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[2017-7-14. : 8:33 pm] Larwa -- In what photoshit can I make a animating skills like storm and similar?[2017-7-14. : 8:29 pm] thekian -- Also, if you want to have custom unit sprites, just look on our DLDB.[2017-7-14. : 8:28 pm] Larwa -- So I have these 3 programs now, and I don't know how to use them can someone spend with mew few minutes on quickly explaining me what's where, and where's what?[2017-7-14. : 8:28 pm] thekian -- That looks like it was ripped out of Warhammer 40k's most ridiculous units.[2017-7-14. : 8:28 pm] Voyager7456 -- thekianthekian shouted: Anyway, Voy, that Castle ship was a great choice to upload. It actually really fits the Terran aesthetics (which most ships tend to not do...). That one was the best of the lot IMO, at least in terms of Armageddon air units.[2017-7-14. : 8:27 pm] thekian -- LarwaLarwa shouted: Dem0n don't worry I read ur post baby <3 Larwa, let me quickly explain something.[2017-7-14. : 8:27 pm] thekian -- Anyway, Voy, that Castle ship was a great choice to upload. It actually really fits the Terran aesthetics (which most ships tend to not do...).[2017-7-14. : 8:26 pm] thekian -- Voyager7456Voyager7456 shouted: thekian ? I think GPTP's code is pretty well documented No, I mean plugining in general.[2017-7-14. : 8:25 pm] Voyager7456 -- thekianthekian shouted: You need to custom code plugins, and it's rather complicated and poorly documented. ? I think GPTP's code is pretty well documented[2017-7-14. : 8:25 pm] thekian -- They let you do things like change the starting units in the game, let multiple SCVs build the same building, and so on.[2017-7-14. : 8:25 pm] thekian -- EXE edits come with FireGraft, so you can look through them in the program.[2017-7-14. : 8:25 pm] thekian -- You need to custom code plugins, and it's rather complicated and poorly documented.[2017-7-14. : 8:24 pm] thekian -- LarwaLarwa shouted: how can I get the plugins and other additions? There aren't really any plugins freely available aside from GPTP, though I don't know what all the default stuff does.[2017-7-14. : 8:24 pm] thekian -- Voyager7456Voyager7456 shouted: thekian put it in the DLDB imo Or both.[2017-7-14. : 8:24 pm] Voyager7456 -- thekianthekian shouted: Could you actually put that download link in a thread, Pr0? put it in the DLDB imo[2017-7-14. : 8:24 pm] thekian -- So you need FireGraft to, say, add a new button to build (for example) Kerrigan to a building.[2017-7-14. : 8:23 pm] thekian -- FireGraft lets you edit buttons and add plugins/exe edits to the game.[2017-7-14. : 8:23 pm] thekian -- DatEdit lets you edit units, weapons, sound links, image links, and so on.[2017-7-14. : 8:23 pm] thekian -- Basically, SCMDraft 2 has the features of normal StarEdit, but you can do basically anything with the map, which is how, for example, some custom maps have fancy impossible walls.[2017-7-14. : 8:22 pm] thekian -- If you want to add new units, you need FireGraft. Download it from Pr0nogo's link.[2017-7-14. : 8:20 pm] thekian -- LarwaLarwa shouted: So the one that you've sent me is good right? xD The link I sent you isn't FireGraft. You can, however, download it from the same website. Look on the sidebar.[2017-7-14. : 8:20 pm] Pr0nogo -- I would use PyMS instead, though you'll need python 2.7 and the python imaging library, so i guess datedit is fine[2017-7-14. : 8:19 pm] thekian -- If you want to learn to use DatEdit, look up 'Ye Olde Modding Tutorial'.[2017-7-14. : 8:19 pm] thekian -- DatEdit is used for actually modding the game. http://www.stormcoast-fortress.net/downloads/DatEdit15/ |