|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2019-5-22. : 7:01 pm] Pr0nogo -- you might have to do that one yourself, unless you can link me a tutorial on how to do it and i'll see if i can figure it out[2019-5-22. : 5:37 pm] Suicidal Insanity -- To be honest that was probably just me adding them when I designed my site and never getting around to writing them[2019-5-22. : 3:44 pm] Suicidal Insanity -- Pr0nogoPr0nogo shouted: i don't know what you're asking for really Something like http://www.stormcoast-fortress.net/cntt/formats/font/[2019-5-22. : 3:14 pm] Pr0nogo -- Suicidal InsanitySuicidal Insanity shouted: I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot? what does a spec sheet look like[2019-5-22. : 2:02 pm] Corbo -- Suicidal InsanitySuicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X nice[2019-5-22. : 9:23 am] Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?[2019-5-22. : 9:22 am] Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X[2019-5-22. : 8:54 am] Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters[2019-5-22. : 8:48 am] Pr0nogo -- would be nice to change that and see if that allows arbitrary characters[2019-5-22. : 7:24 am] Suicidal Insanity -- Pr0nogoPr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs[2019-5-22. : 4:37 am] Dem0n -- Topic names are always truncated in the box and there's no reason for the portal news boxes to be so large.[2019-5-22. : 4:36 am] Dem0n -- ayy Roy or someone, expand the latest post/productions box width to be 350px[2019-5-22. : 2:22 am] Pr0nogo -- trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq[2019-5-22. : 2:17 am] Pr0nogo -- Suicidal InsanitySuicidal Insanity shouted: Pr0nogo Ahh - I knew you asked then you never talked about it again, so I assumed it worked., But the code looks like it would throw an error. I'll try this now and see what happens[2019-5-22. : 2:00 am] Lanthanide -- Suicidal InsanitySuicidal Insanity shouted: Why do I always quote when I want to whisper? :X why are you whispering all the time? talking smack behind people's back? perhaps if you can't say what you want to say in public, you shouldn't say it at all[2019-5-21. : 5:31 pm] Suicidal Insanity -- NekronNekron shouted: Suicidal Insanity would be useful imo for when you have many renamed units to be able to see their original names there Do you have an up to date aiscript format spec? I just have really old ones.[2019-5-21. : 5:30 pm] Suicidal Insanity -- Pr0nogoPr0nogo shouted: Suicidal Insanity haven't tried that yet Ahh - I knew you asked then you never talked about it again, so I assumed it worked., But the code looks like it would throw an error.[2019-5-21. : 4:38 pm] Pr0nogo -- Suicidal InsanitySuicidal Insanity shouted: I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'? there's Terran Campaign Insane and Expansion Terran Campaign Insane, but they are actually different scripts[2019-5-21. : 4:36 pm] Pr0nogo -- Suicidal InsanitySuicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs? haven't tried that yet[2019-5-21. : 9:53 am] Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used[2019-5-21. : 9:52 am] Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?[2019-5-20. : 11:27 pm] Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?[2019-5-20. : 9:02 pm] Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?[2019-5-20. : 8:05 pm] Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;([2019-5-20. : 8:04 pm] Suicidal Insanity -- Its probably not too difficult - just needa make it update the UI on change[2019-5-20. : 8:03 pm] Moose -- When a map has custom names with colors and special characters and no auto-complete, it was just a total pain in the ass to find the units[2019-5-20. : 8:02 pm] Moose -- It does, I'm the one that asked for it way bacc in the day, and I use it lmao[2019-5-20. : 7:47 pm] Moose -- Suicidal InsanitySuicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option Pr0nogoPr0nogo shouted: Suicidal Insanity agreed Fine by me, it just needs to be more than Trigedit tbh[2019-5-20. : 2:58 pm] Pr0nogo -- Suicidal InsanitySuicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option agreed[2019-5-20. : 11:47 am] rnDPrc -- Pr0nogoPr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here Thank you ![]() [2019-5-20. : 11:28 am] Suicidal Insanity -- Pr0nogoPr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here SC:R still ships with all the old MPQs[2019-5-20. : 11:26 am] Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location[2019-5-20. : 11:26 am] Suicidal Insanity -- MooseMoose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo Naw - if that is an option, it should be a global option[2019-5-20. : 11:10 am] Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here[2019-5-20. : 11:08 am] Pr0nogo -- rnDPrcrnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference[2019-5-20. : 10:17 am] rnDPrc -- Where can I learn more about the default AI Scripts behavior? I'm having some problems here[2019-5-20. : 10:07 am] Moose -- Basically, anywhere that supports custom unit names should have an option to use the originals imo[2019-5-20. : 9:23 am] Nekron -- Suicidal InsanitySuicidal Insanity shouted: No, why? would be useful imo for when you have many renamed units to be able to see their original names there[2019-5-19. : 11:45 pm] Suicidal Insanity -- http://photos.arlinghaus.org/Animals/AWZMS/temp/IsantyaCubs/2019.05.18-ESM_2039-QHD-%7BAEDCFDB4-2582-44BC-AD59-7621BEAE7DE2%7D.jpg <- Gonna follow suit and go to bed |
Excalibur,
O)FaRTy1billion[MM]