Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 280 281 282 283 2843567 >

[2019-1-24. : 7:27 pm]
Suicidal Insanity -- Ah ok. Then a different bug
[2019-1-24. : 6:23 pm]
jjf28 -- peoples anywhere locations getting messed up
[2019-1-24. : 6:23 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 You have a time machine? The bug was only introduced recently and then fixed a few weeks later :D
oh it was an old issue too
[2019-1-24. : 6:19 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: technically you don't need to have anywhere be location 63 or exist at all, but keep that on the down-low ;)
Ya I know, but I never tried to see what staredit then does and I try to keep staredit compatibility where feasbile (And as default setting for most options)
[2019-1-24. : 6:18 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: heh that's one of the main reasons https://puu.sh/CBH9a/e00b091dbc.png exists
You have a time machine? The bug was only introduced recently and then fixed a few weeks later :D
[2019-1-24. : 5:51 pm]
jjf28 -- technically you don't need to have anywhere be location 63 or exist at all, but keep that on the down-low ;)
[2019-1-24. : 5:50 pm]
jjf28 -- heh that's one of the main reasons https://puu.sh/CBH9a/e00b091dbc.png exists
[2019-1-24. : 5:48 pm]
Suicidal Insanity -- Nekron
Nekron shouted: Suicidal Insanity resized the map
Ah, there was a bug that the anywhere location then doesn't cover the map correctly, but it has been fixed
[2019-1-24. : 12:54 pm]
Nekron -- Suicidal Insanity
Suicidal Insanity shouted: Nekron How did you manage to do that? :D
resized the map
[2019-1-24. : 11:04 am]
Suicidal Insanity -- Nekron
Nekron shouted: AI building placement emulator based on AI building placement code since it seems to be completely non RNG regarding suitable building locations
The AI placement functions is a massive amount of code to reverse engineer though. If you send me the exact algorithms /code the AI uses I can think about it ;)
[2019-1-24. : 11:03 am]
Suicidal Insanity -- Nekron
Nekron shouted: oh nevermind i think i know why, anywhere must have been deleted LOL
How did you manage to do that? :D
[2019-1-24. : 10:49 am]
Nekron -- AI building placement emulator based on AI building placement code since it seems to be completely non RNG regarding suitable building locations
[2019-1-24. : 10:49 am]
Nekron -- he SI you know what would be a cool function
[2019-1-24. : 10:10 am]
Nekron -- LMAO fucking bye
[2019-1-24. : 10:10 am]
Nekron -- oh nevermind i think i know why, anywhere must have been deleted LOL
[2019-1-24. : 10:05 am]
Nekron -- i have hypers in place but they dont help
[2019-1-24. : 10:05 am]
Nekron -- i have trigger actions in a cutscene like "give all science vessel at anywhere from player 3 to player 7" completely getting ignored while actions that are supposed to happen after those work (sound cues)
[2019-1-24. : 10:04 am]
Nekron -- is there anything that can cause triggers in SCMD to just be completely fucked and corrupted
[2019-1-24. : 5:49 am]
Black_Overseer -- Size matters.
[2019-1-23. : 9:35 pm]
Pr0nogo -- literally u btw
[2019-1-23. : 9:04 pm]
RdeRenato -- Tell me the matter 😎
[2019-1-23. : 8:09 pm]
lil-Inferno -- Vrael
Vrael shouted: Pr0nogo no u
mad RdeRenato
RdeRenato shouted: aaaaaaahhhhhhhhhhhhhhh
madder NudeRaider
NudeRaider shouted: Pr0nogo grow up
maddest
[2019-1-23. : 8:03 pm]
NudeRaider -- Pr0nogo
Pr0nogo shouted: ass world
grow up
[2019-1-23. : 6:35 pm]
Inject -- for SC1
[2019-1-23. : 6:35 pm]
Inject -- Hey, anyone know where I can find some good badlands brushes?
[2019-1-23. : 3:33 pm]
Pr0nogo -- u
[2019-1-23. : 1:26 am]
RdeRenato -- aaaaaaahhhhhhhhhhhhhhh
[2019-1-23. : 12:21 am]
jjf28 -- u wot m8?
[2019-1-23. : 12:07 am]
Vrael -- nou
[2019-1-22. : 11:57 pm]
Pr0nogo -- U
[2019-1-22. : 11:22 pm]
jjf28 -- u no
[2019-1-22. : 10:14 pm]
Vrael -- Pr0nogo
Pr0nogo shouted: Vrael i say it daily, lots of +1s you owe me
no u
[2019-1-22. : 9:20 pm]
Pr0nogo -- Vrael
Vrael shouted: "mongoloid" now there's a word I haven't heard in a day, +1
i say it daily, lots of +1s you owe me
[2019-1-22. : 9:20 pm]
Pr0nogo -- ass world
[2019-1-22. : 9:03 pm]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: Voyager7456 I had a dark snow somewhere, but I guess not on SEN
ash world?
[2019-1-22. : 8:55 pm]
Vrael -- "mongoloid" now there's a word I haven't heard in a day, +1
[2019-1-22. : 1:24 pm]
lifebot -- check out the map Outlast it's very well done
[2019-1-22. : 11:34 am]
Suicidal Insanity -- jjf28
jjf28 shouted: also your tileset indexed doesn't seem to be opening in SCMDraft? at least not like it was in the older versions where it pops up when you select it from the dropdown
Have to open the window manually, I may revert that though
[2019-1-22. : 11:33 am]
Suicidal Insanity -- jjf28
jjf28 shouted: ayy I like this mockup https://puu.sh/CAqz3/ba0d826e44.png , let's me auto-validate/auto-load all the regularly structured sections, override those with a few changes for virtual regular structs, and put some contracts that the more dynamic sections have to implement
Remind me when I am home or catch me on steam and I'll show you my section definitions.... completely different once again xD
[2019-1-22. : 10:53 am]
Pr0nogo -- IlyaSnopchenko: everything i make is open source, if it helps you learn, take it all
[2019-1-22. : 10:50 am]
Pr0nogo -- woke up at 2am because it's -15c
[2019-1-22. : 10:50 am]
Pr0nogo -- u
[2019-1-22. : 10:39 am]
Moose -- Family man hours, who up
[2019-1-22. : 10:33 am]
Pr0nogo -- they see me wuckin, they suckin
[2019-1-22. : 5:23 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas
I had a dark snow somewhere, but I guess not on SEN
[2019-1-22. : 5:05 am]
jjf28 -- diamond problem is hanging around my structured/dynamic fixed/virtualizable properties though, can probably move virtualizable to a template flag on StructSection/DynamicSection since it should be the less impactful property
[2019-1-22. : 4:35 am]
jjf28 -- ayy I like this mockup https://puu.sh/CAqz3/ba0d826e44.png , let's me auto-validate/auto-load all the regularly structured sections, override those with a few changes for virtual regular structs, and put some contracts that the more dynamic sections have to implement
[2019-1-22. : 3:55 am]
jjf28 -- also your tileset indexed doesn't seem to be opening in SCMDraft? at least not like it was in the older versions where it pops up when you select it from the dropdown
[2019-1-22. : 3:47 am]
jjf28 -- locations just had to be weird :P https://puu.sh/CApwR/22e5c60f95.png
[2019-1-22. : 2:42 am]
jjf28 -- oh but wait it'll save me a ton of work down the line to have these classes in the middle, worth it again
[2019-1-22. : 2:41 am]
jjf28 -- ... or just remove the template entirely, it's gaining me so little for this much trouble
[2019-1-22. : 2:34 am]
jjf28 -- o that's a good idea, cept instead of taking the enum backwards a level I think I'll move the template class/template parts to a new class in the middle
[2019-1-21. : 10:06 pm]
Suicidal Insanity -- Move the enum out to a base base class that isn't templated and make the template base class derive from it
[2019-1-21. : 10:06 pm]
Suicidal Insanity -- Haha yes that is a pain
[2019-1-21. : 9:28 pm]
jjf28 -- but really I just wanna access the enum of the base class; shouldn't be impossible..
[2019-1-21. : 9:27 pm]
jjf28 -- maybe making template that would require recursively filling in the same template won't quite work
[2019-1-21. : 8:19 pm]
Moose -- Voyager7456
Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas
imagine being this mad about a tileset LMAO
[2019-1-21. : 7:45 pm]
Pr0nogo -- good to see my memes catching on
[2019-1-21. : 6:34 pm]
Pr0nogo -- generally i don't think any of the tilesets look good without details anymore, spoiled by custom tiles
[2019-1-21. : 5:56 pm]
Nekron -- also damn there are very few snow maps in the campaign, is it 1 per episode?
[2019-1-21. : 5:55 pm]
Nekron -- you can get good looking areas with relatively low doodad counts https://i.imgur.com/uXyRDgD.png
[2019-1-21. : 5:50 pm]
Nekron -- theres lots of random details on snow tiles compared to other tilesets
[2019-1-21. : 5:48 pm]
Voyager7456 -- Nekron
Nekron shouted: snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least
I wouldn't know, I looked directly at a snow map once and burnt out my retinas
[2019-1-21. : 5:44 pm]
Nekron -- as soon as you take the trees away its a disaster https://i.imgur.com/fifP5WH.jpg
[2019-1-21. : 5:42 pm]
Nekron -- but well you know the vanilla missions actually have shittons of trees lmao https://i.imgur.com/dmUpOne.jpg
[2019-1-21. : 5:41 pm]
Nekron -- also jungle and badlands need tons of grass doodads to not bore you to death
[2019-1-21. : 5:41 pm]
Nekron -- snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least
[2019-1-21. : 5:41 pm]
Nekron -- nah i dont really agree
[2019-1-21. : 5:40 pm]
Dem0n -- probably seems more decent cuz most of the zerg/protoss missions are on jungle for Aiur and jungle seems to just mostly look nice no matter what
[2019-1-21. : 5:39 pm]
Nekron -- tbh even terran campaing is leagues over enslavers

Pages: < 1 « 280 281 282 283 2843567 >


Members Online: ebireragemas