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[2017-7-30. : 6:36 am]
O)FaRTy1billion[MM] -- no, it's the marine from SC:R
[2017-7-30. : 5:16 am]
thekian -- FaRTy1billion
FaRTy1billion shouted: I've done it :wob:
Is that Raynor from SC2?
[2017-7-30. : 3:25 am]
lil-Inferno -- FaRTy1billion
FaRTy1billion shouted: I've done it :wob:
LMAO
[2017-7-30. : 3:11 am]
poiuy_qwert -- LOL nice
[2017-7-30. : 2:57 am]
Dem0n -- next mod night plz
[2017-7-30. : 2:57 am]
Dem0n -- LMAO
[2017-7-30. : 2:54 am]
O)FaRTy1billion[MM] -- I've done it :wob:
[2017-7-30. : 12:52 am]
O)FaRTy1billion[MM] -- basically :wob:
[2017-7-30. : 12:51 am]
jjf28 -- just rendering archons with a green palette
[2017-7-30. : 12:50 am]
O)FaRTy1billion[MM] -- but what do I know, I'm not making any performance-intensive high-end software :wob:
[2017-7-30. : 12:49 am]
O)FaRTy1billion[MM] -- well, they are on the stack until they are optimized to registers only, that is. xD
[2017-7-30. : 12:48 am]
O)FaRTy1billion[MM] -- though, honestly, I don't think using stack is that big of a deal especially since all your local variables are on the stack (although they aren't individually pushed there and are instead only put there when they are initialized)
[2017-7-30. : 12:47 am]
O)FaRTy1billion[MM] -- so lil-Inferno
lil-Inferno shouted: even 4 is pushing it LMAO
is correct
[2017-7-30. : 12:46 am]
O)FaRTy1billion[MM] -- this is 32bit, and the only registers are only EAX,EBX,ECX,EDX,ESI,EDI,EBP and ESP. EBP/ESP are used for stack framing, EBX and I believe ESI and ESI are assumed to be preserved in standard calling convention, so that leaves EAX, ECX and EDX xD
[2017-7-30. : 12:45 am]
O)FaRTy1billion[MM] -- I'm not going to read that xD
[2017-7-30. : 12:44 am]
jjf28 -- could be hundreds of registers now for all I know
[2017-7-30. : 12:44 am]
jjf28 -- at least, that's my understanding from reading a previous iteration of https://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html
[2017-7-30. : 12:41 am]
O)FaRTy1billion[MM] -- I just sort of typed it as I needed it, then realized how absurdly long it was xD
[2017-7-30. : 12:40 am]
jjf28 -- if the struct is only going to exist for one method, then it's probably all the same to pass them as arguments
[2017-7-30. : 12:40 am]
O)FaRTy1billion[MM] -- yes
[2017-7-30. : 12:40 am]
jjf28 -- guessing this is graphics
[2017-7-30. : 12:40 am]
O)FaRTy1billion[MM] -- it's for copying a rectangle from one image buffer to another
[2017-7-30. : 12:39 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: it'll generally exceed your registers and be less efficient than passing a struct
so I should put them in a struct? It just seems silly to make a struct for a thing that's used once
[2017-7-30. : 12:36 am]
lil-Inferno -- even 4 is pushing it LMAO
[2017-7-30. : 12:36 am]
jjf28 -- it'll generally exceed your registers and be less efficient than passing a struct
[2017-7-30. : 12:35 am]
lil-Inferno -- yes
[2017-7-30. : 12:33 am]
O)FaRTy1billion[MM] -- is 14 too many arguments for a function? xD
[2017-7-30. : 12:30 am]
jjf28 -- phat bastard
[2017-7-30. : 12:29 am]
NudeRaider -- *feeling good today* http://i.imgur.com/a3Qi2cQ.mp4
[2017-7-30. : 12:21 am]
jjf28 -- https://puu.sh/wWAd1/e03746520c.jpg #lifehax
[2017-7-30. : 12:21 am]
jjf28 -- leak in the roof is just missing the sink
[2017-7-30. : 12:11 am]
Suicidal Insanity -- But it now seems to look ok on 4K. Good enough for today, time to sleep
[2017-7-30. : 12:07 am]
martosss -- NudeRaider
NudeRaider shouted: martosss we figured it out. He had to restart his router. But thx.
ok hf :) and I managed to open a protected map ... but it's a mess
[2017-7-29. : 11:00 pm]
Suicidal Insanity -- Probably missed a few things though
[2017-7-29. : 10:59 pm]
Suicidal Insanity -- Yay, only three more things on my HiDPI list
[2017-7-29. : 10:46 pm]
NudeRaider -- martosss
martosss shouted: wanna test now?
we figured it out. He had to restart his router. But thx.
[2017-7-29. : 10:43 pm]
lil-Inferno -- lmao
[2017-7-29. : 10:33 pm]
Dem0n -- nice meme
[2017-7-29. : 10:33 pm]
Excalibur -- anyone want to hop on ICCUP and play RoE?
[2017-7-29. : 10:26 pm]
jjf28 -- I'll fix ur face
[2017-7-29. : 9:52 pm]
IskatuMesk -- I'll fix YOU
[2017-7-29. : 9:30 pm]
poiuy_qwert -- fixed it, yay for open source!
[2017-7-29. : 9:23 pm]
poiuy_qwert -- returns everything including unknowns if searching for "*", doing any other search just lists everything that is not an unknown...
[2017-7-29. : 9:22 pm]
poiuy_qwert -- hmm looks like CascLib's search doesn't actually work for SC1...
[2017-7-29. : 8:47 pm]
martosss -- wanna test now?
[2017-7-29. : 8:47 pm]
martosss -- hey
[2017-7-29. : 8:27 pm]
martosss -- I think the new version fixed it, though
[2017-7-29. : 8:27 pm]
martosss -- lol I have that with some ppl :D
[2017-7-29. : 8:26 pm]
NudeRaider -- it's either him or that strange bug where the players can play fine if they are with others, but as soon as both join the same game theres a lot of lag.
[2017-7-29. : 8:25 pm]
NudeRaider -- I really don't think it's on my end. I just wanna confirm that.
[2017-7-29. : 8:25 pm]
NudeRaider -- nope
[2017-7-29. : 8:24 pm]
martosss -- uhm ... are you on wifi .. that might lag ...
[2017-7-29. : 8:24 pm]
martosss -- every so it doesn't lag ... then ... try joining another game ...
[2017-7-29. : 8:23 pm]
NudeRaider -- but yes, I can join and play games np. And yes, single player is also np.
[2017-7-29. : 8:23 pm]
martosss -- I had input lag
[2017-7-29. : 8:23 pm]
martosss -- oh it does :D
[2017-7-29. : 8:22 pm]
NudeRaider -- martosss
martosss shouted: try making a single player gmae
wait, you're serious? Afaik it never lags in single player
[2017-7-29. : 8:22 pm]
martosss -- I just started a game, sry ...
[2017-7-29. : 8:22 pm]
martosss -- if it does .. I can help you, I think
[2017-7-29. : 8:22 pm]
NudeRaider -- I just wanna see if you can join my game and if the game play is lag free.
[2017-7-29. : 8:21 pm]
martosss -- see if it lags there ;)
[2017-7-29. : 8:21 pm]
martosss -- try making a single player gmae
[2017-7-29. : 8:21 pm]
NudeRaider -- I want to confirm that I can host properly. I was able to up until last patch, so I SHOULD still be but I wanna make sure.
[2017-7-29. : 8:20 pm]
NudeRaider -- I'm trying to play with a friend but it's lagging horribly
[2017-7-29. : 8:20 pm]
NudeRaider -- can someone help me test something quickly on sc 1.19?
[2017-7-29. : 8:20 pm]
martosss -- does anyone have a bug-free Hazard zone map?
[2017-7-29. : 8:01 pm]
O)FaRTy1billion[MM] -- Huh. I didn't expect that HD2 would be the low-HD xD
[2017-7-29. : 7:59 pm]
O)FaRTy1billion[MM] -- cool, now that the files have names I can find specific units xD
[2017-7-29. : 7:32 pm]
thekian -- Cool, some of the SFX from DoC are on the DB now.
[2017-7-29. : 7:08 pm]
O)FaRTy1billion[MM] -- they're just the EXEs, maps, and the "cef" data

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