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[2017-7-30. : 5:16 am] thekian -- FaRTy1billionFaRTy1billion shouted: I've done it Is that Raynor from SC2?![]() [2017-7-30. : 12:50 am] O)FaRTy1billion[MM] -- but what do I know, I'm not making any performance-intensive high-end software ![]() [2017-7-30. : 12:49 am] O)FaRTy1billion[MM] -- well, they are on the stack until they are optimized to registers only, that is. xD[2017-7-30. : 12:48 am] O)FaRTy1billion[MM] -- though, honestly, I don't think using stack is that big of a deal especially since all your local variables are on the stack (although they aren't individually pushed there and are instead only put there when they are initialized)[2017-7-30. : 12:47 am] O)FaRTy1billion[MM] -- so lil-Infernolil-Inferno shouted: even 4 is pushing it LMAO is correct[2017-7-30. : 12:46 am] O)FaRTy1billion[MM] -- this is 32bit, and the only registers are only EAX,EBX,ECX,EDX,ESI,EDI,EBP and ESP. EBP/ESP are used for stack framing, EBX and I believe ESI and ESI are assumed to be preserved in standard calling convention, so that leaves EAX, ECX and EDX xD[2017-7-30. : 12:44 am] jjf28 -- at least, that's my understanding from reading a previous iteration of https://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html[2017-7-30. : 12:41 am] O)FaRTy1billion[MM] -- I just sort of typed it as I needed it, then realized how absurdly long it was xD[2017-7-30. : 12:40 am] jjf28 -- if the struct is only going to exist for one method, then it's probably all the same to pass them as arguments[2017-7-30. : 12:40 am] O)FaRTy1billion[MM] -- it's for copying a rectangle from one image buffer to another[2017-7-30. : 12:39 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: it'll generally exceed your registers and be less efficient than passing a struct so I should put them in a struct? It just seems silly to make a struct for a thing that's used once[2017-7-30. : 12:36 am] jjf28 -- it'll generally exceed your registers and be less efficient than passing a struct[2017-7-30. : 12:11 am] Suicidal Insanity -- But it now seems to look ok on 4K. Good enough for today, time to sleep[2017-7-30. : 12:07 am] martosss -- NudeRaiderNudeRaider shouted: martosss we figured it out. He had to restart his router. But thx. ok hf and I managed to open a protected map ... but it's a mess[2017-7-29. : 10:46 pm] NudeRaider -- martosssmartosss shouted: wanna test now? we figured it out. He had to restart his router. But thx.[2017-7-29. : 9:23 pm] poiuy_qwert -- returns everything including unknowns if searching for "*", doing any other search just lists everything that is not an unknown...[2017-7-29. : 9:22 pm] poiuy_qwert -- hmm looks like CascLib's search doesn't actually work for SC1...[2017-7-29. : 8:26 pm] NudeRaider -- it's either him or that strange bug where the players can play fine if they are with others, but as soon as both join the same game theres a lot of lag.[2017-7-29. : 8:23 pm] NudeRaider -- but yes, I can join and play games np. And yes, single player is also np.[2017-7-29. : 8:22 pm] NudeRaider -- martosssmartosss shouted: try making a single player gmae wait, you're serious? Afaik it never lags in single player[2017-7-29. : 8:22 pm] NudeRaider -- I just wanna see if you can join my game and if the game play is lag free.[2017-7-29. : 8:21 pm] NudeRaider -- I want to confirm that I can host properly. I was able to up until last patch, so I SHOULD still be but I wanna make sure.[2017-7-29. : 7:59 pm] O)FaRTy1billion[MM] -- cool, now that the files have names I can find specific units xD |