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[2015-11-26. : 12:10 am] Roy -- jjf28jjf28 shouted: 0 and 3 were tricky, 0 has multiple solutions, not sure about 3; 1 and 2 were ezpie My answer to #3 is different, though identical when merging the last two steps via the associative property.[2015-11-26. : 12:09 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: jjf28 I said I was too lazy to :3.14: (cat yawns then flops over)[2015-11-26. : 12:07 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion lies, you were writing rendering code I said I was too lazy to![]() [2015-11-26. : 12:01 am] jjf28 -- 0 and 3 were tricky, 0 has multiple solutions, not sure about 3; 1 and 2 were ezpie[2015-11-25. : 11:59 pm] Corbo -- jjf28jjf28 shouted: FaRTy1billion lies, you were writing rendering code He was developing me a photorealistic render engine to surpass v-ray. Then we were going to sell it and be rich. But decided it was too good and stopped working on it.![]() [2015-11-25. : 11:29 pm] jjf28 -- FaRTy1billionFaRTy1billion shouted: jjf28 I never actually did anything with it other than sort of learn more about it xD lies, you were writing rendering code ![]() [2015-11-25. : 11:12 pm] KrayZee -- Batman, the world's greatest detective, had a hard time finding out who's the Arkham Knight while Batman fans knew who it was as soon as videos were available, before the game even came out.[2015-11-25. : 9:22 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: also where'd you leave off as far as graphics goes? I never actually did anything with it other than sort of learn more about it xD[2015-11-25. : 9:21 pm] Jack -- Did I ever show you guys these number logic puzzles? http://www.teamliquid.net/forum/general/134491-the-big-programming-thread?page=663#13246[2015-11-25. : 9:17 pm] Roy -- Oh, that's just a collapse box. [collapse=NAME]Your stuff here[/collapse][2015-11-25. : 9:16 pm] JCarrill0 -- RoyRoy shouted: If you want to play it, though, it's still up on io, apparently: https://gloomyson.github.io/StarCraft/ I used a template that DeVlin made, I like the show/Hide menu you have on Farlap[2015-11-25. : 9:16 pm] JCarrill0 -- RoyRoy shouted: TF- Roy I do that for my other map, http://www.staredit.net/topic/6000/ I havent done it for THIS one, cuz I wasnt expecting to update it for bugs![2015-11-25. : 9:15 pm] Roy -- If you want to play it, though, it's still up on io, apparently: https://gloomyson.github.io/StarCraft/[2015-11-25. : 9:12 pm] Roy -- TF-TF- shouted: https://github.com/gloomyson/StarCraft RoyRoy shouted: Takedown request imminent. That repo likely won't be around for long. [2015-11-25. : 9:11 pm] Roy -- A_of-s_tA_of-s_t shouted: Does anyone have the browser version of Starcraft repo code? It was taken down by a DCMA from Github I knew it! Wait, let me find my shout.[2015-11-25. : 9:02 pm] JCarrill0 -- RoyRoy shouted: Although for Farlap, it looks like its uploaded date was the last updated date. So maybe it's a bug that it isn't updating the date on your map. New version should be Updated![2015-11-25. : 8:59 pm] JCarrill0 -- RoyRoy shouted: For my stuff, I just keep information updated in the thread, and then link to the thread on the DLDB page. Like this: http://www.staredit.net/sc1db/file/2976/ you have No idea how greatful I am, I always thought I just was an idiot to make it work.. now to test it with a friend...[2015-11-25. : 8:59 pm] Roy -- Although for Farlap, it looks like its uploaded date was the last updated date. So maybe it's a bug that it isn't updating the date on your map.[2015-11-25. : 8:58 pm] Roy -- For my stuff, I just keep information updated in the thread, and then link to the thread on the DLDB page. Like this: http://www.staredit.net/sc1db/file/2976/[2015-11-25. : 8:57 pm] Roy -- Apparently there isn't a way to see when a file was last updated. That seems like important information to know.[2015-11-25. : 8:56 pm] JCarrill0 -- KrayZeeKrayZee shouted: She's the half blood Queen of Blades Half-Blooded*[2015-11-25. : 8:54 pm] JCarrill0 -- RoyRoy shouted: No problem. That was a really odd issue, though. is there any way to know that it is updated?[2015-11-25. : 8:51 pm] JCarrill0 -- RoyRoy shouted: JCarrill0 Now I understand why you said this ROY.. YOU SIR ARE A SAINT!!!! if you move the set switch action above the transmission, then it would fire off the victory immediately.[2015-11-25. : 8:50 pm] Roy -- JCarrill0JCarrill0 shouted: Roy but does it no longer show the transmission? Now I understand why you said this if you move the set switch action above the transmission, then it would fire off the victory immediately.[2015-11-25. : 8:49 pm] JCarrill0 -- RoyRoy shouted: Oh, you misunderstood me. Keep the "Set Switch" action in the same spot. Move the actual "Victory" trigger above the "Ending Transmission" trigger in the trigger list. *Crosses Fingers*[2015-11-25. : 8:49 pm] JCarrill0 -- RoyRoy shouted: You mean you moved the trigger, right? Trying that... "Victory Trigger" is now above "Ending Transmissiong Trigger"[2015-11-25. : 8:49 pm] Roy -- Oh, you misunderstood me. Keep the "Set Switch" action in the same spot. Move the actual "Victory" trigger above the "Ending Transmission" trigger in the trigger list.[2015-11-25. : 8:49 pm] Jack -- SacrieurSacrieur shouted: ICCUP is the only ladder that matters. no, fish is the only ladder that matters. iCCup is for foreign noobs[2015-11-25. : 8:48 pm] JCarrill0 -- RoyRoy shouted: You mean you moved the trigger, right? No ...I moved the switch.[2015-11-25. : 8:46 pm] JCarrill0 -- RoyRoy shouted: It gets even more intense with hyper triggers. Hmm, I mived the switch like you said. I still get the error.[2015-11-25. : 8:45 pm] poiuy_qwert -- CorboCorbo shouted: poiuy_qwert I'll get you vids when I get home. ![]() [2015-11-25. : 8:45 pm] JCarrill0 -- Im thinking about using them for my other map...http://www.staredit.net/topic/6000/[2015-11-25. : 8:42 pm] JCarrill0 -- RoyRoy shouted: Yeah. so I just move the Victory switch (switch 11) above the Transmission, and BAm its all fixed? no way...[2015-11-25. : 8:42 pm] JCarrill0 -- RoyRoy shouted: But from my quick testing, it seems like that reorder makes both players get victory. is this with the new map I uploaded?[2015-11-25. : 8:41 pm] JCarrill0 -- RoyRoy shouted: Probably a better way would be to have Player 8 trip the victory switch after X amount of time, so it's guaranteed that both Force 1 and Force 2 execute the victory action on the same cycle. what If I just Double the Trigger? instead of having them share the same one?[2015-11-25. : 8:41 pm] Roy -- But from my quick testing, it seems like that reorder makes both players get victory.[2015-11-25. : 8:40 pm] Roy -- Probably a better way would be to have Player 8 trip the victory switch after X amount of time, so it's guaranteed that both Force 1 and Force 2 execute the victory action on the same cycle.[2015-11-25. : 8:40 pm] JCarrill0 -- JCarrill0JCarrill0 shouted: Roy but does it no longer show the transmission? hm ok, I will try that[2015-11-25. : 8:39 pm] Roy -- It shows the transmission, because the victory condition isn't set until after the transmission is shown.[2015-11-25. : 8:39 pm] JCarrill0 -- RoyRoy shouted: JCarrill0 Okay, so I was able to fix it by moving your victory trigger above the ending transmission trigger. but does it no longer show the transmission?[2015-11-25. : 8:38 pm] Roy -- For some reason that ending transmission trigger runs faster for Force 2 than for Force 1.[2015-11-25. : 8:38 pm] Roy -- JCarrill0JCarrill0 shouted: Roy I think it was updated. I'm just not sure. Try that one, also you need a second player to test it out, or.. open the map and make p7 Comp, either works with my issue Okay, so I was able to fix it by moving your victory trigger above the ending transmission trigger.![]() |
Oh_Man, UndeadStar, Kaevorlly