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Pages: < 1 « 438 439 440 441 4423567 >

[2018-1-04. : 1:49 am]
jjf28 -- any more? :kame:
[2018-1-04. : 1:27 am]
Freakling -- I need to go to bed, I cannot even write legible sentences and more…
[2018-1-04. : 1:17 am]
Freakling -- Of course this does only make sense for certain kind of brushes, so if you could brushes be specified as randomizable or not, but I don't think that's not really necessary, because why stop people from doing foolish things if they chose so?
[2018-1-04. : 1:14 am]
Freakling -- Just a checkbox "select random brush from category" (or similar). And whenever a brush is placed in the map it is reset to a random entry within that category (like tile randomization at placement, but using the brush entries and actually showing what is to be placed next; a skip/rerandomize hotkey could complement this to skip over unwanted entries).
[2018-1-04. : 1:07 am]
Suicidal Insanity -- Freakling
Freakling shouted: Freakling By brush randomization I mean an option to randomize over a brush category. This would be very useful for things like little decorative pseudo doodads, customized terrain transitions, livening up otherwise very repetitive terrain types like ramps via subtle variation…
So there is a button "select random brush", or a "random brush" icon per category? that seems weird
[2018-1-04. : 12:25 am]
Suicidal Insanity -- And can remove all the special handling code
[2018-1-04. : 12:25 am]
Suicidal Insanity -- I now have image type 0xFFFE -> hitpoint bar image =)
[2018-1-03. : 11:55 pm]
Suicidal Insanity -- LoveLess
LoveLess shouted: Yeah I noticed that scrolling is much slower than it was previously and while using the terrain brush, it doesn't auto-scroll anymore.
Just tested, it still autoscrolls for me
[2018-1-03. : 11:03 pm]
Freakling -- Freakling
Freakling shouted: …2 dimesnional brushes…
By brush randomization I mean an option to randomize over a brush category. This would be very useful for things like little decorative pseudo doodads, customized terrain transitions, livening up otherwise very repetitive terrain types like ramps via subtle variation…
[2018-1-03. : 10:15 pm]
Suicidal Insanity -- LoveLess
LoveLess shouted: So are you planning to add Freakling ? By far the biggest thing tbh
One day maybe. Doing some work to make that simplier to do one day, but it would be a huge project
[2018-1-03. : 10:14 pm]
Suicidal Insanity -- LoveLess
LoveLess shouted: Yeah I noticed that scrolling is much slower than it was previously and while using the terrain brush, it doesn't auto-scroll anymore.
I was talking about scrolling in the custom brush window. Scrolling in the map view should be unchanged
[2018-1-03. : 9:46 pm]
LoveLess -- So are you planning to add Freakling
Freakling shouted: …SCR graphics support…
? By far the biggest thing tbh
[2018-1-03. : 9:45 pm]
LoveLess -- Yeah I noticed that scrolling is much slower than it was previously and while using the terrain brush, it doesn't auto-scroll anymore.
[2018-1-03. : 8:55 pm]
Freakling -- Not during actual mapping (i.e. while placing stuff in the main window) and up/down function depends on window and item size.
[2018-1-03. : 8:53 pm]
Suicidal Insanity -- Its a listbox, arrow keys work by default
[2018-1-03. : 8:50 pm]
Freakling -- Have you added the hotkey support for quick scrolling, though?
[2018-1-03. : 8:48 pm]
Suicidal Insanity -- You already have categories and brushes. Just because it doesn't work under Linux doesn't mean I didn't add it :P
[2018-1-03. : 8:47 pm]
Freakling -- (which probably answers the question what I would spend those 50 500 hours on: Creating extensive resource files @_@)
[2018-1-03. : 8:46 pm]
Freakling -- Yeah, "2D brushes" was putting it badly. But I have suggested this before. What I mean is that brushes could not only consist of lists but also of 2 dimensional arrays (or matrices, if you will) to better represent allow to navigate certain types of brushes (like my Desert ramp palette, which turned out a total mess, basically).
[2018-1-03. : 8:41 pm]
Suicidal Insanity -- Freakling
Freakling shouted: …SCR graphics support…
Nope; Freakling
Freakling shouted: …2 dimesnional brushes…
Freakling
Freakling shouted: …randomiwed brushes…
Don't know what you mean; Freakling
Freakling shouted: …find and replace tiles/brushes (ideally also allowing for randomiaztion)…
Nope
[2018-1-03. : 8:40 pm]
Freakling -- (whom am I kidding, though, I'd probably still spend 50h decorating a map, just find entirely new ways to spend that time on :P)
[2018-1-03. : 8:39 pm]
Freakling -- Basically anything that would automate the find the time intensive "find certain tiles in map/palette and edit them manually" process
[2018-1-03. : 8:37 pm]
Freakling -- …find and replace tiles/brushes (ideally also allowing for randomiaztion)…
[2018-1-03. : 8:36 pm]
Freakling -- …randomiwed brushes…
[2018-1-03. : 8:36 pm]
Freakling -- …2 dimesnional brushes…
[2018-1-03. : 8:35 pm]
Freakling -- …SCR graphics support…
[2018-1-03. : 8:35 pm]
Freakling -- I don't know, maybe you have implemented some things already, but…
[2018-1-03. : 8:32 pm]
Suicidal Insanity -- Don't know what I am still planning on adding that would save you that much time
[2018-1-03. : 8:30 pm]
Freakling -- But now that I am thinking about starting (or finishing, for a change), new projects I find myself thinking "should I do this now and spend 50h for it, or wait till SCMDraft maybe also has this, that and some other feature implemented and do it in 20h"…
[2018-1-03. : 8:27 pm]
Freakling -- I also got a bit of a mapping overdose in 2017…
[2018-1-03. : 8:13 pm]
Suicidal Insanity -- Freakling
Freakling shouted: NudeRaider The more tools are released or actively updated, the more shortcomings of existing tools are found, that need fixing before actual mapping becomes worthwhile again :P
So you are saying I shouldn't have touched scmdraft and we would have more awesome maps?
[2018-1-03. : 8:08 pm]
Freakling -- NudeRaider
NudeRaider shouted: is it me or are we seeing more mapping tools released than actual maps?
The more tools are released or actively updated, the more shortcomings of existing tools are found, that need fixing before actual mapping becomes worthwhile again :P
[2018-1-03. : 6:28 pm]
lil-Inferno -- mapping is only fun when making intentionally shitty maps LMAO
[2018-1-03. : 6:28 pm]
NudeRaider -- ya, had some time, so I decided to put up with its shenenigans. Problem is Linux is no satisfactory replacement yet.
[2018-1-03. : 6:28 pm]
lil-Inferno -- NudeRaider
NudeRaider shouted: is it me or are we seeing more mapping tools released than actual maps?
have a meme map contest imo
[2018-1-03. : 6:24 pm]
T-warp -- And yet you decided to use it O.o
[2018-1-03. : 6:22 pm]
NudeRaider -- Oh I do pay for software, but I'm pretty stingy with it. Takes a good product and a good price. Windows hasn't convinced me of either yet.
[2018-1-03. : 5:46 pm]
Suicidal Insanity -- NudeRaider
NudeRaider shouted: Damnit, KMSpico comes with a nasty malware proxy. Took me a while to notice and a couple of malware scanners to find and then some manual hunting to completely remove. Anyone know a non-infected crack to activate windows 10?
How about actually paying for software? :P
[2018-1-03. : 5:39 pm]
NudeRaider -- Damnit, KMSpico comes with a nasty malware proxy. Took me a while to notice and a couple of malware scanners to find and then some manual hunting to completely remove. Anyone know a non-infected crack to activate windows 10?
[2018-1-03. : 5:37 pm]
Suicidal Insanity -- I added location coordinates to classic trigedit, and got bored, and worked on graphics instead :P
[2018-1-03. : 4:48 pm]
T-warp -- working on it :P
[2018-1-03. : 4:22 pm]
jjf28 -- I tried to do EUDs on current tools a week ago and found them very ill-supported, needa develop good tools first :)
[2018-1-03. : 3:44 pm]
Dem0n -- Programming is fun; mapping has lost its appeal.
[2018-1-03. : 3:22 pm]
NudeRaider -- is it me or are we seeing more mapping tools released than actual maps?
[2018-1-03. : 1:51 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Lanthanide other sources ( https://gruss.cc/files/kaiser.pdf ) only mention a 0.28% slowdown for modern CPUs, while the 5% may be correct for old CPUs.
It looks very theoretical, however--maybe a possible improvement on the bugfixes that are currently implemted? This looks a lot more realistic: https://www.postgresql.org/message-id/20180102222354.qikjmf7dvnjgbkxe@alap3.anarazel.de ( less than 7-17 % slowdown for CPUs that have PCID support, less than 16-23 % for CPUs that don't )
[2018-1-03. : 1:47 pm]
trgk -- Can you guys give me some feedbacks? :) http://www.staredit.net/topic/17522/ I'm not good at writing tutorials, so I'm really trying to make everything feel easy.
[2018-1-03. : 1:30 pm]
NudeRaider -- Lanthanide other sources ( https://gruss.cc/files/kaiser.pdf ) only mention a 0.28% slowdown for modern CPUs, while the 5% may be correct for old CPUs.
[2018-1-03. : 8:13 am]
O)FaRTy1billion[MM] -- fun
[2018-1-03. : 5:22 am]
Lanthanide -- AMD isn't affected
[2018-1-03. : 5:22 am]
Lanthanide -- a hardware bug has been found in all of their CPUs made in the last decade, the OS-level fix for which degrades performance by up to 35%
[2018-1-03. : 5:21 am]
Lanthanide -- looks like shit is about to hit the fan for Intel in a massive way
[2018-1-03. : 4:25 am]
Dem0n -- Looks very useful. I'm sure some people will appreciate it.
[2018-1-03. : 4:14 am]
trgk -- I hope my eud toys see some light.
[2018-1-03. : 3:43 am]
jjf28 -- :payne:
[2018-1-03. : 12:23 am]
T-warp -- We have a very first stable version! Check it out http://www.staredit.net/topic/17518/
[2018-1-02. : 8:02 am]
O)FaRTy1billion[MM] -- KrayZee
KrayZee shouted: jjf28 Reminds me of Mike Hunt.
that reminds me of a street corner I know of, but the google maps image has an overgrown tree blocking the sign :(
[2018-1-02. : 3:25 am]
jjf28 -- KrayZee
KrayZee shouted: jjf28 Reminds me of Mike Hunt.
https://youtu.be/vWHdFqEVN50?t=5m51s
[2018-1-02. : 2:54 am]
KrayZee -- jjf28 Reminds me of Mike Hunt.
[2018-1-02. : 2:28 am]
jjf28 -- I haven't done a chkd release since May? damn
[2018-1-02. : 1:55 am]
jjf28 -- https://youtu.be/6C6CzEEKaXQ
[2018-1-02. : 1:22 am]
Dem0n -- I got fingerprint authentication to work on phones O_O
[2018-1-02. : 1:07 am]
jjf28 -- neat, solved my retry while in acid command series issue that stumped me a few weekends back
[2018-1-02. : 1:06 am]
KrayZee -- Animojis
[2018-1-02. : 12:11 am]
lil-Inferno -- Jacc, fite me
[2018-1-01. : 11:23 pm]
Lanthanide -- so far my paper returns are about 400% so I've nothing to complain about
[2018-1-01. : 11:22 pm]
Lanthanide -- + I have that money to lose of course
[2018-1-01. : 11:22 pm]
Lanthanide -- I invested $3,000 in a company that went bust and lost all my money, so I don't really have qualms gambling with <$1,000 on crypto currencies
[2018-1-01. : 10:42 pm]
Jack -- I slid into ur dms

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