Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 235 236 237 238 2393567 >

[2019-5-22. : 7:40 pm]
Suicidal Insanity -- Don't worry about it if you don't have a link to a file
[2019-5-22. : 7:01 pm]
Pr0nogo -- you might have to do that one yourself, unless you can link me a tutorial on how to do it and i'll see if i can figure it out
[2019-5-22. : 7:01 pm]
Pr0nogo -- so far no luck
[2019-5-22. : 5:37 pm]
Suicidal Insanity -- To be honest that was probably just me adding them when I designed my site and never getting around to writing them
[2019-5-22. : 5:37 pm]
Suicidal Insanity -- Ya I noticed that when I dug out that link
[2019-5-22. : 5:27 pm]
Pr0nogo -- none of the others work btw, not sure if they even exist though
[2019-5-22. : 5:20 pm]
Pr0nogo -- ok, i'll smash some men and send you anything they (I mean I) find
[2019-5-22. : 3:44 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: i don't know what you're asking for really
Something like http://www.stormcoast-fortress.net/cntt/formats/font/
[2019-5-22. : 3:14 pm]
Pr0nogo -- i don't know what you're asking for really
[2019-5-22. : 3:14 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
what does a spec sheet look like
[2019-5-22. : 2:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[2019-5-22. : 9:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[2019-5-22. : 9:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[2019-5-22. : 9:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[2019-5-22. : 8:54 am]
Suicidal Insanity -- if trigedit has such things
[2019-5-22. : 8:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[2019-5-22. : 8:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[2019-5-22. : 8:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[2019-5-22. : 7:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[2019-5-22. : 6:13 am]
Pr0nogo -- agreed
[2019-5-22. : 4:37 am]
Dem0n -- Topic names are always truncated in the box and there's no reason for the portal news boxes to be so large.
[2019-5-22. : 4:36 am]
Dem0n -- ayy Roy or someone, expand the latest post/productions box width to be 350px
[2019-5-22. : 2:23 am]
Pr0nogo -- even with that, doesn't work
[2019-5-22. : 2:22 am]
Pr0nogo -- trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
[2019-5-22. : 2:17 am]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Pr0nogo Ahh - I knew you asked then you never talked about it again, so I assumed it worked., But the code looks like it would throw an error.
I'll try this now and see what happens
[2019-5-22. : 2:16 am]
Pr0nogo -- extinguished
[2019-5-22. : 2:00 am]
Lanthanide -- Suicidal Insanity
Suicidal Insanity shouted: Why do I always quote when I want to whisper? :X
why are you whispering all the time? talking smack behind people's back? perhaps if you can't say what you want to say in public, you shouldn't say it at all
[2019-5-22. : 1:15 am]
O)FaRTy1billion[MM] -- tbf they are tiny tiny icons
[2019-5-21. : 6:16 pm]
Suicidal Insanity -- :P
[2019-5-21. : 5:59 pm]
Dem0n -- Well it seems like you're pressing the wrong button.
[2019-5-21. : 5:31 pm]
Suicidal Insanity -- Why do I always quote when I want to whisper? :X
[2019-5-21. : 5:31 pm]
Suicidal Insanity -- Nekron
Nekron shouted: Suicidal Insanity would be useful imo for when you have many renamed units to be able to see their original names there
Do you have an up to date aiscript format spec? I just have really old ones.
[2019-5-21. : 5:30 pm]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: Suicidal Insanity haven't tried that yet
Ahh - I knew you asked then you never talked about it again, so I assumed it worked., But the code looks like it would throw an error.
[2019-5-21. : 5:30 pm]
Suicidal Insanity -- Ok
[2019-5-21. : 4:38 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
there's Terran Campaign Insane and Expansion Terran Campaign Insane, but they are actually different scripts
[2019-5-21. : 4:36 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Were you able to enter arbitrary AIScript IDs?
haven't tried that yet
[2019-5-21. : 9:53 am]
Suicidal Insanity -- Were you able to enter arbitrary AIScript IDs?
[2019-5-21. : 9:53 am]
Suicidal Insanity -- Its not that important, text trigedit apparently parses one of the files to verify AIScript IDs, but I dont think the code is used
[2019-5-21. : 9:52 am]
Suicidal Insanity -- I know that. But if AIScript has 'multiplayer-simple' does BWScript have 'multiplayer-simple-ex' or 'multiplayr-simple'?
[2019-5-21. : 5:19 am]
Pr0nogo -- aiscript has vanilla AI, bwscript has expansion AI
[2019-5-20. : 11:38 pm]
Suicidal Insanity -- Hmm, it doesn't store string names does it?
[2019-5-20. : 11:27 pm]
Suicidal Insanity -- Does the bwscript.bin file just replace the aiscript.bin file with AIs that use BW units, or is the union of both files used by the game?
[2019-5-20. : 10:15 pm]
Suicidal Insanity -- Cool, I have french unit names in my unit tree
[2019-5-20. : 9:03 pm]
Suicidal Insanity -- Either that or the installer wasn't really korean
[2019-5-20. : 9:02 pm]
Suicidal Insanity -- Hmm, I had an old SC 1.15 anthology installer lying around for korean starcraft, but the unit names and so on don't seem to be localized?
[2019-5-20. : 8:05 pm]
Suicidal Insanity -- And there are way too many threads complaining about staredit not working - why aren't they using scmdraft ;(
[2019-5-20. : 8:04 pm]
Suicidal Insanity -- Its probably not too difficult - just needa make it update the UI on change
[2019-5-20. : 8:03 pm]
Suicidal Insanity -- Ya I bet
[2019-5-20. : 8:03 pm]
Suicidal Insanity -- Haha I don't even remember that
[2019-5-20. : 8:03 pm]
Moose -- When a map has custom names with colors and special characters and no auto-complete, it was just a total pain in the ass to find the units
[2019-5-20. : 8:02 pm]
Moose -- It does, I'm the one that asked for it way bacc in the day, and I use it lmao
[2019-5-20. : 8:02 pm]
Suicidal Insanity -- I don't even know if that one works :X
[2019-5-20. : 8:02 pm]
Suicidal Insanity -- You mean the trigger plugin option?
[2019-5-20. : 7:47 pm]
Moose -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
Pr0nogo
Pr0nogo shouted: Suicidal Insanity agreed
Fine by me, it just needs to be more than Trigedit tbh
[2019-5-20. : 2:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[2019-5-20. : 2:58 pm]
Pr0nogo -- no problem
[2019-5-20. : 11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[2019-5-20. : 11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[2019-5-20. : 11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[2019-5-20. : 11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[2019-5-20. : 11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[2019-5-20. : 11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[2019-5-20. : 10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[2019-5-20. : 10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
[2019-5-20. : 10:17 am]
rnDPrc -- Where can I learn more about the default AI Scripts behavior? I'm having some problems here
[2019-5-20. : 10:07 am]
Moose -- Basically, anywhere that supports custom unit names should have an option to use the originals imo
[2019-5-20. : 9:23 am]
Nekron -- Suicidal Insanity
Suicidal Insanity shouted: No, why?
would be useful imo for when you have many renamed units to be able to see their original names there
[2019-5-19. : 11:31 pm]
Suicidal Insanity -- I think it strips out color codes. Not sure.
[2019-5-19. : 11:31 pm]
Suicidal Insanity -- No, why?

Pages: < 1 « 235 236 237 238 2393567 >


Members Online: Andrea Rosa, Excalibur, O)FaRTy1billion[MM]