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Pages: < 1 « 78 79 80 81 823567 >

[2021-11-24. : 9:00 pm]
O)FaRTy1billion[MM] -- ya
[2021-11-24. : 8:36 pm]
Slyence -- Wow, 12 years later and SEN is still here.
[2021-11-24. : 8:29 pm]
Puni -- Hmm...
[2021-11-24. : 2:27 pm]
jjf28 -- :wob:
[2021-11-24. : 9:56 am]
Zycorax -- :wob:
[2021-11-24. : 1:35 am]
O)FaRTy1billion[MM] -- :wob:
[2021-11-23. : 9:03 pm]
Ultraviolet -- :wob:
[2021-11-23. : 5:58 pm]
UndeadStar -- :wob:
[2021-11-23. : 4:52 pm]
Andrea Rosa -- Yeah, I'm HAPPY (Having A Pretty Painful Year)
[2021-11-21. : 8:30 pm]
TF- -- Ungoche :fear:
[2021-11-21. : 1:46 pm]
Oh_Man -- Oh ok
[2021-11-21. : 8:55 am]
Zincoshine -- In remastered? Yeah it's syncing your settings to the cloud.
[2021-11-21. : 8:29 am]
O)FaRTy1billion[MM] -- i think it's syncing settings or something
[2021-11-21. : 8:04 am]
Oh_Man -- Have you ever noticed when you quit SC these days it says UPLOADING first, before it lets you quit? That's what it's doing.
[2021-11-21. : 7:56 am]
Ultraviolet -- he currently has a map that is like 30MB that downloads super fast as long as he hosts and starts and leaves a game by himself first then hosts publicly, when he forgets and hosts publicly immediately the downloads crawl
[2021-11-21. : 7:55 am]
Ultraviolet -- FaRTy1billion
FaRTy1billion shouted: I think sc:r updated map transfer rate, but it might still be slow
OhMan taught me that if you play a map by yourself on battle.net before hosting it publicly, it makes it so players download it super fast before entering the lobby, but if you host it for the first time publicly then people download slow in the lobby like old SC
[2021-11-21. : 4:10 am]
O)FaRTy1billion[MM] -- lmao
[2021-11-21. : 3:27 am]
MeNtAlPaTiEnT -- but only removed "force 1"
[2021-11-21. : 3:27 am]
MeNtAlPaTiEnT -- since the trigger was "all players" brings unit to location
[2021-11-21. : 3:15 am]
MeNtAlPaTiEnT -- funny part was u could leave when u bring ur ling on to the beacon and it would skip level after level
[2021-11-21. : 3:13 am]
MeNtAlPaTiEnT -- only has like 25 lvls
[2021-11-21. : 3:13 am]
MeNtAlPaTiEnT -- a few vers of level up bound 2
[2021-11-21. : 3:13 am]
MeNtAlPaTiEnT -- so many versions of level up bound haha
[2021-11-21. : 3:12 am]
MeNtAlPaTiEnT -- found a lot of my old maps from bounding.net
[2021-11-21. : 3:12 am]
MeNtAlPaTiEnT -- nvm im drunk
[2021-11-21. : 3:10 am]
MeNtAlPaTiEnT -- the fun part is making the triggers that occur when a player leaves the game
[2021-11-21. : 3:09 am]
MeNtAlPaTiEnT -- esp now that were older and smarter
[2021-11-21. : 3:09 am]
MeNtAlPaTiEnT -- can make epic games
[2021-11-21. : 3:08 am]
MeNtAlPaTiEnT -- makes me wanna get back into sc1 map making
[2021-11-21. : 3:08 am]
MeNtAlPaTiEnT -- wow
[2021-11-21. : 3:08 am]
MeNtAlPaTiEnT -- ohhh nice
[2021-11-21. : 3:08 am]
O)FaRTy1billion[MM] -- ya
[2021-11-21. : 3:08 am]
MeNtAlPaTiEnT -- huge map data base
[2021-11-21. : 3:08 am]
O)FaRTy1billion[MM] -- also sc:r supports ogg files now, so sounds don't have to be huge wavs
[2021-11-21. : 3:08 am]
MeNtAlPaTiEnT -- u guys know bounding.net?
[2021-11-21. : 3:07 am]
MeNtAlPaTiEnT -- the possibilities
[2021-11-21. : 3:07 am]
MeNtAlPaTiEnT -- nice
[2021-11-21. : 3:05 am]
O)FaRTy1billion[MM] -- ya, string limit is huge now
[2021-11-21. : 2:26 am]
MeNtAlPaTiEnT -- but used hella strings
[2021-11-21. : 2:26 am]
MeNtAlPaTiEnT -- it was fun doing text effects
[2021-11-21. : 2:23 am]
MeNtAlPaTiEnT -- is the string limit increased?
[2021-11-21. : 2:23 am]
MeNtAlPaTiEnT -- background music too
[2021-11-21. : 2:20 am]
MeNtAlPaTiEnT -- i can just imagine the possibilities having large map sizes with lots of sounds
[2021-11-21. : 2:19 am]
MeNtAlPaTiEnT -- i guess bnet just slow
[2021-11-21. : 2:19 am]
MeNtAlPaTiEnT -- a 20 mb should take seconds
[2021-11-21. : 2:19 am]
MeNtAlPaTiEnT -- hmm
[2021-11-21. : 2:16 am]
O)FaRTy1billion[MM] -- I think sc:r updated map transfer rate, but it might still be slow
[2021-11-21. : 2:16 am]
O)FaRTy1billion[MM] -- probably a while
[2021-11-21. : 1:56 am]
MeNtAlPaTiEnT -- how long does a 20 mb map take to dl on bnet give or take?
[2021-11-21. : 1:55 am]
MeNtAlPaTiEnT -- guys
[2021-11-20. : 8:31 pm]
Ultraviolet -- :wob:
[2021-11-19. : 4:59 pm]
NudeRaider -- shoutbox is parsed differently
[2021-11-19. : 4:29 pm]
UndeadStar -- 🟢 :wob: 🟢
[2021-11-19. : 4:28 pm]
UndeadStar -- aww I even checked with a post preview on the forum to make sure it worked, but it lied to me
[2021-11-19. : 4:27 pm]
UndeadStar -- 🟢:wob:🟢
[2021-11-17. : 7:26 pm]
Vrael -- NudeRaider
NudeRaider shouted: Vrael sorry
soory*
[2021-11-17. : 4:01 pm]
NudeRaider -- Vrael
Vrael shouted: NudeRaider aboout? what'd you move to Canada recently Nude?
sorry
[2021-11-16. : 6:38 pm]
Vrael -- NudeRaider
NudeRaider shouted: Vrael tbf was aboout to do the same
aboout? what'd you move to Canada recently Nude?
[2021-11-16. : 6:05 pm]
NudeRaider -- Vrael
Vrael shouted: lil-Inferno inferno confirmed corporate shill
tbf was aboout to do the same
[2021-11-16. : 4:50 pm]
Vrael -- lil-Inferno
lil-Inferno shouted: ⎛ ⎞⎛ ⎞cDonald's
inferno confirmed corporate shill
[2021-11-16. : 4:17 pm]
NudeRaider -- I like spam
[2021-11-15. : 11:41 pm]
O)FaRTy1billion[MM] -- Yes spam
[2021-11-15. : 11:41 pm]
Echo -- No spam
[2021-11-15. : 3:04 pm]
UndeadStar -- Is that a chinese McDonald where you eat with sticks?
[2021-11-15. : 3:01 pm]
lil-Inferno -- ⎛ ⎞⎛ ⎞cDonald's
[2021-11-15. : 8:01 am]
Zincoshine -- Sounds good, looking forward to it :)
[2021-11-15. : 5:03 am]
TheHappy115 -- Due to how I want the missions to be casual (only required to download map) I don't want to learn/code AI scripts (even though I've looked at tutorials how to, including EUD versions). I'm also refraining from using EUDs in the Terran/Zerg missions and decided against it now
[2021-11-15. : 5:01 am]
TheHappy115 -- In terms of the other missions, #3 has a gimmick of choose which Zerg tech units you work with (based on hive you choose), #4 is just normal, #5 allows you to choose nukes or BCs (and only need kill enemy CC I added), #6 is def mission (hardest one) and #8 is massive base versus strong terran base
[2021-11-15. : 5:00 am]
TheHappy115 -- The mission was originally harder (with heavy siege tank pushes) but I toned that down to about half the siege tank count and more marines instead (which can allow for more "diverse" play other than just mass siege tank) The objective is just simply kill Duran

Pages: < 1 « 78 79 80 81 823567 >


Members Online: jy2413804, NudeRaider