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Pages: < 1 « 323 324 325 326 3273567 >

[2018-9-14. : 1:46 pm]
Dem0n -- didn't Veta or someone say he was a self-made millionaire and wanted to pay someone to make a new editor before SI came back lmao
[2018-9-14. : 12:23 pm]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: don't we have any rich SEN users anywhere? :D :D :D
ya, any mapper with a bank account >= 7 digits should feel obligated to gift you one of those lenses.
[2018-9-14. : 11:47 am]
Suicidal Insanity -- Isn't there a list of sprites that crash SC somewhere?
[2018-9-14. : 7:54 am]
Suicidal Insanity -- don't we have any rich SEN users anywhere? :D :D :D
[2018-9-14. : 7:32 am]
Suicidal Insanity -- NudeRaider
NudeRaider shouted: There's not many items in the 5 digit price range I would not want. Though most of them I would probably just sell :P
Ya .... still .... time to start doing more paid overtime at work with the goal of getting a used one someday ;(
[2018-9-14. : 4:53 am]
NudeRaider -- There's not many items in the 5 digit price range I would not want. Though most of them I would probably just sell :P
[2018-9-13. : 9:16 pm]
lil-Inferno -- w/e
[2018-9-13. : 6:38 pm]
BeatMeistro -- Meanwhile at the nintendo direct waiting room "Soooo... I heard Diablo 3 is going to be in the switch."
[2018-9-13. : 5:27 am]
O)FaRTy1billion[MM] -- ohi
[2018-9-13. : 5:06 am]
Syphon -- nostalgiabomb
[2018-9-13. : 5:06 am]
Syphon -- whoa
[2018-9-13. : 4:32 am]
*Generalpie yawns*
[2018-9-13. : 12:25 am]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: Then again I remember somebody using resource hacker to add items to the main menu of scmdraft and wondering why they don't do anything
:lol:
[2018-9-12. : 6:01 pm]
unknown_men -- I try open a exe file with Ladik's MPQ Editor. Desprite some of asset inside are unknown and unreadable but most can be open normally. Thanks people so much for that!
[2018-9-12. : 4:24 pm]
Voyager7456 -- You can open mod EXEs with an MPQ editing tool and extract assets that way. Unless they're old formats like the MemGraft EXEs, in which case the MPQ is packaged separately.
[2018-9-12. : 4:22 pm]
Voyager7456 -- Suicidal Insanity
Suicidal Insanity shouted: I'm guessing he means a self contained mod - so exe with a mpq payload, like some old modding tools used to do
Used to? They still do :P
[2018-9-12. : 3:17 pm]
Suicidal Insanity -- Then again I remember somebody using resource hacker to add items to the main menu of scmdraft and wondering why they don't do anything
[2018-9-12. : 3:16 pm]
Suicidal Insanity -- I'm guessing he means a self contained mod - so exe with a mpq payload, like some old modding tools used to do
[2018-9-12. : 3:02 pm]
jjf28 -- in some windows-UI programs you'll have standardized resources that you can extract with something like Resource Hacker
[2018-9-12. : 3:01 pm]
jjf28 -- I'm not sure what you mean by extract an asset from an exe file... an exe file is mostly just binary instructions
[2018-9-12. : 3:00 pm]
unknown_men -- But if there are exe file?
[2018-9-12. : 2:49 pm]
jjf28 -- mod file isn't very specific... if it's an MPQ then you can absolutely extract with something like ShadowFlare MPQ Archiver or Ladik's MPQ Editor
[2018-9-12. : 2:36 pm]
unknown_men -- Is possible to extract asset from mod file?
[2018-9-12. : 9:13 am]
KrayZee -- :wob:
[2018-9-11. : 2:59 pm]
Voyager7456 -- :wob:
[2018-9-11. : 11:06 am]
Zycorax -- :wob:
[2018-9-11. : 3:29 am]
O)FaRTy1billion[MM] -- :wob:
[2018-9-11. : 3:11 am]
Vrael -- :wob:
[2018-9-11. : 3:08 am]
BeatMeistro -- :wob: :wob: :wob:
[2018-9-11. : 3:03 am]
NudeRaider -- :wob:
[2018-9-11. : 2:09 am]
lil-Inferno -- :wob:
[2018-9-11. : 1:30 am]
Moose -- :wob:
[2018-9-11. : 1:23 am]
jjf28 -- :wob:
[2018-9-11. : 1:07 am]
RIVE -- :wob:
[2018-9-11. : 12:36 am]
jjf28 -- but yea, no need to hide chat - or if you do, hide it better and tell people they need to research commuications when they have the message bar open
[2018-9-11. : 12:22 am]
jjf28 -- well that's fairly advanced tech http://starwars.wikia.com/wiki/Hyperspace_relay/Legends
[2018-9-10. : 10:07 pm]
lil-Inferno -- plus if we're conquering galaxies, surely we can communicate without having to research it LMAO
[2018-9-10. : 10:07 pm]
lil-Inferno -- ayy No-Name-Needed, remove the dumb constant text. I understand it's supposed to prevent communication until it's researched but you can just look at chat history. All it's doing is inconveniencing players and making them wonder why their messages don't appear
[2018-9-10. : 7:10 pm]
NudeRaider -- I approve of the name, but it should be guarded by a big fat cerebrate
[2018-9-10. : 7:01 pm]
Vrael -- guarded by a single science vessel
[2018-9-10. : 7:01 pm]
Vrael -- "Nudist Colony Omega"
[2018-9-10. : 4:30 pm]
NudeRaider -- No-Name-Needed
No-Name-Needed shouted: ALSO: I want each of you who downloaded it to name a planet.. No bull shit, and nothing pornographic, keep it professional hehehehe
what about nudism? :teach:
[2018-9-10. : 2:39 pm]
No-Name-Needed -- ALSO: I want each of you who downloaded it to name a planet.. No bull shit, and nothing pornographic, keep it professional hehehehe
[2018-9-10. : 2:32 pm]
No-Name-Needed -- I'm considering an Option Wormer and I were talking about having multiple options for the game play at start, (A) would be the 4x as it is.. (B)would be the 4x as it is with Comms researched already.. And (C)would be "Arcade Mode" where the entire tech tree is researched at start and the game play woul become similar to galactic conquest 2..
[2018-9-10. : 2:30 pm]
No-Name-Needed -- wow ya'll played it! Sorry i missed most of the conversation.. was out of town a few days.. hmmm never thought of a skip to next turn/year option that's good stuff I'd probably only see here..
[2018-9-10. : 4:10 am]
jjf28 -- Ultraviolet
Ultraviolet shouted: NudeRaider That's good stuff. I laughed so hard my ass fell off
https://youtu.be/KVjOH7WeEKk?t=3s
[2018-9-09. : 9:44 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Dem0n that is indeed so funny that I couldn't help and roll on the floor in laughter thinking about it
That's good stuff. I laughed so hard my ass fell off
[2018-9-09. : 8:54 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Well you can combine those systems ... dynamic turn length + a big box to move a civilian too for 'I'm done !". And that couyld trigger a countdown allowing you to cancel the I'm done thing
Yes, you can combine them. I wouldn't go so far as to use nested countdowns tho. Simplicity.
[2018-9-09. : 8:41 pm]
NudeRaider -- Dem0n
Dem0n shouted: I bought multiple units and they never spawned for me ROFL
that is indeed so funny that I couldn't help and roll on the floor in laughter thinking about it
[2018-9-09. : 8:20 pm]
Suicidal Insanity -- Well you can combine those systems ... dynamic turn length + a big box to move a civilian too for 'I'm done !". And that couyld trigger a countdown allowing you to cancel the I'm done thing
[2018-9-09. : 6:21 pm]
Moose -- Even then, such a thing probably wouldn't help GC3, unless you had triggers that could reliably detect when you're "done" for that income cycle. Pubs aren't going to know to use it, and unless they know how to use the chat history you couldn't tell them anyway. So dynamic turn length is more appropriate IMO.
[2018-9-09. : 6:18 pm]
Moose -- The best you could do for an RTS is a feature where all players can agree to skip to the next income cycle
[2018-9-09. : 6:15 pm]
Moose -- That's what I'm referring to as disadvantageous
[2018-9-09. : 6:14 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 in CIV you move all your units, update your cities, and then hit it
I know. But you can also end your turn at any time during it without doing all of that.
[2018-9-09. : 6:11 pm]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: Suicidal Insanity You do in Civ, but it's usually disadvantageous to use and doesn't translate as well to RTS adaptations. (I guess you could have an area where all players can agree to advance the turn)
in CIV you move all your units, update your cities, and then hit it
[2018-9-09. : 3:17 pm]
Dem0n -- I bought multiple units and they never spawned for me ROFL
[2018-9-09. : 3:11 pm]
Moose -- Boutta do some Angry UMS Map Nerd or Sequelitis shit to teach y'all, but probs not worth and Pr0nogo probs have it covered LMAO
[2018-9-09. : 3:06 pm]
Moose -- Like okay, maybe you happen to start next to an easier Wraith-only planet or scout enough to find one (which you may or may not do after seeing strong ones since you may or may not know such planets exist), but overall the map does very little to teach its players and punishes hard for not knowing.
[2018-9-09. : 3:04 pm]
Moose -- The one real shot I had was vs some Mutalisks, after supplementing my dead wraiths with some scouts (which weren't as good as I thought due to no shields, which I didn't know about before buying) ... I got a couple of them low and they just got defense matrixed (a thing my own Vessel couldn't even do, due to no energy, another a thing I didn't know about before buying)
[2018-9-09. : 3:01 pm]
Moose -- Voyager7456
Voyager7456 shouted: Not sure why everyone was throwing all their shit at the nearest planet lmao
The 1% meme was adjacent to me, so that side was just blocced off. Even Wraiths would've been a mess LMAO
[2018-9-09. : 3:01 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Mini Moose 2707 Don't you have an end of turn button?
You do in Civ, but it's usually disadvantageous to use and doesn't translate as well to RTS adaptations. (I guess you could have an area where all players can agree to advance the turn)
[2018-9-09. : 2:55 pm]
Voyager7456 -- Not sure why everyone was throwing all their shit at the nearest planet lmao
[2018-9-09. : 2:55 pm]
Voyager7456 -- jjf28
jjf28 shouted: Tassaar930 mm, computers had many upgrades above us and the only planet I could initially see was guarded by a valk and two hero BCs which my reg bc and wraiths could do nothing to - eventually worked around an asteroid field/a terrifying pack of scouts where I could outrange some rhines with my BC
tbh I just went around those and picked off the planets guarded by only a few wraiths
[2018-9-09. : 2:29 pm]
Suicidal Insanity -- Mini Moose 2707
Mini Moose 2707 shouted: jjf28 lil-Inferno There is no reason for the early turns to be the full two minutes. What I would do for that kind of map (and my civ map that I probs won't make) is start the turns off at say, 30 seconds each, then increase the turn timer by a second each turn until it reaches whatever the max is.
Don't you have an end of turn button?
[2018-9-09. : 2:00 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Boutta make my Civ map to show y'all how it's done O_O
now you have to wait 5 hours tho o_o
[2018-9-09. : 2:00 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: jjf28 lil-Inferno There is no reason for the early turns to be the full two minutes. What I would do for that kind of map (and my civ map that I probs won't make) is start the turns off at say, 30 seconds each, then increase the turn timer by a second each turn until it reaches whatever the max is.
ya, that'd make more sense, because as time goes on presumably your income would go up in unison with the timer
[2018-9-09. : 1:54 pm]
Moose -- Boutta make my Civ map to show y'all how it's done O_O

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