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Pages: < 1 « 3316 3317 3318 3319 33203572 >

[2014-10-13. : 1:41 pm]
Roy -- FaRTy1billion
FaRTy1billion shouted: Can I change the CHK format specs to use byte, short, and long instead of byte, "2 byte integer", and "4 byte integer"?
How about 8-bit integer, 16-bit integer, and 32-bit integer? :roy:
[2014-10-13. : 12:47 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Can I change the CHK format specs to use byte, short, and long instead of byte, "2 byte integer", and "4 byte integer"?
u32/s32 master race
[2014-10-13. : 12:46 pm]
RIVE -- :wob:
[2014-10-13. : 12:45 pm]
jjf28 -- Devourer
Devourer shouted: c++ master-language
:wob:
[2014-10-13. : 12:23 pm]
Moose -- :wob:
[2014-10-13. : 6:59 am]
O)FaRTy1billion[MM] -- It looks like I'll have to finish tomorrow D:
[2014-10-13. : 6:59 am]
O)FaRTy1billion[MM] -- I'm updating the thing (fixing the wiki formatting too), but I'll update the actual entry when I'm done.
[2014-10-13. : 6:58 am]
O)FaRTy1billion[MM] -- Really just anything but what it is. D:
[2014-10-13. : 6:57 am]
O)FaRTy1billion[MM] -- Or maybe byte, word, and dword?
[2014-10-13. : 6:57 am]
O)FaRTy1billion[MM] -- Can I change the CHK format specs to use byte, short, and long instead of byte, "2 byte integer", and "4 byte integer"?
[2014-10-13. : 6:53 am]
Devourer -- c++ master-language
[2014-10-13. : 5:40 am]
O)FaRTy1billion[MM] -- Physics library is cool. When you create a unit you just define a physics box/shape for it, and then call the physics update function periodically and then draw the object with the matrix returned by the physics function. xD
[2014-10-13. : 5:38 am]
O)FaRTy1billion[MM] -- except I got a physics library to alleviate a lot of the math requirement... I can also get a drawing library so I do even less. xD
[2014-10-13. : 5:36 am]
O)FaRTy1billion[MM] -- especially for lighting (which is written in GLSL and compiled at run-time by opengl)
[2014-10-13. : 5:36 am]
O)FaRTy1billion[MM] -- The hard part isn't the language or proramming, it's all the math xD
[2014-10-13. : 5:34 am]
Dem0n -- interesting
[2014-10-13. : 5:28 am]
O)FaRTy1billion[MM] -- Only in 3D.
[2014-10-13. : 5:27 am]
O)FaRTy1billion[MM] -- Then I learned it's basically just a wrapper for OpenGL, so then I did it myself in C.
[2014-10-13. : 5:27 am]
O)FaRTy1billion[MM] -- I only used C++ because the library I was using for drawing stuff was in C++ xD
[2014-10-13. : 5:27 am]
O)FaRTy1billion[MM] -- not really
[2014-10-13. : 5:26 am]
Dem0n -- sounds hard
[2014-10-13. : 5:26 am]
O)FaRTy1billion[MM] -- the 3D game stuff I've done has been in C, the 2D stuff in C++ :P
[2014-10-13. : 5:25 am]
O)FaRTy1billion[MM] -- I played with XNA back when it was new... I prefer C/C++ over C# :P
[2014-10-13. : 5:25 am]
trgk -- GC rules
[2014-10-13. : 5:25 am]
Dem0n -- Like C# has a bunch of frameworks and shit that help you with that
[2014-10-13. : 5:24 am]
Dem0n -- I feel like newer languages make game-making much easier
[2014-10-13. : 5:24 am]
O)FaRTy1billion[MM] -- but I've also used C
[2014-10-13. : 5:24 am]
O)FaRTy1billion[MM] -- actually I've used C++ for games
[2014-10-13. : 5:24 am]
O)FaRTy1billion[MM] -- I'm making stuff in C :(
[2014-10-13. : 5:24 am]
Dem0n -- Why would I make a game in C though lul
[2014-10-13. : 5:23 am]
Dem0n -- o
[2014-10-13. : 5:23 am]
O)FaRTy1billion[MM] -- I think really the biggest hurdle would be drawing graphics
[2014-10-13. : 5:23 am]
O)FaRTy1billion[MM] -- well, you can replace 'photo' with 'unit', instead of just 'id' add like x,y coordinates, HP, etc.
[2014-10-13. : 5:22 am]
Dem0n -- i have no clue how anything i'm learning relates to gaming
[2014-10-13. : 5:22 am]
Dem0n -- lol i wish
[2014-10-13. : 5:21 am]
O)FaRTy1billion[MM] -- And now that you can program, are you going to make like a game, maybe some 3D graphics? :awesome:
[2014-10-13. : 5:19 am]
O)FaRTy1billion[MM] -- maybe you just needed to recompile? xD
[2014-10-13. : 5:19 am]
Dem0n -- I didn't change anything dealing with memory
[2014-10-13. : 5:18 am]
Dem0n -- well what the fuck, it works now
[2014-10-13. : 5:17 am]
O)FaRTy1billion[MM] -- I don't see anything, other than description isn't tested for NULL, but that shouldn't cause a problem
[2014-10-13. : 5:04 am]
Sacrieur -- inf go to bed :f
[2014-10-13. : 5:03 am]
lil-Inferno -- poop
[2014-10-13. : 5:02 am]
Dem0n -- But I don't see what I did wrong there
[2014-10-13. : 5:02 am]
Dem0n -- The leak occurs when I try to destroy the photo, and this tool that I'm using is saying there's a problem in that function
[2014-10-13. : 4:59 am]
Dem0n -- The other ones were written by my professor and they were written correctly
[2014-10-13. : 4:59 am]
Dem0n -- Well this is the only file I'm allowed to edit, so it's definitely in here
[2014-10-13. : 4:58 am]
O)FaRTy1billion[MM] -- I don't see the memory leak, so unless I'm missing something really subtle I don't think it's in this part of the file
[2014-10-13. : 4:58 am]
O)FaRTy1billion[MM] -- oh xD
[2014-10-13. : 4:57 am]
l)ark_ssj9kevin -- o ok, i don't really know how c++ works just inferring
[2014-10-13. : 4:56 am]
O)FaRTy1billion[MM] -- so it is freed when Photo is freed
[2014-10-13. : 4:55 am]
O)FaRTy1billion[MM] -- id is part of the struct, it's not dynamic
[2014-10-13. : 4:54 am]
l)ark_ssj9kevin -- doesn't photo have an id that you need to free
[2014-10-13. : 4:53 am]
Jack -- oke I gtg do some stuff, can try again in like 2 hours if you gib zip of code
[2014-10-13. : 4:52 am]
Dem0n -- yeah
[2014-10-13. : 4:52 am]
l)ark_ssj9kevin -- album's just a struct with int size and Photo all_photos[] i'm guessing
[2014-10-13. : 4:51 am]
Dem0n -- there are like 4 different files that need to be compiled at once
[2014-10-13. : 4:51 am]
Dem0n -- that's so complicated
[2014-10-13. : 4:50 am]
Jack -- Jack
Jack shouted: Copypasta album for me so I can compile the code?
[2014-10-13. : 4:48 am]
Dem0n -- I guess this is the more important stuff
[2014-10-13. : 4:47 am]
Dem0n -- that's only like half of it htough
[2014-10-13. : 4:46 am]
Dem0n -- that's what i get from valgrind
[2014-10-13. : 4:44 am]
Jack -- Copypasta album for me so I can compile the code?
[2014-10-13. : 4:43 am]
Jack -- puush the valgrind output that makes you think there's a memory leak?
[2014-10-13. : 4:42 am]
Dem0n -- but description's memory has to be dynamically allocated, so those lines do that and then check to see if malloc worked
[2014-10-13. : 4:42 am]
O)FaRTy1billion[MM] -- 18-21 is if malloc failed for the description
[2014-10-13. : 4:41 am]
Jack -- Well, 18-21
[2014-10-13. : 4:41 am]
Dem0n -- The Photo struct has two variables: int id and char* description
[2014-10-13. : 4:41 am]
Dem0n -- it's in another file
[2014-10-13. : 4:41 am]
Jack -- What is lines 17-21 for?
[2014-10-13. : 4:40 am]
Jack -- where is your Photo struct?

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