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Pages: < 1 « 2116 2117 2118 2119 21203572 >

[2015-11-26. : 12:11 am]
jjf28 -- or w/e language the cool kids do logic in these days
[2015-11-26. : 12:11 am]
jjf28 -- should prolly Prolog these just for the practice
[2015-11-26. : 12:10 am]
Roy -- jjf28
jjf28 shouted: 0 and 3 were tricky, 0 has multiple solutions, not sure about 3; 1 and 2 were ezpie
My answer to #3 is different, though identical when merging the last two steps via the associative property.
[2015-11-26. : 12:10 am]
jjf28 -- the jury duty people found me :P
[2015-11-26. : 12:09 am]
jjf28 -- damn it, why'd I have to get a drivers licence
[2015-11-26. : 12:09 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: jjf28 I said I was too lazy to
:3.14: (cat yawns then flops over)
[2015-11-26. : 12:07 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion lies, you were writing rendering code :O
I said I was too lazy to
[2015-11-26. : 12:01 am]
jjf28 -- 0 and 3 were tricky, 0 has multiple solutions, not sure about 3; 1 and 2 were ezpie
[2015-11-26. : 12:00 am]
jjf28 -- finished
[2015-11-25. : 11:59 pm]
Corbo -- jjf28
jjf28 shouted: FaRTy1billion lies, you were writing rendering code :O
He was developing me a photorealistic render engine to surpass v-ray. Then we were going to sell it and be rich. But decided it was too good and stopped working on it.
[2015-11-25. : 11:29 pm]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: jjf28 I never actually did anything with it other than sort of learn more about it xD
lies, you were writing rendering code :O
[2015-11-25. : 11:17 pm]
Roy -- [code] and [codebox] tags aren't monospaced. That's a problem.
[2015-11-25. : 11:12 pm]
KrayZee -- Batman, the world's greatest detective, had a hard time finding out who's the Arkham Knight while Batman fans knew who it was as soon as videos were available, before the game even came out.
[2015-11-25. : 10:39 pm]
Vrael -- I am Batman.
[2015-11-25. : 9:23 pm]
Jack -- http://www.staredit.net/topic/16915/
[2015-11-25. : 9:22 pm]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: also where'd you leave off as far as graphics goes?
I never actually did anything with it other than sort of learn more about it xD
[2015-11-25. : 9:21 pm]
Jack -- I'll go make a thread I think
[2015-11-25. : 9:21 pm]
Jack -- Did I ever show you guys these number logic puzzles? http://www.teamliquid.net/forum/general/134491-the-big-programming-thread?page=663#13246
[2015-11-25. : 9:21 pm]
O)FaRTy1billion[MM] -- back after a long day's work :wob:
[2015-11-25. : 9:18 pm]
TF- -- nunu
[2015-11-25. : 9:17 pm]
Roy -- Oh, that's just a collapse box. [collapse=NAME]Your stuff here[/collapse]
[2015-11-25. : 9:16 pm]
JCarrill0 -- Roy
Roy shouted: If you want to play it, though, it's still up on io, apparently: https://gloomyson.github.io/StarCraft/
I used a template that DeVlin made, I like the show/Hide menu you have on Farlap
[2015-11-25. : 9:16 pm]
JCarrill0 -- Roy
Roy shouted: TF- Roy
I do that for my other map, http://www.staredit.net/topic/6000/ I havent done it for THIS one, cuz I wasnt expecting to update it for bugs!
[2015-11-25. : 9:15 pm]
Roy -- If you want to play it, though, it's still up on io, apparently: https://gloomyson.github.io/StarCraft/
[2015-11-25. : 9:12 pm]
Roy -- TF- Roy
Roy shouted: Takedown request imminent. That repo likely won't be around for long.
[2015-11-25. : 9:11 pm]
Roy -- A_of-s_t
A_of-s_t shouted: Does anyone have the browser version of Starcraft repo code? It was taken down by a DCMA from Github
I knew it! Wait, let me find my shout.
[2015-11-25. : 9:02 pm]
JCarrill0 -- Roy
Roy shouted: Although for Farlap, it looks like its uploaded date was the last updated date. So maybe it's a bug that it isn't updating the date on your map.
New version should be Updated!
[2015-11-25. : 8:59 pm]
JCarrill0 -- know anyone who still actually plays this game?
[2015-11-25. : 8:59 pm]
JCarrill0 -- Roy
Roy shouted: For my stuff, I just keep information updated in the thread, and then link to the thread on the DLDB page. Like this: http://www.staredit.net/sc1db/file/2976/
you have No idea how greatful I am, I always thought I just was an idiot to make it work.. now to test it with a friend...
[2015-11-25. : 8:59 pm]
Roy -- Although for Farlap, it looks like its uploaded date was the last updated date. So maybe it's a bug that it isn't updating the date on your map.
[2015-11-25. : 8:58 pm]
Roy -- For my stuff, I just keep information updated in the thread, and then link to the thread on the DLDB page. Like this: http://www.staredit.net/sc1db/file/2976/
[2015-11-25. : 8:57 pm]
Roy -- Apparently there isn't a way to see when a file was last updated. That seems like important information to know.
[2015-11-25. : 8:56 pm]
JCarrill0 -- KrayZee
KrayZee shouted: She's the half blood Queen of Blades
Half-Blooded*
[2015-11-25. : 8:55 pm]
KrayZee -- She's the half blood Queen of Blades
[2015-11-25. : 8:55 pm]
KrayZee -- Echo
Echo shouted: KERRIGAN KILLED DUMBLEDORE
She certainly did.
[2015-11-25. : 8:54 pm]
JCarrill0 -- Roy
Roy shouted: No problem. That was a really odd issue, though.
is there any way to know that it is updated?
[2015-11-25. : 8:52 pm]
Roy -- No problem. That was a really odd issue, though.
[2015-11-25. : 8:52 pm]
JCarrill0 -- Uploading the new updated map now, THANK YOU AGAIN!
[2015-11-25. : 8:51 pm]
JCarrill0 -- Roy
Roy shouted: JCarrill0 Now I understand why you said this :P if you move the set switch action above the transmission, then it would fire off the victory immediately.
ROY.. YOU SIR ARE A SAINT!!!!
[2015-11-25. : 8:50 pm]
Roy -- JCarrill0
JCarrill0 shouted: Roy but does it no longer show the transmission?
Now I understand why you said this :P if you move the set switch action above the transmission, then it would fire off the victory immediately.
[2015-11-25. : 8:49 pm]
JCarrill0 -- Roy
Roy shouted: Oh, you misunderstood me. Keep the "Set Switch" action in the same spot. Move the actual "Victory" trigger above the "Ending Transmission" trigger in the trigger list.
*Crosses Fingers*
[2015-11-25. : 8:49 pm]
JCarrill0 -- Roy
Roy shouted: You mean you moved the trigger, right?
Trying that... "Victory Trigger" is now above "Ending Transmissiong Trigger"
[2015-11-25. : 8:49 pm]
Roy -- Oh, you misunderstood me. Keep the "Set Switch" action in the same spot. Move the actual "Victory" trigger above the "Ending Transmission" trigger in the trigger list.
[2015-11-25. : 8:49 pm]
Jack -- Sacrieur
Sacrieur shouted: ICCUP is the only ladder that matters.
no, fish is the only ladder that matters. iCCup is for foreign noobs
[2015-11-25. : 8:48 pm]
JCarrill0 -- Roy
Roy shouted: You mean you moved the trigger, right?
No ...I moved the switch.
[2015-11-25. : 8:47 pm]
Roy -- You mean you moved the trigger, right?
[2015-11-25. : 8:46 pm]
JCarrill0 -- Roy
Roy shouted: It gets even more intense with hyper triggers.
Hmm, I mived the switch like you said. I still get the error.
[2015-11-25. : 8:45 pm]
poiuy_qwert -- Corbo
Corbo shouted: poiuy_qwert I'll get you vids when I get home.
:D
[2015-11-25. : 8:45 pm]
JCarrill0 -- Hyper trigger would make the spawning faster I think
[2015-11-25. : 8:45 pm]
JCarrill0 -- Im thinking about using them for my other map...http://www.staredit.net/topic/6000/
[2015-11-25. : 8:44 pm]
Roy -- It gets even more intense with hyper triggers.
[2015-11-25. : 8:43 pm]
Roy -- The bizarre way SC handles Wait actions causes these sorts of issues.
[2015-11-25. : 8:42 pm]
JCarrill0 -- Roy
Roy shouted: Yeah.
so I just move the Victory switch (switch 11) above the Transmission, and BAm its all fixed? no way...
[2015-11-25. : 8:42 pm]
Roy -- Yeah.
[2015-11-25. : 8:42 pm]
JCarrill0 -- Roy
Roy shouted: But from my quick testing, it seems like that reorder makes both players get victory.
is this with the new map I uploaded?
[2015-11-25. : 8:42 pm]
Roy -- SC does that already under the covers.
[2015-11-25. : 8:41 pm]
JCarrill0 -- Roy
Roy shouted: Probably a better way would be to have Player 8 trip the victory switch after X amount of time, so it's guaranteed that both Force 1 and Force 2 execute the victory action on the same cycle.
what If I just Double the Trigger? instead of having them share the same one?
[2015-11-25. : 8:41 pm]
Roy -- But from my quick testing, it seems like that reorder makes both players get victory.
[2015-11-25. : 8:40 pm]
Roy -- Probably a better way would be to have Player 8 trip the victory switch after X amount of time, so it's guaranteed that both Force 1 and Force 2 execute the victory action on the same cycle.
[2015-11-25. : 8:40 pm]
JCarrill0 -- JCarrill0
JCarrill0 shouted: Roy but does it no longer show the transmission?
hm ok, I will try that
[2015-11-25. : 8:39 pm]
Roy -- It shows the transmission, because the victory condition isn't set until after the transmission is shown.
[2015-11-25. : 8:39 pm]
JCarrill0 -- Roy
Roy shouted: JCarrill0 Okay, so I was able to fix it by moving your victory trigger above the ending transmission trigger.
but does it no longer show the transmission?
[2015-11-25. : 8:38 pm]
Roy -- For some reason that ending transmission trigger runs faster for Force 2 than for Force 1.
[2015-11-25. : 8:38 pm]
Roy -- JCarrill0
JCarrill0 shouted: Roy I think it was updated. I'm just not sure. Try that one, also you need a second player to test it out, or.. open the map and make p7 Comp, either works with my issue :(
Okay, so I was able to fix it by moving your victory trigger above the ending transmission trigger.
[2015-11-25. : 8:35 pm]
Dem0n -- vrael :inlove:
[2015-11-25. : 8:34 pm]
A_of-s_t -- Oh, you're right, Windows 8+
[2015-11-25. : 8:34 pm]
Vrael -- I'm on 7, my task manager doesnt have a startup tab
[2015-11-25. : 8:34 pm]
A_of-s_t -- Since like... Vista I think
[2015-11-25. : 8:34 pm]
A_of-s_t -- There is a startup programs tab now
[2015-11-25. : 8:33 pm]
A_of-s_t -- I was just going to say to use the Task Manager

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