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[2014-10-01. : 2:47 pm] Roy -- They can't run triggers. Only Players 1-8, Forces 1-4, and "All Players" can run triggers (the latter two just being groups for Players 1-8).[2014-10-01. : 2:22 pm] FlameViper -- If I make players 9,10,11 run a trigger by themselves then will it work?[2014-10-01. : 12:22 pm] Arkane -- yess.. Starcraft 2 in glorious 22050Hz in 16bit Mono! Just like in the old days of StarCraft~![2014-10-01. : 11:33 am] Arkane -- how do I go about.. umm.. extracting "Keep your intervals wide, your eyes open and your butts covered. Let's move!"[2014-10-01. : 11:10 am] Devourer -- ArkaneArkane shouted: Its melee, WoL dependency you should already notice new entries in the unitplacement section etc.[2014-10-01. : 11:10 am] Devourer -- also: you could create a new map with all dependencies and extract the sounds you need. then create a second map with standard dependencies and import those files to keep the file fast in the editor[2014-10-01. : 11:05 am] Devourer -- ArkaneArkane shouted: are they arranged like in the old staredit? pardon?[2014-10-01. : 11:05 am] Devourer -- however, both greatly increase loadingtimes in the dataeditor if I remember correctly[2014-10-01. : 11:02 am] Devourer -- uhhmm that is doable via the dataeditor when you add the campaign dependencies[2014-10-01. : 11:00 am] Arkane -- anyone know how I could extract campaign voices through the galaxy editor?[2014-10-01. : 9:49 am] Roy -- Take these two: - they both use the same frames and start at the same position, but they aren't necessarily synched.[2014-10-01. : 9:47 am] Roy -- FaRTy1billionFaRTy1billion shouted: we should make another It would be the same damn gif. And the synchronization would depend on when the client loads each gif, so it wouldn't perfectly be opposite. that swings in the opposite direction[2014-10-01. : 2:11 am] O)FaRTy1billion[MM] -- we should make another that swings in the opposite direction[2014-10-01. : 1:59 am] O)FaRTy1billion[MM] -- FaRTy1billionFaRTy1billion shouted: also function pointers look nicer than just huge switch statements er, I meant function pointer arrays in that[2014-10-01. : 1:56 am] O)FaRTy1billion[MM] -- Well I mean like you just call like stuff[op](other, stuff);, and then have a list of nice functions like op_thing(...), op_otherthing(...), op_morethings(...)[2014-10-01. : 1:51 am] O)FaRTy1billion[MM] -- also function pointers look nicer than just huge switch statements[2014-10-01. : 1:51 am] O)FaRTy1billion[MM] -- I was using function pointers in my ternary program since every operation is used the same way, just with a different base operation. ![]() |
O)FaRTy1billion[MM]