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[2023-5-19. : 2:28 am] l)ark_ssj9kevin -- Lobby hijacking happened to Titanfall too, it's another symptom of being abandonware[2023-5-18. : 2:51 am] TheHappy115 -- May be wrong because it was more like ~12 - 15 years ago (before Heart of the Swarm came out I think?)[2023-5-18. : 2:51 am] TheHappy115 -- already replied to post, but there was a similar issue in US East as well. I remember knowing the person but its been so long I don't remember the username. But from what I was told it was due to a Temple Siege conflict as he aimed at those games when not targeting everyone[2023-5-17. : 6:03 pm] lil-Inferno -- like 12 years ago, maybe more, someone hosted lobbies that crashed you when you clicced on them with Op SEN in the game name xd[2023-5-17. : 3:41 pm] GGmano -- theres some guy using bots to spread info on the us west server, people might think its linked to this site SEN, would be sad if sen got the rumor of using such ways, using double the moral aint gonna be good for anybody[2023-5-12. : 8:17 pm] Ultraviolet -- SCMSCX is really nice, I also like hosting my maps on my Google Drive as a backup[2023-5-10. : 2:30 am] Excalibur -- I don't have active contact with him, you could try the discord but its a long shot.[2023-5-10. : 1:12 am] Smallz -- I'm looking for a way to contact UED_Admiral. He made this game called Lost Kingdoms 14 years ago, and its been remade in SC2. Anyone have any idea how I would do that?[2023-5-09. : 9:36 pm] Ultraviolet -- You can do some decent stuff in SCMD2 with spawning units to rush and then ordering them to attack though[2023-5-08. : 7:54 pm] Battlemage -- in scmdraft can you spawn marines directly into dropships or do you have to do the ai script to load?[2023-5-07. : 10:26 am] Oh_Man -- "trimming the fat" is the opposite of this process where you try to distill something down to its best form aka editing a movie[2023-5-07. : 10:25 am] Oh_Man -- Can't remember where I heard this, I think something to do with painting, but if you keep going and going and adding more and more into your painting/map you can actually make it worse[2023-5-07. : 10:20 am] Oh_Man -- FaRTy1billionFaRTy1billion shouted: Oh_Man is it even possible to get a map, or anything really, to 100% completion Depends how you define "completion"[2023-5-07. : 5:27 am] TheHappy115 -- also depends on how you define 100% completion. To some people, that's checking off everything they wanted to achieve on their map[2023-5-07. : 3:02 am] KrayZee -- A_of-s_tA_of-s_t shouted: At some point, you just gotta say "its done". or delay it forever[2023-5-06. : 11:02 pm] O)FaRTy1billion[MM] -- there's always something you can do to improve or touch it up[2023-5-06. : 11:02 pm] O)FaRTy1billion[MM] -- Oh_ManOh_Man shouted: is it better to make five 80% completed/rough maps or one 100% completed perfect map is it even possible to get a map, or anything really, to 100% completion[2023-5-06. : 2:25 am] Ultraviolet -- ZoanZoan shouted: How do yall feel about someone making a SC map basically copy+paste but on a different system (like unity or gamemaker or w.e) Map thievery! XD[2023-5-06. : 12:03 am] 1nFectEd -- yes i agree! i should put in there if i can get the upgradeable cannon attack that idea came from cannon d! thats a great idea![2023-5-05. : 9:32 pm] Excalibur -- If you do the work, its yours, but its nice to credit where your ideas came from.[2023-5-05. : 7:41 pm] Zoan -- How do yall feel about someone making a SC map basically copy+paste but on a different system (like unity or gamemaker or w.e)[2023-5-05. : 7:21 pm] TheHappy115 -- which is probably why I'll go a route of making a Boss Tutorial Fight style[2023-5-05. : 7:21 pm] TheHappy115 -- Yeah, but in this case, its not particularly hard, I just hate making tutorials and would much prefer creating a "Boss"[2023-5-05. : 3:42 pm] Oh_Man -- is it better to make five 80% completed/rough maps or one 100% completed perfect map[2023-5-05. : 3:40 pm] Oh_Man -- Reminds me of this. Takes 20% of time to make 80% of map. And other 80% of time is spent on final 20% of map (polishing, balancing) etc. also, no idea if these stats are true lol[2023-5-05. : 3:40 pm] Oh_Man -- TheHappy115TheHappy115 shouted: Idk why but whenever I'm like 97% done with a map, I never feel like finish the last steps. Legit spent like 5 months on crap and have been delaying making a tutorial for past week and adding 2 EUD triggers (which would finish the map) https://en.wikipedia.org/wiki/Pareto_principle[2023-5-05. : 3:22 pm] 1nFectEd -- it would be nice to still have my name in the credits as original maker but its more about creating a map everyone like and wants to play without worry of p1 being rigged[2023-5-05. : 3:21 pm] 1nFectEd -- im not worried about protecting my map tbh ide rather it be easy to edit in case someone wants to make it better![2023-5-05. : 3:19 pm] 1nFectEd -- my maps done and works even made it so left one side can purchase runners to come out the opssite teams spawn points for 10 credits combined from the team[2023-5-05. : 2:46 pm] Excalibur -- I mean it still applies to most protection/unprotection things. I would say 95%+ of protected maps can be successfully unprotected with minimal if any loss of integrity.[2023-5-05. : 2:39 pm] NudeRaider -- the old adage "if sc can read it so can an unprotector" is not worth much anymore, eh?[2023-5-05. : 2:37 pm] Excalibur -- There was one I encountered somewhat recently that the best you can do is extract the raw CHK but with all the strings corrupted.[2023-5-05. : 2:36 pm] Excalibur -- Some protection methods I've seen are not publicly known and thus AFAIK no unprotectors exist to counter them. Discussing them publicly is probably a bad idea. |