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[2018-2-07. : 12:11 am] zsnakezz -- just a solid patch of time between him and ice_infernox3 they both took time out of their days to make sure i was having a good time[2018-2-07. : 12:03 am] zsnakezz -- it's just god damn, i would pay real money to hang with one of my old homies just to see what's up[2018-2-06. : 11:39 pm] zsnakezz -- idk, psychic msg me if you see this, maybe i can show you my shit or something[2018-2-06. : 11:38 pm] zsnakezz -- His maps inspired me, got me into level design in general, taking something old and making it new again[2018-2-06. : 3:15 am] Moose -- jjf28jjf28 shouted: (NSFW) Mini Moose 2707 https://youtu.be/rRWOGfoRjhM mad[2018-2-06. : 3:10 am] jjf28 -- (NSFW) Mini Moose 2707Mini Moose 2707 shouted: nice language https://youtu.be/rRWOGfoRjhM[2018-2-06. : 1:51 am] Vrael -- jjf28jjf28 shouted: https://i.redd.it/hnovjotenbe01.jpg <-- why we can't have nice things just shat my pants and barfed cuz of this[2018-2-06. : 1:07 am] Voyager7456 -- jjf28jjf28 shouted: https://i.redd.it/hnovjotenbe01.jpg <-- why we can't have nice things ![]() [2018-2-05. : 11:43 pm] jjf28 -- https://i.redd.it/hnovjotenbe01.jpg <-- why we can't have nice things[2018-2-05. : 4:21 am] Dem0n -- Psychic_GeniusPsychic_Genius shouted: Hello guys. Hey do you remember Tuxedo-Templars map Rush? do you guys know the passwords for unlocking 2 players or any other passwords? where do i find them? I think that password is ACDC[2018-2-05. : 2:25 am] jjf28 -- got google tests working, though a ton of my UI is probably going to be untestable till I knock out the current singleton/manual refresh framework[2018-2-05. : 1:59 am] Psychic_Genius -- Hello guys. Hey do you remember Tuxedo-Templars map Rush? do you guys know the passwords for unlocking 2 players or any other passwords? where do i find them?[2018-2-04. : 9:32 pm] jjf28 -- I guess one option might be to add references too all the main project files in the test project... it would be compiling separate from running regularly but I suppose that's not a huge problem[2018-2-04. : 9:00 pm] jjf28 -- getting nowhere with the google tests they don't want to run against a project setup to compile as an exe, and compiling as a library (which is a not an insignificant amount of work and re-compile time) results in numerous unresolved externals and a nasty iterator debug level error[2018-2-04. : 8:54 pm] Lanthanide -- which is annoying if you rename a function and then suddenly your tests all fail[2018-2-04. : 8:54 pm] Lanthanide -- the compiler doesn't understand either - because you can replace a function with one that doesn't exist, and the compiler won't catch it, it's only at run-time that you find out[2018-2-04. : 8:54 pm] Lanthanide -- it lets you dynamically replace functions with other functions during execution[2018-2-04. : 8:03 pm] Lanthanide -- Nova Prova actually does some clever compiler trick so that it can have reflection-like behaviour[2018-2-04. : 3:56 pm] jjf28 -- any recommendations for C++ unit tests? otherwise I'm prolly going with https://docs.microsoft.com/en-us/visualstudio/test/how-to-use-google-test-for-cpp[2018-2-04. : 1:44 pm] jjf28 -- NudeRaiderNudeRaider shouted: oh, that's glorious https://www.youtube.com/watch?v=9Z04WcR1KIY is that the meme Harold?[2018-2-04. : 10:44 am] NudeRaider -- oh, that's glorious https://www.youtube.com/watch?v=9Z04WcR1KIY[2018-2-04. : 7:39 am] Freakling -- RoyRoy shouted: Sprite or sprite unit; I vaguely recall one of those showing up in-game. Pre-placing them as pure sprites definitely works. It cannot be selected or manipulated (at least not with standard triggers) afterwards, obviously.[2018-2-04. : 4:51 am] KrayZee -- DarkenedFantasiesDarkenedFantasies shouted: bitch slap the bomb and blow 2,000 disarmed people as punishment Blow.![]() [2018-2-03. : 11:09 pm] Lanthanide -- note however, that they didn't update its graphics for SC:R, so it's pixelly and blurry[2018-2-03. : 11:09 pm] Septhiroth -- I am here to preach that wait are the devil’s making! And they should cleansed from the earth[2018-2-03. : 11:09 pm] Lanthanide -- it is perfectly possible to make another unit look like a map revealer though, and be able to see it in-game[2018-2-03. : 11:09 pm] Lanthanide -- Res - Map Revealers seem to have some funky hard-coded behaviour[2018-2-03. : 10:32 pm] Roy -- Sprite or sprite unit; I vaguely recall one of those showing up in-game.[2018-2-03. : 10:14 pm] jjf28 -- I imagine the sprite is loaded into memory and changing the graphic to it would be possible if EUDs supported changing the spriteId somewhere[2018-2-03. : 9:56 pm] O)FaRTy1billion[MM] -- NudeRaiderNudeRaider shouted: http://www.staredit.net/369234/ shut up, roy bot damn, dude. be nice to the robots. Don't you know that some day they are going to be your boss?[2018-2-03. : 9:07 pm] Moose -- lil-Infernolil-Inferno shouted: no one should be using Eclipse in 2018 imo riled up jjf28jjf28 shouted: isn't it fun when you specify the java version in your POM but it uses the version from anywhere but? more riled up NudeRaider![]() NudeRaider shouted: http://www.staredit.net/369234/ shut up, roy bot most riled up[2018-2-03. : 7:51 pm] jjf28 -- isn't it fun when you specify the java version in your POM but it uses the version from anywhere but? ![]() |
Roy