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[2014-9-02. : 11:17 pm] Devourer -- Energy detection does not cause desyncs afaik. Not back then when I made some testmaps[2014-9-02. : 11:17 pm] BloodyZombie117 -- Or maybe a button... That way I can use a Scourge without having to detect other things.[2014-9-02. : 11:16 pm] BloodyZombie117 -- Well, I'll just test some EUDs out. If detecting unit energy doesn't cause a Desync... Wraiths would work fantastically.[2014-9-02. : 11:16 pm] Devourer -- maybe a shuttle unloading = eating, given it was on walkable terrain, which it probably is not[2014-9-02. : 11:15 pm] Devourer -- Going through all air units.. I can not seem to find one that could be of help.[2014-9-02. : 11:13 pm] BloodyZombie117 -- But I don't want anywhere to be off limits, so unit spawning isn't something I want to use to detect things.[2014-9-02. : 11:13 pm] BloodyZombie117 -- Or if Wraith cloaking works, the cloak would mean it's attacking.[2014-9-02. : 11:12 pm] BloodyZombie117 -- But that isn't what I want... Think of a Mutalisk as a Shark under water... The cocoon means it comes up and attacks at that spot.[2014-9-02. : 11:12 pm] BloodyZombie117 -- Although casting it could make the trigger work at the location, but it makes you think you're attacking where you cast it at.[2014-9-02. : 11:11 pm] BloodyZombie117 -- I meant using it to trigger the action you need. (Falling Tiles specifically)[2014-9-02. : 11:11 pm] Devourer -- I never worked with EUDs (maybe some small experiments but nothing more), so I can not help there[2014-9-02. : 11:10 pm] Devourer -- BloodyZombie117BloodyZombie117 shouted: I want it to not have a ranged attack too. in sc1 you can not prevent specific weapons except for setting their damage to 0 (which deals 0.5) or preventing scaarabs and interceptors[2014-9-02. : 11:08 pm] Devourer -- Occasionally, save the wraith location, move it to 3x3, spawn an hostile 0damage scourge there, wait some MS and port it back to where it was. If the scourge is still alive, the wraith was cloaked since the scourge could not attak[2014-9-02. : 11:08 pm] BloodyZombie117 -- Well, what's the fastest air unit? It's just a small map that I just want to be there for the fun factor.[2014-9-02. : 11:07 pm] Devourer -- Just one should be easy, I guess. Also, for cloaking, one idea is the following: have a 3x3 location[2014-9-02. : 11:07 pm] Jack -- Then you can detect it by always centering locations on unit owned by the playera[2014-9-02. : 11:06 pm] BloodyZombie117 -- Anything that units can do without needing other units. Cloaking is the only thing I can think of... How would I go about that?[2014-9-02. : 11:04 pm] BloodyZombie117 -- That sucks... Any other good ways to detect air unit changes?[2014-9-02. : 11:02 pm] BloodyZombie117 -- Well, more specifically I want the player to not have to re-select the Mutalisk.[2014-9-02. : 11:02 pm] Devourer -- Further are you probably not able to differ between guardian and devouer transformation, though you can check it via resource-loss[2014-9-02. : 11:01 pm] Devourer -- though "bring any unit" detects them. Further, I am not sure if you can undo a mutationcommand. Maybe by giving it to another player and then giving it back again[2014-9-02. : 11:00 pm] Devourer -- Eggs can not be detected via command or bring in specific as far as I know[2014-9-02. : 11:00 pm] BloodyZombie117 -- How do I detect if a Mutalisk is transforming into a Devourer? (And make it revert back to being a Mutalisk)[2014-9-02. : 10:41 pm] jjf28 -- ok now two of me are entering shoutbox from the same tab in the same browser on the same connection, I could probably ridiculously abuse this[2014-9-02. : 10:36 pm] Jack -- Silly americans, you're supposed to be quaking in your boots! Not applauding ![]() [2014-9-02. : 10:35 pm] Jack -- https://www.youtube.com/watch?v=77JplAz5aTE ahaha the americans start clapping at the end[2014-9-02. : 10:25 pm] O)FaRTy1billion[MM] -- Mini Moose 2707Mini Moose 2707 shouted: puts FaRTy back in the gutter. I don't live in the gutter ![]() [2014-9-02. : 10:24 pm] O)FaRTy1billion[MM] -- Also I think I posted about the sig not being wide enough on posts (the width of the thing was 400 when I looked, when the sig has an advertised max width of 650) |
O)FaRTy1billion[MM],
Roy