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Pages: < 1 « 397 398 399 400 4013567 >

[2018-3-13. : 4:04 am]
thekian -- Lanthanide
Lanthanide shouted: thekian - there's a Starcraft Revolution or something mod, which puts a huge amount of SC2 stuff into SC, including Chrono Boost
I am familiar with SC Revolution, but unfortunately I do not know of any available source code for its plugins to steal I mean to learn about.
[2018-3-13. : 4:03 am]
thekian -- KrayZee
KrayZee shouted: "Welcome to English class, I'll pass out the syllabus. If you are going to attack your fellow classmates, I will kill you! Now, open your textbook to page 15."
My English class: "Welcome to English class. Be 'tolerant' of my political opinions or I'll kick you out of class. Oh, also, we won't actually learn anything about writing or English."
[2018-3-13. : 4:02 am]
thekian -- Voyager7456
Voyager7456 shouted: thekian yes
Thank you for this helpful information.
[2018-3-13. : 3:13 am]
O)FaRTy1billion[MM] -- just do the center of the unit
[2018-3-13. : 2:50 am]
Voyager7456 -- thekian
thekian shouted: Hola, folks. Anyone know the best way to create a chrono boost type effect on buildings using GPTP?
yes
[2018-3-13. : 2:28 am]
jjf28 -- OOT physics would be quite doable tho
[2018-3-13. : 2:19 am]
jjf28 -- would be really damn hard to calculate when something hits its tipping point though..
[2018-3-13. : 2:14 am]
jjf28 -- or even have stuff fall down onto lower terrain with a crash xD
[2018-3-13. : 2:12 am]
jjf28 -- so one unit (or multiple units, depending on unit size) can push other units along contiguous terrain
[2018-3-13. : 2:11 am]
jjf28 -- now I'm tempted to develop an EUD "push" mechanic
[2018-3-13. : 2:08 am]
Pr0nogo -- setting its elevation to 0 and unit dimensions + placement box to 0px/0px worked like a charm
[2018-3-13. : 1:39 am]
Moose -- Remove works too, can also move to a spot out of the way
[2018-3-13. : 1:37 am]
Moose -- kill them lmao
[2018-3-13. : 1:37 am]
Moose -- LMAOOOOOOOOOOOOOO
[2018-3-13. : 1:36 am]
Suicidal Insanity -- Lift em? :P
[2018-3-13. : 1:28 am]
Pr0nogo -- any tricks to making buildings pathable without plugins
[2018-3-13. : 1:28 am]
Pr0nogo -- not that i'm aware of
[2018-3-13. : 1:27 am]
KrayZee -- While I may be somewhat lazy, is there an instrumental version of that?
[2018-3-13. : 1:17 am]
KrayZee -- "Welcome to English class, I'll pass out the syllabus. If you are going to attack your fellow classmates, I will kill you! Now, open your textbook to page 15."
[2018-3-13. : 12:00 am]
Moose -- I mean, they're the ones that bought off the people making the laws so probably ayyyy C|X^D
[2018-3-13. : 12:00 am]
jjf28 -- just say get it done without understanding how things work currently and without any guidance as to how the new system would work; works in business right?
[2018-3-12. : 11:55 pm]
Moose -- Or more like, who passes a law that all groups of varying influence and power levels actually agree with LMAO
[2018-3-12. : 11:54 pm]
jjf28 -- yea, who thinks things out in modern politics?
[2018-3-12. : 11:54 pm]
Moose -- I think this is getting a bit towards a best-case scenario.
[2018-3-12. : 11:53 pm]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: Does adoption and enforcement tho? Getting it on the books and working in theory are not the only hard parts of implementation.
assuming the labor is available and the carrots and sticks are thought out/in place I don't see why not
[2018-3-12. : 11:52 pm]
Moose -- Mandatory memes
[2018-3-12. : 11:51 pm]
jjf28 -- Pr0nogo
Pr0nogo shouted: jjf28 don't care about germany, nude saying nonsense about america as if he were informed is what i was responding to
you kinda made it sound like the level of shittieness in our politics was unique, so I had to meme that a bit
[2018-3-12. : 11:47 pm]
Moose -- Does adoption and enforcement tho? Getting it on the books and working in theory are not the only hard parts of implementation.
[2018-3-12. : 11:43 pm]
jjf28 -- I'd think most government organizations and policies scale reasonably well to larger populations with a logarithmic growth in overhead
[2018-3-12. : 11:40 pm]
jjf28 -- Dem0n
Dem0n shouted: lil-Inferno Or they compare their 20 million person populated country's policies to America's and think it's ridiculous that a country with 10 times their population can't just instantly adopt them LMAO
square cubed law?
[2018-3-12. : 11:22 pm]
Dem0n -- lil-Inferno
lil-Inferno shouted: Pr0nogo Pr0nogo ya, Europeans always like "haha, stupid Americans don't even know anything about Europe!!!" or w/e. Let's worry about stupid Americans knowing anything about America first LMAO
Or they compare their 20 million person populated country's policies to America's and think it's ridiculous that a country with 10 times their population can't just instantly adopt them LMAO
[2018-3-12. : 9:38 pm]
Lanthanide -- I think they use a blue-coloured Maelstrom graphic effect
[2018-3-12. : 9:38 pm]
Lanthanide -- thekian - there's a Starcraft Revolution or something mod, which puts a huge amount of SC2 stuff into SC, including Chrono Boost
[2018-3-12. : 9:30 pm]
lil-Inferno -- Pr0nogo
Pr0nogo shouted: most people who live here aren't informed
Pr0nogo
Pr0nogo shouted: let alone people from another country who are so far removed from here
ya, Europeans always like "haha, stupid Americans don't even know anything about Europe!!!" or w/e. Let's worry about stupid Americans knowing anything about America first LMAO
[2018-3-12. : 8:54 pm]
thekian -- Pr0nogo
Pr0nogo shouted: most people who live here aren't informed
Only MOST people?
[2018-3-12. : 8:53 pm]
thekian -- Hola, folks. Anyone know the best way to create a chrono boost type effect on buildings using GPTP?
[2018-3-12. : 6:27 pm]
Pr0nogo -- let alone people from another country who are so far removed from here
[2018-3-12. : 6:26 pm]
Pr0nogo -- most people who live here aren't informed
[2018-3-12. : 6:26 pm]
Pr0nogo -- jjf28
jjf28 shouted: Pr0nogo Pr0nogo I'm not convinced we want to compare political dissatisfaction with Germany :kame:
don't care about germany, nude saying nonsense about america as if he were informed is what i was responding to
[2018-3-12. : 1:06 pm]
Mech11 -- NudeRaider
NudeRaider shouted: Mech11 no you can't. There's nothing wrong with replacing the objective though. It just requires a lot of triggers if you have many different possible states. I just wouldn't use switches to keep track of current objectives, I'd use a death counter. It is stored per player and one variable can keep track of up to 32 objectives (binary active/inactive) or if you want more states, use 2 bits per objective (not found yet/active/completed/failed) which is still up to 16 objectives per dc
Ok so now I advanced with a map and well there will be just one objective but with 3 states like "Activate all buttons 1/3". So I will use dc to keep track of how many buttons are active and for optional objective Switch - Discovered/Undiscovered. By that way i need only 4 triggers to cover all states. (0/3 is set since start and 3/3 will trigger timed last quest). Thanks for inspiration :D
[2018-3-12. : 11:02 am]
Mech11 -- Well I think guys dont have it right... I dont have hundred of quests. Its still one mission but with one Optional quest to be accurate :D
[2018-3-12. : 10:00 am]
Lanthanide -- bombing critters only work in SP, unless that's what this is
[2018-3-12. : 9:37 am]
Suicidal Insanity -- But then you can't bomb the critters to jump to a different quest :D
[2018-3-12. : 8:33 am]
Mech11 -- Mini Moose 2707
Mini Moose 2707 shouted: If the map has a bunch of quests with many parts, it would probably be better to use display text to show one string of text about them at a time and forgot the game mission objectives altogether. Then the state of each quest is one string instead of multiplicatively increasing.
NudeRaider
NudeRaider shouted: Mini Moose 2707 NudeRaider Mini Moose 2707
okay guys, thats good idea with death counters. I first thought that i use neutral player 3 which i give f.e. Bengalaas and conditions would check how much of them he controls. But if I understand it, then i can use death counters and not necessarily spawn units.
[2018-3-12. : 2:08 am]
Lanthanide -- NudeRaider
NudeRaider shouted: Mech11 no you can't. There's nothing wrong with replacing the objective though. It just requires a lot of triggers if you have many different possible states. I just wouldn't use switches to keep track of current objectives, I'd use a death counter. It is stored per player and one variable can keep track of up to 32 objectives (binary active/inactive) or if you want more states, use 2 bits per objective (not found yet/active/completed/failed) which is still up to 16 objectives per dc
actually you can with EUDs, but I'm not aware of any maps that practically demonstrate this (they probably exist). Easier just to use 2 map strings. Now if you had dozens of combinations, EUDs might make sense to investigate then.
[2018-3-11. : 7:34 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: If the map has a bunch of quests with many parts, it would probably be better to use display text to show one string of text about them at a time and forgot the game mission objectives altogether. Then the state of each quest is one string instead of multiplicatively increasing.
NudeRaider
NudeRaider shouted: It would probably makes sense to decouple them, and introduce a way of scrolling through the objectives, only showing one at a time.
Mini Moose 2707
Mini Moose 2707 shouted: NudeRaider Which is a significantly less complicated way of putting it LMAO
[2018-3-11. : 7:33 pm]
Moose -- If the map has a bunch of quests with many parts, it would probably be better to use display text to show one string of text about them at a time and forgot the game mission objectives altogether. Then the state of each quest is one string instead of multiplicatively increasing.
[2018-3-11. : 7:32 pm]
NudeRaider -- you could still store them in the dc though ;)
[2018-3-11. : 7:31 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: If he has to stack on side quests on to a main quest line, strings consumed by all the variations of objectives are going to do him in way way way before lack of DCs ever will
*
[2018-3-11. : 7:31 pm]
NudeRaider -- It would probably makes sense to decouple them, and introduce a way of scrolling through the objectives, only showing one at a time.
[2018-3-11. : 7:29 pm]
Moose -- NudeRaider
NudeRaider shouted: it's just neat to have 1 variable storing all the objectives. The point was that you can use a dc instead of many switches.
Which is a significantly less complicated way of putting it LMAO
[2018-3-11. : 7:28 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: If he has to stack on side quests on to a main quest line, strings consumed by all the variations of objectives are going to do him in way way way before lack of DCs ever will
indeed.
[2018-3-11. : 7:28 pm]
NudeRaider -- it's just neat to have 1 variable storing all the objectives. The point was that you can use a dc instead of many switches.
[2018-3-11. : 7:28 pm]
Moose -- If he has to stack on side quests on to a main quest line, strings consumed by all the variations of objectives are going to do him in way way way before lack of DCs ever will
[2018-3-11. : 7:26 pm]
Moose -- I didn't realize he was constrained by a lack of different DCs that he had to compact the data into one
[2018-3-11. : 7:26 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: He doesn't need to support an arbitrary number of objectives. The damn text box is like 6 lines max LMAO
Well if he has basically one long quest line, and just wants to add a bonus objective he could still use the dc to increment the questline. Say 10 stages 1-10 and if the bonus objective is active add 1000.
[2018-3-11. : 7:25 pm]
Moose -- He needs like, one DC to track progress on the main quest (which doesn't need to be binary at all) and then other shit to set a different string with the side quest tacked on if it's active.
[2018-3-11. : 7:24 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: You might want to uh... complicate this less for him. LMAO
The shoutbox isn't a good medium to explain bin to dec conversion. But switches are binary too, so basically the same he wanted to do. Just with 1 variable.
[2018-3-11. : 7:23 pm]
Moose -- He doesn't need to support an arbitrary number of objectives. The damn text box is like 6 lines max LMAO
[2018-3-11. : 7:21 pm]
Moose -- You might want to uh... complicate this less for him. LMAO
[2018-3-11. : 7:19 pm]
NudeRaider -- so you can check if current players dc = 2 you know the first objective is active (1), the 2nd is inactive (0) = 10 binary = 2 decimal. So you display the objective text just for the first objective.
[2018-3-11. : 7:17 pm]
NudeRaider -- simple example, you have 2 binary objectives, which can be represented by 2 bits which can be 0 or 1. All possible states: 00, 01, 10, 11 - each combination can be represented as a number in decimal: 0,1,2,3 - expand as necessary
[2018-3-11. : 7:14 pm]
NudeRaider -- Mech11
Mech11 shouted: thekian well I want to know, if its possible to add objective via "Set Mission Objective" trigger in SCMdraft. I mean like add new line without replacing previous one.
no you can't. There's nothing wrong with replacing the objective though. It just requires a lot of triggers if you have many different possible states. I just wouldn't use switches to keep track of current objectives, I'd use a death counter. It is stored per player and one variable can keep track of up to 32 objectives (binary active/inactive) or if you want more states, use 2 bits per objective (not found yet/active/completed/failed) which is still up to 16 objectives per dc
[2018-3-11. : 7:07 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: If the world (or even just the US, honestly) fully committed to wiping out NK's military and ruling regime, I'd give it a week, tops. Lots of collateral damage, though.
judging from the jj's article logistics would be a problem. Kim wouldn't just watch as the US ferried in troops.
[2018-3-11. : 7:05 pm]
NudeRaider -- thekian
thekian shouted: NudeRaider While Bernie Sanders is relatively honest for a politician, even the Democrats aren't going to vote someone who into office is openly a socialist... yet.
see? Nobody is even interested in an honest politician. Hypocrites. :P
[2018-3-11. : 7:05 pm]
Mech11 -- thekian
thekian shouted: I mean, you could MAYBE do it with TrigEdit, but I'm not sure. Probably not, though.
Well that would be maybe problem because I never found out how to make trigedit triggers to work so that would probably cause more harm than good in my hands :D. I think switchs would work. Anyway thanks all
[2018-3-11. : 7:04 pm]
NudeRaider -- Best bet now would probably be an assassination, however I like jj's idea jjf28
jjf28 shouted: I don't want to give Trump any ideas but maybe it's best to kidnap Un and hold him at an undisclosed location in Seoul (but disclose the fact that he's in Seoul)
even better.
[2018-3-11. : 7:03 pm]
DarkenedFantasies -- Only way it would be possible is if objectives could use/display more than one string... which isn't the case, so there's no doubt you need separate triggers to set the objectives for every possible outcome you need.
[2018-3-11. : 7:03 pm]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: NudeRaider The trick is doing this while also not having South Korea get blown up.
jjf28 I see. I didn't think he was capable of such destruction. Bioweapons are a bitch. So he's basically holding a hostage. I still think that situation needs to get resolved sooner rather than later. Preferably sooner, before he got all prepared, but ya, soft politics.

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