don't like playing a buggy shell of a game I used to really like :( I'll just wait till they fix everything, if they ever do.
[2017-4-23. : 10:37 pm]
konflikt -- I'm enjoying it.
[2017-4-23. : 10:34 pm]
Voyager7456 -- SEN in a nutshell
[2017-4-23. : 10:32 pm]
Zoan -- Oh, I misspoke. I'm not either actually
[2017-4-23. : 10:31 pm]
Lanthanide -- speak for yourself, I'm not playing it
[2017-4-23. : 10:31 pm]
Zoan -- Why are we still even playing this now trash game
[2017-4-23. : 10:30 pm]
Lanthanide -- presumably if you want to play v16.1 or older, yes
[2017-4-23. : 9:43 pm]
KrayZee -- So if SC is free, do we still need CDkeys?
[2017-4-23. : 9:37 pm]
Voyager7456 -- People aren't like "aw sick, a new patch" - the upcoming remaster got them interested again and possibly more importantly the game was released for free
[2017-4-23. : 9:34 pm]
Voyager7456 -- jjf28
jjf28 shouted: Voyager7456 + observers, increased stability in some areas (rock sprites), somewhat of a built-in windows mode, perhaps most importantly: lotsa players hanging about
meh, meh, third-party ones already existed so who cares, not a feature of the patch
[2017-4-23. : 9:29 pm]
jjf28 -- there's ofc loss of some mapping features, poor channel to game-list transitions, game list refresh/selection bug, crashes for some very random actions (like adjusting computer brightness)
[2017-4-23. : 9:27 pm]
jjf28 -- Voyager7456
Voyager7456 shouted: jjf28 it has ups?
+ observers, increased stability in some areas (rock sprites), somewhat of a built-in windows mode, perhaps most importantly: lotsa players hanging about
[2017-4-23. : 9:25 pm]
Voyager7456 -- jjf28
jjf28 shouted: that's not controversial, everyone agrees spaces are better
http://imgur.com/0J671
[2017-4-23. : 9:23 pm]
Voyager7456 -- jjf28
jjf28 shouted: it's not here, all we have is a patch, which has its ups and downs
it has ups?
[2017-4-23. : 9:20 pm]
theskinsurf -- oh_man, I believe the architect is protected? or are you referencing a different map I can open?
[2017-4-23. : 8:19 pm]
jjf28 -- uh oh, looks like my ec2 instance is down
[2017-4-23. : 8:04 pm]
The donwano -- womp
[2017-4-23. : 7:55 pm]
jjf28 -- it's not here, all we have is a patch, which has its ups and downs
[2017-4-23. : 7:54 pm]
The donwano -- SC REMASTERED?! Is it crap or not?
[2017-4-23. : 7:46 pm]
lil-Inferno -- what about banning bots from Op SEN? Vintage meme LMAO
[2017-4-23. : 7:46 pm]
jjf28 -- that's not controversial, everyone agrees spaces are better
[2017-4-23. : 7:45 pm]
lil-Inferno -- what about tabs vs spaces
[2017-4-23. : 7:43 pm]
Moose -- but what is a mod??
[2017-4-23. : 7:40 pm]
jjf28 -- LoveLess
LoveLess shouted: wheres my SEN soaps
being gay is a choice, OOP is better than procedural, God is real, maps should all be open source; there, I tried ;)
[2017-4-23. : 7:31 pm]
LoveLess -- wheres my SEN soaps
[2017-4-23. : 6:32 pm]
Corbo -- [squote=1419944SEN Stories lmao
[2017-4-23. : 6:17 pm]
Dem0n -- cuz no SEN API
[2017-4-23. : 6:14 pm]
TiKels -- Why isn't there a sen shoutbox app yet? There should be. Also it should have stories
[2017-4-23. : 6:12 pm]
Ashamed -- This new case cooling is awesome!! My 989TI doesn't even get above 65 C when gaming. The fans turn on like every minute for 10 seconds and spin down again lol
[2017-4-23. : 5:58 pm]
Ashamed -- My computer still has not froze :)

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