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Pages: < 1 « 574 575 576 577 578 … 3577 >

[2017-8-10. : 9:39 pm]
Pr0nogo -- Ashamed
Ashamed shouted: Dem0n yeah but there might actually be a community to play yall custom games again ha.
more people coming to hang out with dem0n's mom? not sure how to bring that one back to meme dem0n
[2017-8-10. : 9:39 pm]
Pr0nogo -- vents for yamato i guess
[2017-8-10. : 9:04 pm]
Suicidal Insanity -- I never realized battlecruisers were hollow in the middle
[2017-8-10. : 8:48 pm]
Ashamed -- Dem0n
Dem0n shouted: w/e still the same game
yeah but there might actually be a community to play yall custom games again ha.
[2017-8-10. : 8:48 pm]
Pr0nogo -- ya but this time yo mom got plastic surgery so its better
[2017-8-10. : 8:47 pm]
Dem0n -- w/e still the same game
[2017-8-10. : 8:45 pm]
Ashamed -- Oh shiz next week guys.. This site has so much more traffic already ha
[2017-8-10. : 8:35 pm]
Moose -- Dem0n
Dem0n shouted: The fucc even is scmdraft 1 LMAO
Dem0n
Dem0n shouted: Lemme get the OG one O___O
You don't want it LMAO
[2017-8-10. : 7:46 pm]
poiuy_qwert -- Suicidal Insanity
Suicidal Insanity shouted: I had actually redone my tileset code back when you started chkdraft with the thought of sharing it, but never managed to find the time to go through the mess that was the isom code :( And I thought you decided against doing that since you never hit me up on steam again
I would still love to understand how ISOM works to improve my tileset modding tool (and eventually would love to add support for ISOM to my own map editor which I still want to finish at some point)
[2017-8-10. : 7:05 pm]
Pr0nogo -- ok, i've deleted the post
[2017-8-10. : 7:01 pm]
Suicidal Insanity -- Ya but if blizz doesn't know about em they can't shut em down, I think that is what some people worry about
[2017-8-10. : 6:59 pm]
Pr0nogo -- I'm not going anywhere, I'll do whatever it takes to keep making content. I hope others continue to do so as well, but if not, I'll manage. We're all on the same side as far as I can tell.
[2017-8-10. : 6:56 pm]
Pr0nogo -- As in mods for future versions of sc?
[2017-8-10. : 6:55 pm]
Suicidal Insanity -- The question is the mods in question, not 1.16.1
[2017-8-10. : 6:45 pm]
Pr0nogo -- I agree, which is why I don't see why 1.16.1 would be jeopardized by discussing it openly
[2017-8-10. : 6:41 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: Must have been because of the 10 years during which they've done nothing
That's management though, nothing to do with the quality of the devs
[2017-8-10. : 6:39 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: What do you write SCMDraft in? C++?
ScmDraft? Delphi / pascal. ScmDraft 2: C++
[2017-8-10. : 6:39 pm]
Pr0nogo -- Must have been because of the 10 years during which they've done nothing
[2017-8-10. : 6:39 pm]
Suicidal Insanity -- But I optimized the performance a bit for the symmetric terrain feature, since when I did 1000-fold symmetry it started slowing down
[2017-8-10. : 6:38 pm]
Pr0nogo -- Hm, I hadn't considered that they'd change anything with regards to 1.16.1
[2017-8-10. : 6:37 pm]
Neiv -- Pr0nogo
Pr0nogo shouted: Suicidal Insanity you have more faith in them than I do
you have more faith in them that I do if you think that ratting on any modding stuff to blizz could lead to something positive
[2017-8-10. : 6:34 pm]
Pr0nogo -- What do you write SCMDraft in? C++?
[2017-8-10. : 6:32 pm]
Suicidal Insanity -- I wouldn't be surprised if mine still has an ecx var somewhere
[2017-8-10. : 6:32 pm]
Suicidal Insanity -- I had actually redone my tileset code back when you started chkdraft with the thought of sharing it, but never managed to find the time to go through the mess that was the isom code :( And I thought you decided against doing that since you never hit me up on steam again
[2017-8-10. : 6:31 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: gg @ pronogo, I'm pretty sure the SC devs are able to do what that plugin did without that code
you have more faith in them than I do
[2017-8-10. : 6:29 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 Any idea why that exists? Were they autogenerating maps or something?
dunno
[2017-8-10. : 6:28 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: FaRTy1billion haven't started, though there was one decompile (with notes in what looked like chinese) available
Any idea why that exists? Were they autogenerating maps or something?
[2017-8-10. : 6:27 pm]
Suicidal Insanity -- But back then I wasn't that big on keyboard shortcuts for everything
[2017-8-10. : 6:27 pm]
Suicidal Insanity -- DarkenedFantasies
DarkenedFantasies shouted: Suicidal Insanity According to some of my map-making friends and myself, the main appeal for SCXE was its UI. I guess the fact that it was almost identical to the vanilla editor made it more familiar to use, and also more stable than the most prevalent versions of SCMD2 that were used at the time. Even the lack of keyboard shortcuts for the "move up/down" and etc. commands made SCXE more enjoyable to use for me, mainly using SCMD2 only for the things that SCXE couldn't do. Eventually I got tired of switching between both editors and got used to SCMD2, but I was hard-pressed to convince some of my X-tra-using friends to follow in my footsteps.
Wonder if anyone mentioned those keyboard commands back when I was actively working on it, probably would have been easy to add
[2017-8-10. : 6:25 pm]
Suicidal Insanity -- gg @ pronogo, I'm pretty sure the SC devs are able to do what that plugin did without that code
[2017-8-10. : 6:06 pm]
Pr0nogo -- lol @ dem0n
[2017-8-10. : 5:56 pm]
Suicidal Insanity -- lol @ derail
[2017-8-10. : 5:40 pm]
Dem0n -- wut LMAO
[2017-8-10. : 5:40 pm]
Pr0nogo -- ya but you also were a stupid mongoloid on national television, which makes you mad AF LMAO
[2017-8-10. : 5:32 pm]
Dem0n -- no i said w/e
[2017-8-10. : 5:27 pm]
Pr0nogo -- Dem0n
Dem0n shouted: The vanilla UI is fucking horrific and anyone who prefers SCXE because of it is a fucking idiot TBH
mad
[2017-8-10. : 5:24 pm]
Dem0n -- but w/e
[2017-8-10. : 5:23 pm]
Dem0n -- The vanilla UI is fucking horrific and anyone who prefers SCXE because of it is a fucking idiot TBH
[2017-8-10. : 5:02 pm]
DarkenedFantasies -- Suicidal Insanity
Suicidal Insanity shouted: I'm obviously biased but I also never understand the appeal of SCXE after scmdraft had isom + classic trigedit
According to some of my map-making friends and myself, the main appeal for SCXE was its UI. I guess the fact that it was almost identical to the vanilla editor made it more familiar to use, and also more stable than the most prevalent versions of SCMD2 that were used at the time. Even the lack of keyboard shortcuts for the "move up/down" and etc. commands made SCXE more enjoyable to use for me, mainly using SCMD2 only for the things that SCXE couldn't do. Eventually I got tired of switching between both editors and got used to SCMD2, but I was hard-pressed to convince some of my X-tra-using friends to follow in my footsteps.
[2017-8-10. : 4:19 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: RexyRex Unless CHKDraft has it now, afaik SCMD2 is the only non-Blizzard thing that does the ISOM and it isn't documented fully anywhere
haven't started, though there was one decompile (with notes in what looked like chinese) available
[2017-8-10. : 3:59 pm]
Suicidal Insanity -- I haven't seen him around in ages though
[2017-8-10. : 3:37 pm]
Corbo -- Clokr is too, but clork is cool
[2017-8-10. : 3:36 pm]
Corbo -- Clork is cool
[2017-8-10. : 3:26 pm]
Suicidal Insanity -- I once gave merlin parts of the code including the isom stuff, and I suspect he passed it on to clokr without asking for my permission, but I have no idea if he ever did anything with it
[2017-8-10. : 2:54 pm]
O)FaRTy1billion[MM] -- RexyRex
RexyRex shouted: IIRC Heimdal never figured out the Terrain section correctly..
Unless CHKDraft has it now, afaik SCMD2 is the only non-Blizzard thing that does the ISOM and it isn't documented fully anywhere
[2017-8-10. : 2:53 pm]
O)FaRTy1billion[MM] -- iirc all the null tiles were white xD
[2017-8-10. : 2:52 pm]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: The fucc even is scmdraft 1 LMAO
o I remember SCMDraft 1
[2017-8-10. : 1:47 pm]
Suicidal Insanity -- It may even still be listed on my site
[2017-8-10. : 1:40 pm]
Dem0n -- Lemme get the OG one O___O
[2017-8-10. : 1:30 pm]
Suicidal Insanity -- Dem0n
Dem0n shouted: The fucc even is scmdraft 1 LMAO
ScmDraft 2 has the 2 in the name for a reason... before it there was plain ScmDraft :P
[2017-8-10. : 1:26 pm]
Dem0n -- The fucc even is scmdraft 1 LMAO
[2017-8-10. : 1:25 pm]
RexyRex -- IIRC Heimdal never figured out the Terrain section correctly..
[2017-8-10. : 1:24 pm]
RexyRex -- Anyway yeah I agree. Terrain / triggers were the biggest reasons to use anything else. Once SCMDraft had that ,well, it had everything.. and more
[2017-8-10. : 1:21 pm]
RexyRex -- I remember following the development of StarForge really closely when I was .. 11? I'd check teamse every day. Exciting times.
[2017-8-10. : 1:21 pm]
RexyRex -- I think it's wise not to say anything, but yeah, the comment was funny because it's ignorant, and typical of someone who doesn't really know the editors and their differences too well. ....that's my opinion :)
[2017-8-10. : 1:14 pm]
Suicidal Insanity -- I'm obviously biased but I also never understand the appeal of SCXE after scmdraft had isom + classic trigedit
[2017-8-10. : 1:10 pm]
Suicidal Insanity -- People always seem to forget that starforge came out much later than scmdraft 1.
[2017-8-10. : 1:06 pm]
Suicidal Insanity -- Ya I thought about pointing out the fact that scmdraft could do it just as well for the last 15 years, but may be misinterpreted as being too defensive
[2017-8-10. : 12:57 pm]
RexyRex -- The comment in that thread about StarForge is hilarious
[2017-8-10. : 11:45 am]
Suicidal Insanity -- I probably should have added 'feedback request' to the thread title though ;( Ah well. At least I didn't use 'creating more units since 2003' since I don't know how the devs feel about all the threads on that topic :P
[2017-8-10. : 11:17 am]
Oh_Man -- didn't realise you got stickied
[2017-8-10. : 9:41 am]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: When the parameters for every function only ever have one letter names, run LMAO
https://software.intel.com/en-us/mkl-developer-reference-c-cblas-syr2k#D2A17C66-4265-4C56-84B9-2817DED7EE29
[2017-8-10. : 9:37 am]
Moose -- When the parameters for every function only ever have one letter names, run LMAO
[2017-8-10. : 8:37 am]
Suicidal Insanity -- Next time use an enum for your switch =)
[2017-8-10. : 3:48 am]
Corbo -- Not gonna lie. It does. But it does the job i need ;o
[2017-8-10. : 3:47 am]
lil-Inferno -- that code succ ROFL
[2017-8-10. : 3:39 am]
Corbo -- That is really bad code lmao

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