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[2017-8-10. : 6:45 pm]
Pr0nogo -- I agree, which is why I don't see why 1.16.1 would be jeopardized by discussing it openly
[2017-8-10. : 6:41 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: Must have been because of the 10 years during which they've done nothing
That's management though, nothing to do with the quality of the devs
[2017-8-10. : 6:39 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: What do you write SCMDraft in? C++?
ScmDraft? Delphi / pascal. ScmDraft 2: C++
[2017-8-10. : 6:39 pm]
Pr0nogo -- Must have been because of the 10 years during which they've done nothing
[2017-8-10. : 6:39 pm]
Suicidal Insanity -- But I optimized the performance a bit for the symmetric terrain feature, since when I did 1000-fold symmetry it started slowing down
[2017-8-10. : 6:38 pm]
Pr0nogo -- Hm, I hadn't considered that they'd change anything with regards to 1.16.1
[2017-8-10. : 6:37 pm]
Neiv -- Pr0nogo
Pr0nogo shouted: Suicidal Insanity you have more faith in them than I do
you have more faith in them that I do if you think that ratting on any modding stuff to blizz could lead to something positive
[2017-8-10. : 6:34 pm]
Pr0nogo -- What do you write SCMDraft in? C++?
[2017-8-10. : 6:32 pm]
Suicidal Insanity -- I wouldn't be surprised if mine still has an ecx var somewhere
[2017-8-10. : 6:32 pm]
Suicidal Insanity -- I had actually redone my tileset code back when you started chkdraft with the thought of sharing it, but never managed to find the time to go through the mess that was the isom code :( And I thought you decided against doing that since you never hit me up on steam again
[2017-8-10. : 6:31 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: gg @ pronogo, I'm pretty sure the SC devs are able to do what that plugin did without that code
you have more faith in them than I do
[2017-8-10. : 6:29 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 Any idea why that exists? Were they autogenerating maps or something?
dunno
[2017-8-10. : 6:28 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: FaRTy1billion haven't started, though there was one decompile (with notes in what looked like chinese) available
Any idea why that exists? Were they autogenerating maps or something?
[2017-8-10. : 6:27 pm]
Suicidal Insanity -- But back then I wasn't that big on keyboard shortcuts for everything
[2017-8-10. : 6:27 pm]
Suicidal Insanity -- DarkenedFantasies
DarkenedFantasies shouted: Suicidal Insanity According to some of my map-making friends and myself, the main appeal for SCXE was its UI. I guess the fact that it was almost identical to the vanilla editor made it more familiar to use, and also more stable than the most prevalent versions of SCMD2 that were used at the time. Even the lack of keyboard shortcuts for the "move up/down" and etc. commands made SCXE more enjoyable to use for me, mainly using SCMD2 only for the things that SCXE couldn't do. Eventually I got tired of switching between both editors and got used to SCMD2, but I was hard-pressed to convince some of my X-tra-using friends to follow in my footsteps.
Wonder if anyone mentioned those keyboard commands back when I was actively working on it, probably would have been easy to add
[2017-8-10. : 6:25 pm]
Suicidal Insanity -- gg @ pronogo, I'm pretty sure the SC devs are able to do what that plugin did without that code
[2017-8-10. : 6:06 pm]
Pr0nogo -- lol @ dem0n
[2017-8-10. : 5:56 pm]
Suicidal Insanity -- lol @ derail
[2017-8-10. : 5:40 pm]
Dem0n -- wut LMAO
[2017-8-10. : 5:40 pm]
Pr0nogo -- ya but you also were a stupid mongoloid on national television, which makes you mad AF LMAO
[2017-8-10. : 5:32 pm]
Dem0n -- no i said w/e
[2017-8-10. : 5:27 pm]
Pr0nogo -- Dem0n
Dem0n shouted: The vanilla UI is fucking horrific and anyone who prefers SCXE because of it is a fucking idiot TBH
mad
[2017-8-10. : 5:24 pm]
Dem0n -- but w/e
[2017-8-10. : 5:23 pm]
Dem0n -- The vanilla UI is fucking horrific and anyone who prefers SCXE because of it is a fucking idiot TBH
[2017-8-10. : 5:02 pm]
DarkenedFantasies -- Suicidal Insanity
Suicidal Insanity shouted: I'm obviously biased but I also never understand the appeal of SCXE after scmdraft had isom + classic trigedit
According to some of my map-making friends and myself, the main appeal for SCXE was its UI. I guess the fact that it was almost identical to the vanilla editor made it more familiar to use, and also more stable than the most prevalent versions of SCMD2 that were used at the time. Even the lack of keyboard shortcuts for the "move up/down" and etc. commands made SCXE more enjoyable to use for me, mainly using SCMD2 only for the things that SCXE couldn't do. Eventually I got tired of switching between both editors and got used to SCMD2, but I was hard-pressed to convince some of my X-tra-using friends to follow in my footsteps.
[2017-8-10. : 4:19 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: RexyRex Unless CHKDraft has it now, afaik SCMD2 is the only non-Blizzard thing that does the ISOM and it isn't documented fully anywhere
haven't started, though there was one decompile (with notes in what looked like chinese) available
[2017-8-10. : 3:59 pm]
Suicidal Insanity -- I haven't seen him around in ages though
[2017-8-10. : 3:37 pm]
Corbo -- Clokr is too, but clork is cool
[2017-8-10. : 3:36 pm]
Corbo -- Clork is cool
[2017-8-10. : 3:26 pm]
Suicidal Insanity -- I once gave merlin parts of the code including the isom stuff, and I suspect he passed it on to clokr without asking for my permission, but I have no idea if he ever did anything with it
[2017-8-10. : 2:54 pm]
O)FaRTy1billion[MM] -- RexyRex
RexyRex shouted: IIRC Heimdal never figured out the Terrain section correctly..
Unless CHKDraft has it now, afaik SCMD2 is the only non-Blizzard thing that does the ISOM and it isn't documented fully anywhere
[2017-8-10. : 2:53 pm]
O)FaRTy1billion[MM] -- iirc all the null tiles were white xD
[2017-8-10. : 2:52 pm]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: The fucc even is scmdraft 1 LMAO
o I remember SCMDraft 1
[2017-8-10. : 1:47 pm]
Suicidal Insanity -- It may even still be listed on my site
[2017-8-10. : 1:40 pm]
Dem0n -- Lemme get the OG one O___O
[2017-8-10. : 1:30 pm]
Suicidal Insanity -- Dem0n
Dem0n shouted: The fucc even is scmdraft 1 LMAO
ScmDraft 2 has the 2 in the name for a reason... before it there was plain ScmDraft :P
[2017-8-10. : 1:26 pm]
Dem0n -- The fucc even is scmdraft 1 LMAO
[2017-8-10. : 1:25 pm]
RexyRex -- IIRC Heimdal never figured out the Terrain section correctly..
[2017-8-10. : 1:24 pm]
RexyRex -- Anyway yeah I agree. Terrain / triggers were the biggest reasons to use anything else. Once SCMDraft had that ,well, it had everything.. and more
[2017-8-10. : 1:21 pm]
RexyRex -- I remember following the development of StarForge really closely when I was .. 11? I'd check teamse every day. Exciting times.
[2017-8-10. : 1:21 pm]
RexyRex -- I think it's wise not to say anything, but yeah, the comment was funny because it's ignorant, and typical of someone who doesn't really know the editors and their differences too well. ....that's my opinion :)
[2017-8-10. : 1:14 pm]
Suicidal Insanity -- I'm obviously biased but I also never understand the appeal of SCXE after scmdraft had isom + classic trigedit
[2017-8-10. : 1:10 pm]
Suicidal Insanity -- People always seem to forget that starforge came out much later than scmdraft 1.
[2017-8-10. : 1:06 pm]
Suicidal Insanity -- Ya I thought about pointing out the fact that scmdraft could do it just as well for the last 15 years, but may be misinterpreted as being too defensive
[2017-8-10. : 12:57 pm]
RexyRex -- The comment in that thread about StarForge is hilarious
[2017-8-10. : 11:45 am]
Suicidal Insanity -- I probably should have added 'feedback request' to the thread title though ;( Ah well. At least I didn't use 'creating more units since 2003' since I don't know how the devs feel about all the threads on that topic :P
[2017-8-10. : 11:17 am]
Oh_Man -- didn't realise you got stickied
[2017-8-10. : 9:41 am]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: When the parameters for every function only ever have one letter names, run LMAO
https://software.intel.com/en-us/mkl-developer-reference-c-cblas-syr2k#D2A17C66-4265-4C56-84B9-2817DED7EE29
[2017-8-10. : 9:37 am]
Moose -- When the parameters for every function only ever have one letter names, run LMAO
[2017-8-10. : 8:37 am]
Suicidal Insanity -- Next time use an enum for your switch =)
[2017-8-10. : 3:48 am]
Corbo -- Not gonna lie. It does. But it does the job i need ;o
[2017-8-10. : 3:47 am]
lil-Inferno -- that code succ ROFL
[2017-8-10. : 3:39 am]
Corbo -- That is really bad code lmao
[2017-8-10. : 3:38 am]
Corbo -- Here's the code: https://paste.ee/p/Oisha
[2017-8-10. : 3:38 am]
RexyRex -- Corbo
Corbo shouted: Is pastebin broken? firefox yells at me something about a script that makes it crash, I do not have chrome atm and edge fails too.
https://pastebin.com/j3UXwWhF
[2017-8-10. : 3:37 am]
Corbo -- Is pastebin broken? firefox yells at me something about a script that makes it crash, I do not have chrome atm and edge fails too.
[2017-8-10. : 3:35 am]
RexyRex -- The answer: run LegacyWeapon's tool from ten years ago .... jeeez some things never change http://i.imgur.com/AKxen4y.png
[2017-8-10. : 3:24 am]
Corbo -- laptop died last year, remember, lost a lot of stuff in there. Trying to see if it-s in my HD.
[2017-8-10. : 3:14 am]
O)FaRTy1billion[MM] -- why wouldn't you keep the source?
[2017-8-10. : 3:13 am]
Corbo -- Oshit i think i only have the exe and not the source anymore xD
[2017-8-10. : 3:11 am]
Corbo -- FaRTy1billion
FaRTy1billion shouted: Corbo I remember that XD
Ya xD
[2017-8-10. : 3:11 am]
RexyRex -- Are there unlocked versions of any of the common 1v1 maps (ie: fighting spirit) anywhere... It seems ridiculous they aren't freely available. Maybe I'm just grouchy
[2017-8-10. : 2:56 am]
RexyRex -- http://i.imgur.com/ttJBpVl.png my maps/download folder is just a suggestion it seems :|
[2017-8-10. : 2:37 am]
O)FaRTy1billion[MM] -- Corbo
Corbo shouted: Android. But i would be surprised of you guys took more than an hour really. Specially since i made my c++ program in like 3 hours and that included learning c++ lmao
I remember that XD
[2017-8-10. : 2:31 am]
Dem0n -- I got you O_O
[2017-8-10. : 2:26 am]
Corbo -- Android. But i would be surprised of you guys took more than an hour really. Specially since i made my c++ program in like 3 hours and that included learning c++ lmao
[2017-8-10. : 2:15 am]
Dem0n -- tru

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