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[2015-12-09. : 3:46 am] dumbducky -- Doodan laying down sick nasty burns: http://www.staredit.net/topic/13004/#14[2015-12-09. : 3:29 am] Moose -- Some awful posts here, too: http://www.staredit.net/shoutbox/ (in my opinion)[2015-12-09. : 3:24 am] dumbducky -- Christ there are some awful posts on here http://www.staredit.net/topic/13812/#16[2015-12-09. : 2:45 am] O)FaRTy1billion[MM] -- JCarrill0JCarrill0 shouted: I just need a way to figure out how to make the map smaller for Bnet (cuz the download takes forever with Sound), I am thinking of a way to use the MPQ files from the CD's instead of the SCM file you can always try tinymap to help a little bit with wavs[2015-12-09. : 12:35 am] lil-Inferno -- What more can I say? I wouldn't be here today if the old school didn't pave the way.[2015-12-08. : 10:36 pm] jjf28 -- wrote in stuff for string/wav input today, you should be able to put in any wav name you want now: http://puu.sh/lOqy2/35b63e60ef.zip[2015-12-08. : 10:36 pm] BloodyZombie117 -- They're letting people have it for free because it's the holidays[2015-12-08. : 9:35 pm] lil-Inferno -- Mini Moose 2707Mini Moose 2707 shouted: https://i.imgur.com/PUrWphq.jpg Just need to go kill some monsters so you can increase your CHA.[2015-12-08. : 8:15 pm] JCarrill0 -- damn, I installed Starforge, it bugged out, and now my SCFreeSounds gives me a runtime Error "53" FML[2015-12-08. : 8:14 pm] NudeRaider -- Oh_man: "[Windows 10] has zero fucking respect to user preferences" >>> Well it's the first step to take away any say you have in your Windows, or in other words ignore user preference, so it's only natural that they enforce this policy with setting also.[2015-12-08. : 7:40 pm] JCarrill0 -- tried that, it crashed* (well actually just came up with a String error, over and over till it crashed)[2015-12-08. : 7:40 pm] JCarrill0 -- poiuy_qwertpoiuy_qwert shouted: jjf28 This. Triggers that play WAV's just reference a string with a path to lookup in the mpq's, so you can use the string editor to change the path to any wav in any mpq that starcraft will have open ried that, it ended in a crash pof SCMD2,[2015-12-08. : 7:33 pm] poiuy_qwert -- jjf28jjf28 shouted: SCMDraft wasn't coded to accept bare wav names either This. Triggers that play WAV's just reference a string with a path to lookup in the mpq's, so you can use the string editor to change the path to any wav in any mpq that starcraft will have open you might be able to put in some wav name, then go into the string editor and change it[2015-12-08. : 7:32 pm] JCarrill0 -- jjf28jjf28 shouted: SCMDraft wasn't coded to accept bare wav names either was ment for you you might be able to put in some wav name, then go into the string editor and change it[2015-12-08. : 7:31 pm] JCarrill0 -- JCarrill0JCarrill0 shouted: I actually just used SCFreeSounds and got it to work (had to register both OCX files) to get ti to work. Hopefully this will provide a new way to import sounds again since I got Styarforge installed/Working what did you need help with for heimdals old project (2.2 was missing CAB files so Im using 2.1b)[2015-12-08. : 7:30 pm] JCarrill0 -- Since I instaleld the old .OCX files i got some old prgrams to start working... (Starforge, ProEdit, SCUnprotect, Uberation) it was a blessing in disguise[2015-12-08. : 7:23 pm] JCarrill0 -- Dem0nDem0n shouted: JCarrill0 Blasphemy. hey it works lieka charm, Heimdal was amazing coder. I wish he still did it[2015-12-08. : 7:20 pm] JCarrill0 -- StarEdit doesnt have SCFreesounds, I can import it if you guys like.[2015-12-08. : 7:17 pm] JCarrill0 -- I actually just used SCFreeSounds and got it to work (had to register both OCX files) to get ti to work. Hopefully this will provide a new way to import sounds again[2015-12-08. : 7:17 pm] JCarrill0 -- jjf28jjf28 shouted: SCMDraft wasn't coded to accept bare wav names either I agve up tryoing to find a work around... you might be able to put in some wav name, then go into the string editor and change it[2015-12-08. : 7:15 pm] jjf28 -- SCMDraft wasn't coded to accept bare wav names either you might be able to put in some wav name, then go into the string editor and change it[2015-12-08. : 7:07 pm] poiuy_qwert -- then SCMDraft wasn't coded to list them, just type the path in the string yourself[2015-12-08. : 6:29 pm] JCarrill0 -- only files from sound\ , not stuff from campaign\Mission\Staredit\Wav\[2015-12-08. : 6:28 pm] JCarrill0 -- I deleted the profile, and re-added a new profile, adding the MPQ Files, The problem is I still can't see any .WaV files from the MPQs[2015-12-08. : 6:19 pm] JCarrill0 -- so I re-added the MPQ files in SCMD2, not when trying to open any map.. it says "failed to load data file" and shuts down[2015-12-08. : 6:14 pm] JCarrill0 -- thast why I orginally had Sounds to begin with.. so players who use broodwar for the map wont hear the sounds unless they are playing STAR (not SEXP)[2015-12-08. : 6:13 pm] JCarrill0 -- The problem is ... you dont hear the sounds from StarDat if your using broodWar, and vis versa[2015-12-08. : 6:12 pm] JCarrill0 -- I said CD's so you guys would understand (I forgot to call them StarDat/BroodDat.mpq)[2015-12-08. : 6:05 pm] JCarrill0 -- They are in the folder guys, (man saying from the CD's was a mistake lol)[2015-12-08. : 6:05 pm] poiuy_qwert -- NudeRaiderNudeRaider shouted: poiuy_qwert isn't it the install.exe from the CDs which you need to copy over and rename to mpqs? (which is incidentially also the no cd patch if you use the names you mentioned)# If you are actually using the CD's then yeah they are embedded MPQ's in the install.exe, if you are using the digitial download they are just sitting in your SC folder (you would have the normal StarDat.mpq and BrooDat.mpq, as well as StarCraft.mpq and BroodDat.mpq)[2015-12-08. : 6:03 pm] NudeRaider -- poiuy_qwertpoiuy_qwert shouted: if you want the ones from the cd you need to add the cd mpq's. if you have the digital version they are StarCraft.mpq and BroodWar.mpq isn't it the install.exe from the CDs which you need to copy over and rename to mpqs? (which is incidentially also the no cd patch if you use the names you mentioned)#[2015-12-08. : 6:01 pm] JCarrill0 -- Well I say cd mpq's cuz its eaiser to udnerstabnd, after 1.15 they are in the folder now STardat/Brooddat[2015-12-08. : 6:01 pm] poiuy_qwert -- if you want the ones from the cd you need to add the cd mpq's. if you have the digital version they are StarCraft.mpq and BroodWar.mpq[2015-12-08. : 5:50 pm] JCarrill0 -- jjf28jjf28 shouted: JCarrill0 if they're in the stardat, broodat, or patchrt mpqs you can use them if you get the matching string into the WAV field; I don't think any other MPQs work yeah not letting me, one sec[2015-12-08. : 5:50 pm] JCarrill0 -- stuff liek comBeep isnt an issue, stuff liek the aldaris speach is... SCMD2 doesnt seem to let em find it (and yes I added both MPQ files)[2015-12-08. : 5:50 pm] jjf28 -- JCarrill0JCarrill0 shouted: NudeRaider I got screenshots issue resolved, having issues with im[porting sound... SCMD2 only allows me to use sound from certain files, i tried importing the olther MPQ and its not working. if they're in the stardat, broodat, or patchrt mpqs you can use them if you get the matching string into the WAV field; I don't think any other MPQs work[2015-12-08. : 5:48 pm] JCarrill0 -- as for the sound, its not using the old campaign sounds like I want it too ![]() [2015-12-08. : 5:48 pm] NudeRaider -- I figured that you solved it, I just don't think you were recommended the most efficient way ![]() [2015-12-08. : 5:48 pm] JCarrill0 -- Convertign wasnt an issue, just ran it in a launcher and alt+Print screen made the issue alot easier to solve[2015-12-08. : 5:47 pm] JCarrill0 -- NudeRaiderNudeRaider shouted: JCarrill0 imo the most efficient way is to just make native sc screenshots via the print screen button and then use any imaging software to convert it to whatver you want. If you have none of ACDSee (not free) or XnView or IrfanView (both free) or some editing software (Photo Shop, Painshop, Paint.net, GIMP, etc. latter 2 being free) you should really install one of those. Not just for the pcx, but for general convenience. I got screenshots issue resolved, having issues with im[porting sound... SCMD2 only allows me to use sound from certain files, i tried importing the olther MPQ and its not working.[2015-12-08. : 5:47 pm] NudeRaider -- When you're done you just use the batch conversion tool of your graphics software of your choice to convert them to png all in one click. Least effort approach imo.[2015-12-08. : 5:46 pm] NudeRaider -- JCarrill0JCarrill0 shouted: Roy thanks for the Alt+Print idea, i never knew that works, awesome! imo the most efficient way is to just make native sc screenshots via the print screen button and then use any imaging software to convert it to whatver you want. If you have none of ACDSee (not free) or XnView or IrfanView (both free) or some editing software (Photo Shop, Painshop, Paint.net, GIMP, etc. latter 2 being free) you should really install one of those. Not just for the pcx, but for general convenience.[2015-12-08. : 5:41 pm] jjf28 -- you can use sound files from the MPQs via SCMDraft http://puu.sh/lO5oo/b0b354d9a0.png[2015-12-08. : 5:40 pm] JCarrill0 -- I just need a way to figure out how to make the map smaller for Bnet (cuz the download takes forever with Sound), I am thinking of a way to use the MPQ files from the CD's instead of the SCM file |
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