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Pages: < 1 « 426 427 428 429 430 … 3577 >

[2018-2-07. : 5:00 am]
Dem0n -- discord network
[2018-2-07. : 4:59 am]
EzDay281 -- shoutbox network?
[2018-2-07. : 12:11 am]
zsnakezz -- some good blokes for sure
[2018-2-07. : 12:11 am]
zsnakezz -- just a solid patch of time between him and ice_infernox3 they both took time out of their days to make sure i was having a good time
[2018-2-07. : 12:03 am]
zsnakezz -- it's just god damn, i would pay real money to hang with one of my old homies just to see what's up
[2018-2-07. : 12:02 am]
zsnakezz -- i probably never would of bothered, it
[2018-2-06. : 11:41 pm]
Pr0nogo -- :sick:
[2018-2-06. : 11:39 pm]
zsnakezz -- idk, psychic msg me if you see this, maybe i can show you my shit or something
[2018-2-06. : 11:38 pm]
zsnakezz -- His maps inspired me, got me into level design in general, taking something old and making it new again
[2018-2-06. : 11:37 pm]
zsnakezz -- over 9 years ago
[2018-2-06. : 11:37 pm]
zsnakezz -- the first map maker that showed me the ways
[2018-2-06. : 11:26 pm]
zsnakezz -- holy fuck psychic_genius
[2018-2-06. : 4:56 pm]
Pr0nogo -- AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
[2018-2-06. : 4:40 pm]
Corbo -- Mad S Plus
[2018-2-06. : 3:42 pm]
Vrael -- iMad
[2018-2-06. : 3:33 pm]
lil-Inferno -- remad
[2018-2-06. : 7:12 am]
Corbo -- UNMAD
[2018-2-06. : 3:15 am]
Moose -- jjf28
jjf28 shouted: (NSFW) Mini Moose 2707 https://youtu.be/rRWOGfoRjhM
mad
[2018-2-06. : 3:10 am]
jjf28 -- (NSFW) Mini Moose 2707
Mini Moose 2707 shouted: nice language
https://youtu.be/rRWOGfoRjhM
[2018-2-06. : 2:09 am]
Moose -- nice language
[2018-2-06. : 1:51 am]
Vrael -- jjf28
jjf28 shouted: https://i.redd.it/hnovjotenbe01.jpg <-- why we can't have nice things
just shat my pants and barfed cuz of this
[2018-2-06. : 1:07 am]
Voyager7456 -- please mark NSFW next time
[2018-2-06. : 1:07 am]
Voyager7456 -- jjf28
jjf28 shouted: https://i.redd.it/hnovjotenbe01.jpg <-- why we can't have nice things
:sick:
[2018-2-05. : 11:43 pm]
jjf28 -- https://i.redd.it/hnovjotenbe01.jpg <-- why we can't have nice things
[2018-2-05. : 3:14 pm]
Corbo -- GG tom brady
[2018-2-05. : 2:40 pm]
Vrael -- The Eagles won the super bowl :D
[2018-2-05. : 5:34 am]
Psychic_Genius -- ty :D have a nice day :)
[2018-2-05. : 4:21 am]
Dem0n -- Psychic_Genius
Psychic_Genius shouted: Hello guys. Hey do you remember Tuxedo-Templars map Rush? do you guys know the passwords for unlocking 2 players or any other passwords? where do i find them?
I think that password is ACDC
[2018-2-05. : 2:25 am]
jjf28 -- got google tests working, though a ton of my UI is probably going to be untestable till I knock out the current singleton/manual refresh framework
[2018-2-05. : 1:59 am]
Psychic_Genius -- Hello guys. Hey do you remember Tuxedo-Templars map Rush? do you guys know the passwords for unlocking 2 players or any other passwords? where do i find them?
[2018-2-04. : 9:32 pm]
jjf28 -- I guess one option might be to add references too all the main project files in the test project... it would be compiling separate from running regularly but I suppose that's not a huge problem
[2018-2-04. : 9:00 pm]
jjf28 -- getting nowhere with the google tests :/ they don't want to run against a project setup to compile as an exe, and compiling as a library (which is a not an insignificant amount of work and re-compile time) results in numerous unresolved externals and a nasty iterator debug level error
[2018-2-04. : 8:55 pm]
Lanthanide -- damn, too used to discord, can't fix up my typos :P
[2018-2-04. : 8:54 pm]
Lanthanide -- which is annoying if you rename a function and then suddenly your tests all fail
[2018-2-04. : 8:54 pm]
Lanthanide -- the compiler doesn't understand either - because you can replace a function with one that doesn't exist, and the compiler won't catch it, it's only at run-time that you find out
[2018-2-04. : 8:54 pm]
Lanthanide -- I don't know what sourcery it uses
[2018-2-04. : 8:54 pm]
Lanthanide -- something you can't otherwise do in C
[2018-2-04. : 8:54 pm]
Lanthanide -- it lets you dynamically replace functions with other functions during execution
[2018-2-04. : 8:04 pm]
Moose -- More than just not stripping debug symbols?
[2018-2-04. : 8:03 pm]
Lanthanide -- Nova Prova actually does some clever compiler trick so that it can have reflection-like behaviour
[2018-2-04. : 8:03 pm]
Lanthanide -- I expect C++ will have more options available
[2018-2-04. : 8:02 pm]
Lanthanide -- we use Nova Prova at work, but that's for C
[2018-2-04. : 5:11 pm]
Wormer -- looks like I'm a bit late to the party :-)
[2018-2-04. : 5:10 pm]
Wormer -- jjf28, have you looked into Catch2 ?
[2018-2-04. : 3:56 pm]
jjf28 -- any recommendations for C++ unit tests? otherwise I'm prolly going with https://docs.microsoft.com/en-us/visualstudio/test/how-to-use-google-test-for-cpp
[2018-2-04. : 2:25 pm]
NudeRaider -- ya
[2018-2-04. : 1:44 pm]
jjf28 -- NudeRaider
NudeRaider shouted: oh, that's glorious https://www.youtube.com/watch?v=9Z04WcR1KIY
is that the meme Harold?
[2018-2-04. : 11:44 am]
Lanthanide -- eh, try this: https://www.youtube.com/watch?v=9_JBKf6IVEA
[2018-2-04. : 10:44 am]
NudeRaider -- oh, that's glorious https://www.youtube.com/watch?v=9Z04WcR1KIY
[2018-2-04. : 7:39 am]
Freakling -- Roy
Roy shouted: Sprite or sprite unit; I vaguely recall one of those showing up in-game.
Pre-placing them as pure sprites definitely works. It cannot be selected or manipulated (at least not with standard triggers) afterwards, obviously.
[2018-2-04. : 7:16 am]
jjf28 -- day is over
[2018-2-04. : 7:16 am]
jjf28 -- no u
[2018-2-04. : 7:13 am]
Pr0nogo -- u
[2018-2-04. : 4:51 am]
KrayZee -- DarkenedFantasies
DarkenedFantasies shouted: bitch slap the bomb and blow 2,000 disarmed people as punishment :fear:
Blow.
[2018-2-03. : 11:10 pm]
Septhiroth -- Wait blocks*
[2018-2-03. : 11:09 pm]
Lanthanide -- note however, that they didn't update its graphics for SC:R, so it's pixelly and blurry
[2018-2-03. : 11:09 pm]
Septhiroth -- I am here to preach that wait are the devil’s making! And they should cleansed from the earth
[2018-2-03. : 11:09 pm]
Lanthanide -- I've done it
[2018-2-03. : 11:09 pm]
Lanthanide -- as the little dish waving back and forth
[2018-2-03. : 11:09 pm]
Lanthanide -- it is perfectly possible to make another unit look like a map revealer though, and be able to see it in-game
[2018-2-03. : 11:09 pm]
Lanthanide -- Res - Map Revealers seem to have some funky hard-coded behaviour
[2018-2-03. : 10:32 pm]
Roy -- Sprite or sprite unit; I vaguely recall one of those showing up in-game.
[2018-2-03. : 10:31 pm]
Roy -- Doesn't the sprite unit stay visible or something?
[2018-2-03. : 10:14 pm]
jjf28 -- I imagine the sprite is loaded into memory and changing the graphic to it would be possible if EUDs supported changing the spriteId somewhere
[2018-2-03. : 10:09 pm]
Resguy -- is there a way to have a physical Map Revealer in game?
[2018-2-03. : 10:09 pm]
Resguy -- hey, general question
[2018-2-03. : 9:56 pm]
O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: http://www.staredit.net/369234/ shut up, roy bot
damn, dude. be nice to the robots. Don't you know that some day they are going to be your boss?
[2018-2-03. : 9:07 pm]
Moose -- lil-Inferno
lil-Inferno shouted: no one should be using Eclipse in 2018 imo
riled up jjf28
jjf28 shouted: isn't it fun when you specify the java version in your POM but it uses the version from anywhere but? :)
more riled up NudeRaider
NudeRaider shouted: http://www.staredit.net/369234/ shut up, roy bot
most riled up
[2018-2-03. : 8:45 pm]
NudeRaider -- http://www.staredit.net/369234/ shut up, roy bot
[2018-2-03. : 7:51 pm]
jjf28 -- isn't it fun when you specify the java version in your POM but it uses the version from anywhere but? :)

Pages: < 1 « 426 427 428 429 430 … 3577 >


Members Online: Roy