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Pages: < 1 « 2039 2040 2041 2042 20433572 >

[2015-12-26. : 1:33 am]
jjf28 -- cause christmas
[2015-12-26. : 1:12 am]
Moogle -- damn why my steam dling at 10kb/s when normally dl 1.1mb
[2015-12-26. : 1:05 am]
Dem0n -- I wish I could find Dormin's audio tracks somewhere....
[2015-12-26. : 1:04 am]
Moogle -- Slow mo action scene.
[2015-12-26. : 1:03 am]
Dem0n -- I can probably just substitute jumping for extremely slow walking, and then you can replace that with a proper system if you want
[2015-12-26. : 1:03 am]
Dem0n -- I can try lel
[2015-12-26. : 1:02 am]
jjf28 -- well if you wanna make the 'map' I'd love to deck something out with ridiculous sc systems :P
[2015-12-26. : 1:00 am]
Dem0n -- There's nothing on the map except for these two colossi figures :P
[2015-12-26. : 12:57 am]
jjf28 -- gimme
[2015-12-26. : 12:53 am]
Dem0n -- ya
[2015-12-26. : 12:53 am]
Moogle -- just random map you like to see but too much work for you?
[2015-12-26. : 12:51 am]
Dem0n -- I have no idea how to make the units jump in the right directions
[2015-12-26. : 12:51 am]
Dem0n -- lul I'm not even going to actually make this
[2015-12-26. : 12:47 am]
Moogle -- I think game Titan Souls be easyer to make then say Shadows of colossus.
[2015-12-26. : 12:45 am]
jjf28 -- tends to be, I drafted an AI for doing them: P
[2015-12-26. : 12:45 am]
Moogle -- Ah k. Well yeah. seems like a lot of work.
[2015-12-26. : 12:43 am]
jjf28 -- well I was just gonna EUP-in some "mods" (works without 3rd party programs)
[2015-12-26. : 12:42 am]
Dem0n -- I'd probably make it single player so ya lel
[2015-12-26. : 12:42 am]
Moogle -- mods can make the fights seem like actually doing something. can also add different parts you can attack on a unit via mods no?
[2015-12-26. : 12:41 am]
jjf28 -- does your map allow for two computer players to be present?
[2015-12-26. : 12:40 am]
Dem0n -- What do you mean :P
[2015-12-26. : 12:40 am]
jjf28 -- Dem0n
Dem0n shouted: jjf28 I made the first two colossi :awesome:
can I use two comp players and go apeshit gosu mods on it? :)
[2015-12-26. : 12:40 am]
Moogle -- heel* not hell.
[2015-12-26. : 12:39 am]
Moogle -- can't show it but can show it in text I guess. Could always use a burrowed unit which people need to attack as the hell to open up path or something.
[2015-12-26. : 12:37 am]
jjf28 -- pc master race
[2015-12-26. : 12:37 am]
jjf28 -- eww
[2015-12-26. : 12:37 am]
Dem0n -- For Quadratus (second one), you need to shoot one of its heels to make it fall down, but I don't see any reasonable way of representing that in SC, so I'll just skip that one (not to mention it's not that vital to the fight)
[2015-12-26. : 12:37 am]
Corbo -- maybe I shoudl buy a console game instead
[2015-12-26. : 12:37 am]
Dem0n -- Like for Valus (the first one), you need to stab him in the back of the left leg before you can climb up his back.
[2015-12-26. : 12:36 am]
Dem0n -- I was just going to have it be like the actual game, where there are some certain things you need to do before you can climb up the colossus for some of them
[2015-12-26. : 12:35 am]
Moogle -- I assume you'll have traps or something setup as your climbing so person needs to think about which path to take and how to take it?
[2015-12-26. : 12:35 am]
Dem0n -- creep = climbable areas, temple = areas where you can stand and move freely/regain stamina, other = unreachable areas
[2015-12-26. : 12:34 am]
Moogle -- nice nice.
[2015-12-26. : 12:34 am]
Dem0n -- I have a bunch stacked up to represent hitting the sigil multiple times
[2015-12-26. : 12:34 am]
Dem0n -- Moogle
Moogle shouted: guessing pylons is the key point of taking down the big guys?
ya
[2015-12-26. : 12:33 am]
jjf28 -- don't have a vid for superling, basically detect direction + hold pos action to use directional spell
[2015-12-26. : 12:33 am]
Moogle -- guessing pylons is the key point of taking down the big guys?
[2015-12-26. : 12:32 am]
jjf28 -- https://youtu.be/Gv71HXRm9xI
[2015-12-26. : 12:32 am]
Dem0n -- jjf28
jjf28 shouted: do the terrain and i'll trigger it :P
I made the first two colossi :awesome:
[2015-12-26. : 12:31 am]
Moogle -- Just kinda was like shit miss SC1. Going to make a map again...
[2015-12-26. : 12:31 am]
Moogle -- superling / navi setup? what? been gone too long from mapping...
[2015-12-26. : 12:29 am]
jjf28 -- do the terrain and i'll trigger it :P
[2015-12-26. : 12:29 am]
jjf28 -- I recommend superling or navi setup
[2015-12-26. : 12:28 am]
Dem0n -- I literally have the best idea for a Shadow of the Colossus map, but I have neither the skill nor patience to pull it off :rip:
[2015-12-26. : 12:28 am]
Moogle -- couldn't ya kinda tell with mobile grid which way or direction person is coming from on the titan?
[2015-12-26. : 12:27 am]
jjf28 -- such presses are local (desyncs if you use a global action )
[2015-12-26. : 12:27 am]
jjf28 -- you can measure the frames it's down and approximate the time, you can't detect presses that last only the off-frame with regular hypers
[2015-12-26. : 12:25 am]
Dem0n -- Is there a way to see how long a key is being pressed via euds?
[2015-12-26. : 12:25 am]
Moogle -- O.o
[2015-12-26. : 12:23 am]
O)FaRTy1billion[MM] -- I checked a few, it's low
[2015-12-26. : 12:22 am]
O)FaRTy1billion[MM] -- I meant like jungle, badlands, etc. But they don't have any flags set really, which is low
[2015-12-26. : 12:22 am]
Dem0n -- I actually don't remember why I wanted to know that.
[2015-12-26. : 12:22 am]
Dem0n -- o
[2015-12-26. : 12:22 am]
Dem0n -- wat
[2015-12-26. : 12:22 am]
O)FaRTy1billion[MM] -- Low.
[2015-12-26. : 12:21 am]
O)FaRTy1billion[MM] -- Which tileset?
[2015-12-26. : 12:21 am]
Dem0n -- What height are the tiles from the tileset index?
[2015-12-26. : 12:17 am]
O)FaRTy1billion[MM] -- Dem0n
Dem0n shouted: Do creep tiles have any specific heights (low, medium, high ground) or something?
the placed ones do, but normally they just replace the tile they spread on to
[2015-12-26. : 12:15 am]
O)FaRTy1billion[MM] -- we got tons of snow
[2015-12-26. : 12:15 am]
Corbo -- That sounds fun
[2015-12-26. : 12:15 am]
O)FaRTy1billion[MM] -- just got back from sledding
[2015-12-26. : 12:15 am]
O)FaRTy1billion[MM] -- :wob:
[2015-12-26. : 12:11 am]
Fire_Kame -- Ho ho ho it's Christmas time.
[2015-12-26. : 12:10 am]
Dem0n -- They shut it down
[2015-12-26. : 12:07 am]
Corbo -- won't let me log in to steam now, though
[2015-12-25. : 11:36 pm]
Corbo -- You probably can, if you had only sc vanilla installed. Firegraft asks you for sc.exe so it can run it. But no exe edits obs.
[2015-12-25. : 11:33 pm]
Dem0n -- Do creep tiles have any specific heights (low, medium, high ground) or something?
[2015-12-25. : 11:24 pm]
Neiv -- Hey, could someone who can run firegraft mods check if they can play vanilla (non-bw) campaign when sc was launched from firegraft?
[2015-12-25. : 11:20 pm]
Corbo -- Voyager7456
Voyager7456 shouted: You should change your passwords and stuff
Voyager7456
Voyager7456 shouted: You should change your passwords and stuff
thanks voy
[2015-12-25. : 11:07 pm]
Dem0n -- fuck now I really wanna make that ;_;

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