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[2019-6-19. : 5:54 am]
NudeRaider -- modding will widen your tools, however, and - if you know what you're doing - will produce better results. But still it's probably not the answer one is looking for when he's making maps.
[2019-6-19. : 5:51 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: NudeRaider what he wants to do actually is impossible without modding. if he wants to make concessions (which he's doing already when working without mods and with sc:r) then he's free to ignore my advice
depends on how you define impossible. When dealing with AI it's impossible to achieve perfect results for all but the most basic expectations, that's true. As far as I'm aware, the same is true for modding due to the nature of dynamic game play as soon as humans are involved.But usually you can get it to do roughly what you need in your map. That, however can't be put in a cook book solution that can just be formulated and applied - hence the sparse responses. You have to do a lot of trial and error.
[2019-6-19. : 5:48 am]
Pr0nogo -- Pandut - try launching starcraft a few times without closing the process and see if that yields any results
[2019-6-19. : 5:45 am]
Pr0nogo -- as for an exact list, i'm not aware of any resources
[2019-6-19. : 5:45 am]
Pr0nogo -- every unit/bullet is an image, and then there are overlays (missile trails, engine glows) that count towards the limit. so a dragoon would be 1 image, its projectile is another, its projectile's impact graphic (which is what does the damage) is another. an scv is an image, and its glow while moving is another
[2019-6-19. : 5:43 am]
SiKiN -- eh I quoted myself T_T
[2019-6-19. : 5:43 am]
SiKiN -- SiKiN
SiKiN shouted: Right
I'm still wondering is there a list out there with unit sprite numbers out there? For example Dragoon = 1 unit and 2 sprites when firing?
[2019-6-19. : 5:42 am]
SiKiN -- Right
[2019-6-19. : 5:41 am]
Pr0nogo -- I believe they're referencing this thread: http://www.staredit.net/topic/17833/
[2019-6-19. : 5:41 am]
Pr0nogo -- at any rate I don't see anyone else stepping in to answer his questions, so by all means, if one of you have more robust directions than I do, offer them
[2019-6-19. : 5:41 am]
SiKiN -- Pr0nogo
Pr0nogo shouted: NudeRaider what he wants to do actually is impossible without modding. if he wants to make concessions (which he's doing already when working without mods and with sc:r) then he's free to ignore my advice
who is he?
[2019-6-19. : 5:40 am]
Pr0nogo -- NudeRaider
NudeRaider shouted: Dem0n yes, in mapping assistance the first advice should not be mods unless what he's asking for is impossible in mapping (which it isn't - just limited).
what he wants to do actually is impossible without modding. if he wants to make concessions (which he's doing already when working without mods and with sc:r) then he's free to ignore my advice
[2019-6-19. : 5:40 am]
SiKiN -- Pr0nogo
Pr0nogo shouted: Dem0n people should probably stop just making maps
You cant make me!
[2019-6-19. : 5:40 am]
Pr0nogo -- Dem0n
Dem0n shouted: you should probs stop giving people modding advice when you know for a fact they're asking how to do things in a map, not a map
people should probably stop just making maps
[2019-6-19. : 4:43 am]
NudeRaider -- Vrael
Vrael shouted: my ridiculous scarab collection system might not rekt the map
that makes me remember sand castle wars where i had to introduce sudden death and silly stuff like that for late game when units hit weapon sprite limit and just would spawn more than got killed.
[2019-6-19. : 4:41 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: ya, as long as you didn't use EUDs
I'm wondering: Does extended anything (like place extended units for supply) count as euds (i'd guess no)? Do these overflows still work?
[2019-6-19. : 4:37 am]
NudeRaider -- Dem0n
Dem0n shouted: you should probs stop giving people modding advice when you know for a fact they're asking how to do things in a map, not a map
yes, in mapping assistance the first advice should not be mods unless what he's asking for is impossible in mapping (which it isn't - just limited).
[2019-6-19. : 4:24 am]
O)FaRTy1billion[MM] -- ya, as long as you didn't use EUDs
[2019-6-19. : 4:15 am]
Vrael -- my ridiculous scarab collection system might not rekt the map
[2019-6-19. : 4:14 am]
Vrael -- wait did they increase the sprite limit? if they did maybe I can finish Tenebrous
[2019-6-19. : 4:01 am]
Pandut -- good luck and dont die
[2019-6-19. : 3:53 am]
Zoan -- guys im going to China in 2 days
[2019-6-19. : 3:48 am]
O)FaRTy1billion[MM] -- I guess that's tagging, but w/e XD
[2019-6-19. : 3:47 am]
O)FaRTy1billion[MM] -- SiKiN
SiKiN shouted: and thnx Pro, I dont know how to tag/call out people here
there's not really a way to tag them,but you can click the little speech bubble icon to the left of their shout to quote that shout
[2019-6-19. : 3:46 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: you should probs stop giving people modding advice when you know for a fact they're asking how to do things in a map, not a map
the doubled limits are for maps
[2019-6-19. : 3:23 am]
SiKiN -- and thnx Pro, I dont know how to tag/call out people here
[2019-6-19. : 3:22 am]
SiKiN -- Dw Dem0n its usefull information, Im working on normal maps while my map making partner is doing the EUD side of things, so we know how far we can push things. I have triggers that make everything possible and hes testing the EUD side of things so we know if EUD would be better or if staying vanila would be.
[2019-6-19. : 3:17 am]
SiKiN -- so what its now 4000 units? and 510 sprites?
[2019-6-19. : 3:14 am]
Dem0n -- jesus christ, in a map, not a mod*
[2019-6-19. : 3:13 am]
Dem0n -- you should probs stop giving people modding advice when you know for a fact they're asking how to do things in a map, not a map
[2019-6-19. : 3:01 am]
Pr0nogo -- but only if you don't use EUDs
[2019-6-19. : 3:01 am]
Pr0nogo -- along with some other shit
[2019-6-19. : 3:01 am]
Pr0nogo -- they doubled unit and bullet limits iirc
[2019-6-19. : 2:57 am]
SiKiN -- Looking for a thread on Google about "unit limits extended" so I know what Im dealing with nowadays but cant find anything with detailed values.
[2019-6-19. : 1:50 am]
SiKiN -- the system had problems recovering my other email since it hadnt done anything since 2007
[2019-6-19. : 1:49 am]
SiKiN -- oh my mistake its not, 2 emails confuses me sometimes.
[2019-6-19. : 1:45 am]
SiKiN -- This is the same account from 2004, albeit I changed the name from Sickoe. Turn 32 next month.
[2019-6-19. : 1:15 am]
O)FaRTy1billion[MM] -- or 2 weeks ago now, but w/e
[2019-6-19. : 1:15 am]
O)FaRTy1billion[MM] -- i turned 28 like last week XD
[2019-6-19. : 1:15 am]
O)FaRTy1billion[MM] -- Echo
Echo shouted: I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
hbd
[2019-6-19. : 1:09 am]
Zycorax -- MasterJohnny
MasterJohnny shouted: Echo We should get minerals for logging for the day.
I'd be rich if this was a thing...
[2019-6-18. : 5:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[2019-6-18. : 5:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[2019-6-18. : 5:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[2019-6-18. : 5:14 pm]
Echo -- Did Crescent Dyne ever get finished
[2019-6-18. : 5:13 pm]
Echo -- My minerals still negative from Moose
[2019-6-18. : 5:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[2019-6-18. : 5:12 pm]
Echo -- What you guys still doing here
[2019-6-18. : 5:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[2019-6-18. : 5:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[2019-6-18. : 3:03 pm]
Zycorax -- :wob:
[2019-6-18. : 2:09 pm]
Zoan -- :wob:
[2019-6-18. : 9:45 am]
SiKiN -- Yea cheers but I think I'll land on 20db, hes fine how he is.
[2019-6-18. : 8:53 am]
Pr0nogo -- run that over your file and see how it matches up, normalize it to 90-99% afterwards and you're probably all set
[2019-6-18. : 8:52 am]
Pr0nogo -- I don't know how to do it in audacity, I use audition 1.5 (easy to find for free), and my hardlimit settings look like this: https://i.imgur.com/5Mdxn4V.png
[2019-6-18. : 7:33 am]
SiKiN -- I mean I think it sounds loud enough, and I dont know how to do what youre saying. http://www.staredit.net/sc1db/file/4400/
[2019-6-18. : 6:34 am]
Pr0nogo -- it raises the sound floor, which will have varying effects, e.g. if there's quiet background noise it will get amplified more than the louder samples of the waveform
[2019-6-18. : 6:33 am]
Pr0nogo -- what you'll want to investigate is dynamics processing, or at the very least hard limiting
[2019-6-18. : 6:07 am]
SiKiN -- Can't really go higher than 20db or is screws the voice up something shocking.
[2019-6-18. : 6:05 am]
SiKiN -- I increased to 12db, did ok. Hydralisk attacks where still louder. So I changed to 20db and you can definitely hear it now but its still pretty quiet. Still though I can hear it. So done deal.
[2019-6-18. : 5:37 am]
Pr0nogo -- unless it's a new bug with the remaster
[2019-6-18. : 5:36 am]
Pr0nogo -- there is no issue with equalization, he just didn't have his sounds normalized
[2019-6-18. : 3:47 am]
Oh_Man -- U can use ogg now instead right. Does it suffer from the same issue?
[2019-6-16. : 5:37 am]
Pr0nogo -- just open a game sound and compare it to your waveform, normalize/amplify as necessary
[2019-6-16. : 5:00 am]
SiKiN -- :wob:
[2019-6-16. : 5:00 am]
SiKiN -- than*
[2019-6-16. : 5:00 am]
SiKiN -- nvm someone just told me most sound files ingame are 20d higher volume then most recordings you import.
[2019-6-16. : 4:35 am]
SiKiN -- I meant 80% quieter
[2019-6-16. : 4:35 am]
SiKiN -- /wIs there a guide on .wav files on here? The ones I implemented are like 20% quieter than the originals. The game sounds make them impossible to hear.
[2019-6-16. : 2:05 am]
Moose -- :wob:

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