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[2019-1-18. : 11:41 pm] Nekron -- hatch->lair->hive works including on post-load-fix samase version and newest aise, spire->greater spire haven't tested but will look up in a second[2019-1-18. : 11:41 pm] Nekron -- nice to know this is a known bug at least =) https://i.imgur.com/XR8dC3L.png[2019-1-18. : 11:40 pm] Pr0nogo -- might also happen with hatch -> lair, lair -> hive, spire -> greater spire, etc, but haven't tested those as much[2019-1-18. : 11:39 pm] Pr0nogo -- yep it's been broken for a while, probably works without aise, iquare hasn't fixed it yet[2019-1-18. : 11:23 pm] Nekron -- so far the bug looks to be consistent through different maps and scripts on Remastered, AI is unable to use preplaced creep colonies to morph[2019-1-18. : 10:04 pm] Nekron -- Using aise and doesnt matter if 1.16.1 or RM, trying to check if theres a recurring bug[2019-1-18. : 10:02 pm] Nekron -- Pr0nogo can you test if AI is able to construct spores/sunkens from preplaced creep colonies[2019-1-18. : 8:06 pm] Suicidal Insanity -- I'm sure if I streamed me coding, then playing sidescroller for 10 mins, then coding, and back and forth, it would be really really interesing ;([2019-1-18. : 7:41 pm] Vrael -- all these kids and their streaming, back in my day we had to batch process stuff[2019-1-18. : 2:08 am] poiuy_qwert -- It can always be updated. It can also include links to online documentation that could be update independently (if Neiv includes documentation in his repository for example)[2019-1-18. : 2:06 am] Pr0nogo -- Only issue with it being html is that presumably it's static, new commands are still being developed and sometimes I misunderstand neiv/iquare and write something incorrect only to fix it later[2019-1-18. : 1:41 am] poiuy_qwert -- I could also convert your google doc into an HTML page and include it in the docs, and add a button to launch it from the UI, and for more complex tooltips just have a brief description and tell them to click the button to get more info[2019-1-18. : 1:38 am] poiuy_qwert -- Yeah, thats what I thought when I scrolled through your google doc real quick[2019-1-18. : 1:37 am] poiuy_qwert -- I'm not sure since I don't know much about it yet. They should be as brief as possible, while still being useful for someone to learn how to use them ![]() [2019-1-18. : 1:30 am] Pr0nogo -- pq - started writing those short ones, let me know if you want them more/less specific[2019-1-18. : 12:55 am] Pr0nogo -- i'm waiting until i'm done with my current project to upgrade fully, just did so temporarily to fix an anywhere resizing issue[2019-1-18. : 12:43 am] Suicidal Insanity -- Well let me know if anything screwy happens, this is the first major change to the codebase in 10-15 years, all I did before was add EUD support[2019-1-18. : 12:37 am] Pr0nogo -- Suicidal InsanitySuicidal Insanity shouted: Do you use text trigedit? yeah sometimes, mostly for copy and pasting[2019-1-17. : 9:28 pm] Suicidal Insanity -- Gonna nuke those two builds later on with the trigger swapping fun ![]() [2019-1-17. : 9:25 pm] lil-Inferno -- MooseMoose shouted: lil-Inferno Normally when there's this much activity, I regret reading it, but we got some throwbacc to the top tiers LMAO ya, bacc in the day most of this shit would warrant severity AF LMAO[2019-1-17. : 9:02 pm] Suicidal Insanity -- NekronNekron shouted: the AI town area calculation seems to be faultless right now unless maybe some edge cases, i've been depending on it for quite some time with allies_watch so i dunno how it could be improved The underlying pathfinding code has a few edge cases where it doesn't match SC 100% if two alternative paths have equal length, I havn't fixed it yet though[2019-1-17. : 9:01 pm] Suicidal Insanity -- NekronNekron shouted: Suicidal Insanity ill check if the new version is stable and if it is ill update. but tbh only possible feature i could want right now is a read on how much max workers per base would AI see on the map No idea how SC calculates that[2019-1-17. : 9:00 pm] Suicidal Insanity -- Pr0nogoPr0nogo shouted: @SI: trigedit bug https://www.youtube.com/watch?v=nDhFIM8KBTk This is one weird bug, cause the debugger is showing A = B isn'/t changing A to B[2019-1-17. : 8:55 pm] Nekron -- the AI town area calculation seems to be faultless right now unless maybe some edge cases, i've been depending on it for quite some time with allies_watch so i dunno how it could be improved[2019-1-17. : 8:54 pm] Nekron -- Suicidal InsanitySuicidal Insanity shouted: Nekron What will you do if I ever improve that calculation? ill check if the new version is stable and if it is ill update. but tbh only possible feature i could want right now is a read on how much max workers per base would AI see on the map![]() [2019-1-17. : 8:54 pm] Moose -- lil-Infernolil-Inferno shouted: damn shoutbox feels vintage AF rn Normally when there's this much activity, I regret reading it, but we got some throwbacc to the top tiers LMAO[2019-1-17. : 8:43 pm] Suicidal Insanity -- NekronNekron shouted: good thing i never update my scmd since town locs were added What will you do if I ever improve that calculation? ![]() [2019-1-17. : 8:31 pm] Suicidal Insanity -- Pr0nogoPr0nogo shouted: @SI: trigedit bug https://www.youtube.com/watch?v=nDhFIM8KBTk Is that a redraw bug? Does it really change the trigger that way if you save it?[2019-1-17. : 8:30 pm] Suicidal Insanity -- Resizing offsets the isom data to the new map size, and then tries to fill in the borders, and makes sure any changes only affect new areas of the map[2019-1-17. : 8:29 pm] Suicidal Insanity -- And I'm pretty sure if I did copy the isom data the discontinuity at the border will cause really weird things to happen[2019-1-17. : 8:28 pm] Suicidal Insanity -- It doesn't copy the ISOM data, so isom brush matches what used to be at the location[2019-1-17. : 7:30 pm] Nekron -- i had it happen in eye of the storm since i pasted the entire map from full circle and now i guess i'll just have to never edit the terrain again in the map lol[2019-1-17. : 7:29 pm] Nekron -- resizing and pasting big terrain chunks is the same issue i think, just gets fucked if you try to edit the terrain again[2019-1-17. : 7:28 pm] Pr0nogo -- the build that added draw units is fine as far as i'm aware, besides an apparent issue with resizing that i needed to update in order to fix[2019-1-17. : 7:28 pm] Nekron -- not since you can see AI town locs in it, since everything seems to be stable, except big terrain chunks[2019-1-17. : 7:24 pm] KrayZee -- NekronNekron shouted: good thing i never update my scmd since town locs were added Never?[2019-1-17. : 7:13 pm] Pr0nogo -- KrayZeeKrayZee shouted: Pr0nogo Seems like you're just talking about yourself. You brought it up. i said gay, you said suck dick[2019-1-17. : 7:11 pm] Nekron -- Voyager7456Voyager7456 shouted: lifebot lifebot maybe he should get a trusted sponsor, like an online vape shop to verify his project's authenticity thats a good idea, i'll contact AI Vape[2019-1-17. : 7:06 pm] KrayZee -- Pr0nogoPr0nogo shouted: KrayZee and you wonder why i exposed you as gay Seems like you're just talking about yourself. You brought it up.[2019-1-17. : 7:03 pm] Voyager7456 -- lifebotlifebot shouted: GL on making ppl think it's not lifebotlifebot shouted: seems sketchy af maybe he should get a trusted sponsor, like an online vape shop to verify his project's authenticity[2019-1-17. : 6:56 pm] Pr0nogo -- KrayZeeKrayZee shouted: Pr0nogo If you want to listen to whiny gamers who feel offended when they see girl gamers, you might as well suck their dick. and you wonder why i exposed you as gay |
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