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[2019-1-24. : 6:23 pm] jjf28 -- Suicidal InsanitySuicidal Insanity shouted: jjf28 You have a time machine? The bug was only introduced recently and then fixed a few weeks later oh it was an old issue too![]() [2019-1-24. : 6:19 pm] Suicidal Insanity -- jjf28jjf28 shouted: technically you don't need to have anywhere be location 63 or exist at all, but keep that on the down-low Ya I know, but I never tried to see what staredit then does and I try to keep staredit compatibility where feasbile (And as default setting for most options)![]() [2019-1-24. : 6:18 pm] Suicidal Insanity -- jjf28jjf28 shouted: heh that's one of the main reasons https://puu.sh/CBH9a/e00b091dbc.png exists You have a time machine? The bug was only introduced recently and then fixed a few weeks later ![]() [2019-1-24. : 5:51 pm] jjf28 -- technically you don't need to have anywhere be location 63 or exist at all, but keep that on the down-low ![]() [2019-1-24. : 5:50 pm] jjf28 -- heh that's one of the main reasons https://puu.sh/CBH9a/e00b091dbc.png exists[2019-1-24. : 5:48 pm] Suicidal Insanity -- NekronNekron shouted: Suicidal Insanity resized the map Ah, there was a bug that the anywhere location then doesn't cover the map correctly, but it has been fixed[2019-1-24. : 12:54 pm] Nekron -- Suicidal InsanitySuicidal Insanity shouted: Nekron How did you manage to do that? resized the map![]() [2019-1-24. : 11:04 am] Suicidal Insanity -- NekronNekron shouted: AI building placement emulator based on AI building placement code since it seems to be completely non RNG regarding suitable building locations The AI placement functions is a massive amount of code to reverse engineer though. If you send me the exact algorithms /code the AI uses I can think about it ![]() [2019-1-24. : 11:03 am] Suicidal Insanity -- NekronNekron shouted: oh nevermind i think i know why, anywhere must have been deleted LOL How did you manage to do that? ![]() [2019-1-24. : 10:49 am] Nekron -- AI building placement emulator based on AI building placement code since it seems to be completely non RNG regarding suitable building locations[2019-1-24. : 10:10 am] Nekron -- oh nevermind i think i know why, anywhere must have been deleted LOL[2019-1-24. : 10:05 am] Nekron -- i have trigger actions in a cutscene like "give all science vessel at anywhere from player 3 to player 7" completely getting ignored while actions that are supposed to happen after those work (sound cues)[2019-1-24. : 10:04 am] Nekron -- is there anything that can cause triggers in SCMD to just be completely fucked and corrupted[2019-1-23. : 8:09 pm] lil-Inferno -- VraelVrael shouted: Pr0nogo no u mad RdeRenatoRdeRenato shouted: aaaaaaahhhhhhhhhhhhhhh madder NudeRaiderNudeRaider shouted: Pr0nogo grow up maddest[2019-1-22. : 10:14 pm] Vrael -- Pr0nogoPr0nogo shouted: Vrael i say it daily, lots of +1s you owe me no u[2019-1-22. : 9:20 pm] Pr0nogo -- VraelVrael shouted: "mongoloid" now there's a word I haven't heard in a day, +1 i say it daily, lots of +1s you owe me[2019-1-22. : 9:03 pm] NudeRaider -- FaRTy1billionFaRTy1billion shouted: Voyager7456 I had a dark snow somewhere, but I guess not on SEN ash world?[2019-1-22. : 11:34 am] Suicidal Insanity -- jjf28jjf28 shouted: also your tileset indexed doesn't seem to be opening in SCMDraft? at least not like it was in the older versions where it pops up when you select it from the dropdown Have to open the window manually, I may revert that though[2019-1-22. : 11:33 am] Suicidal Insanity -- jjf28jjf28 shouted: ayy I like this mockup https://puu.sh/CAqz3/ba0d826e44.png , let's me auto-validate/auto-load all the regularly structured sections, override those with a few changes for virtual regular structs, and put some contracts that the more dynamic sections have to implement Remind me when I am home or catch me on steam and I'll show you my section definitions.... completely different once again xD[2019-1-22. : 10:53 am] Pr0nogo -- IlyaSnopchenko: everything i make is open source, if it helps you learn, take it all[2019-1-22. : 5:23 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas I had a dark snow somewhere, but I guess not on SEN[2019-1-22. : 5:05 am] jjf28 -- diamond problem is hanging around my structured/dynamic fixed/virtualizable properties though, can probably move virtualizable to a template flag on StructSection/DynamicSection since it should be the less impactful property[2019-1-22. : 4:35 am] jjf28 -- ayy I like this mockup https://puu.sh/CAqz3/ba0d826e44.png , let's me auto-validate/auto-load all the regularly structured sections, override those with a few changes for virtual regular structs, and put some contracts that the more dynamic sections have to implement[2019-1-22. : 3:55 am] jjf28 -- also your tileset indexed doesn't seem to be opening in SCMDraft? at least not like it was in the older versions where it pops up when you select it from the dropdown[2019-1-22. : 2:42 am] jjf28 -- oh but wait it'll save me a ton of work down the line to have these classes in the middle, worth it again[2019-1-22. : 2:41 am] jjf28 -- ... or just remove the template entirely, it's gaining me so little for this much trouble[2019-1-22. : 2:34 am] jjf28 -- o that's a good idea, cept instead of taking the enum backwards a level I think I'll move the template class/template parts to a new class in the middle[2019-1-21. : 10:06 pm] Suicidal Insanity -- Move the enum out to a base base class that isn't templated and make the template base class derive from it[2019-1-21. : 9:28 pm] jjf28 -- but really I just wanna access the enum of the base class; shouldn't be impossible..[2019-1-21. : 9:27 pm] jjf28 -- maybe making template that would require recursively filling in the same template won't quite work[2019-1-21. : 8:19 pm] Moose -- Voyager7456Voyager7456 shouted: Nekron I wouldn't know, I looked directly at a snow map once and burnt out my retinas imagine being this mad about a tileset LMAO[2019-1-21. : 6:34 pm] Pr0nogo -- generally i don't think any of the tilesets look good without details anymore, spoiled by custom tiles[2019-1-21. : 5:56 pm] Nekron -- also damn there are very few snow maps in the campaign, is it 1 per episode?[2019-1-21. : 5:55 pm] Nekron -- you can get good looking areas with relatively low doodad counts https://i.imgur.com/uXyRDgD.png[2019-1-21. : 5:50 pm] Nekron -- theres lots of random details on snow tiles compared to other tilesets[2019-1-21. : 5:48 pm] Voyager7456 -- NekronNekron shouted: snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least I wouldn't know, I looked directly at a snow map once and burnt out my retinas[2019-1-21. : 5:44 pm] Nekron -- as soon as you take the trees away its a disaster https://i.imgur.com/fifP5WH.jpg[2019-1-21. : 5:42 pm] Nekron -- but well you know the vanilla missions actually have shittons of trees lmao https://i.imgur.com/dmUpOne.jpg[2019-1-21. : 5:41 pm] Nekron -- also jungle and badlands need tons of grass doodads to not bore you to death[2019-1-21. : 5:41 pm] Nekron -- snow looks good even with no doodads but jungle is kinda bland if you dont place some trees and shit at least[2019-1-21. : 5:40 pm] Dem0n -- probably seems more decent cuz most of the zerg/protoss missions are on jungle for Aiur and jungle seems to just mostly look nice no matter what |