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[2015-12-26. : 1:03 am] Dem0n -- I can probably just substitute jumping for extremely slow walking, and then you can replace that with a proper system if you want[2015-12-26. : 1:02 am] jjf28 -- well if you wanna make the 'map' I'd love to deck something out with ridiculous sc systems ![]() [2015-12-26. : 12:47 am] Moogle -- I think game Titan Souls be easyer to make then say Shadows of colossus.[2015-12-26. : 12:43 am] jjf28 -- well I was just gonna EUP-in some "mods" (works without 3rd party programs)[2015-12-26. : 12:42 am] Moogle -- mods can make the fights seem like actually doing something. can also add different parts you can attack on a unit via mods no?[2015-12-26. : 12:40 am] jjf28 -- Dem0nDem0n shouted: jjf28 I made the first two colossi can I use two comp players and go apeshit gosu mods on it? ![]() ![]() [2015-12-26. : 12:39 am] Moogle -- can't show it but can show it in text I guess. Could always use a burrowed unit which people need to attack as the hell to open up path or something.[2015-12-26. : 12:37 am] Dem0n -- For Quadratus (second one), you need to shoot one of its heels to make it fall down, but I don't see any reasonable way of representing that in SC, so I'll just skip that one (not to mention it's not that vital to the fight)[2015-12-26. : 12:37 am] Dem0n -- Like for Valus (the first one), you need to stab him in the back of the left leg before you can climb up his back.[2015-12-26. : 12:36 am] Dem0n -- I was just going to have it be like the actual game, where there are some certain things you need to do before you can climb up the colossus for some of them[2015-12-26. : 12:35 am] Moogle -- I assume you'll have traps or something setup as your climbing so person needs to think about which path to take and how to take it?[2015-12-26. : 12:35 am] Dem0n -- creep = climbable areas, temple = areas where you can stand and move freely/regain stamina, other = unreachable areas[2015-12-26. : 12:34 am] Dem0n -- I have a bunch stacked up to represent hitting the sigil multiple times[2015-12-26. : 12:34 am] Dem0n -- MoogleMoogle shouted: guessing pylons is the key point of taking down the big guys? ya[2015-12-26. : 12:33 am] jjf28 -- don't have a vid for superling, basically detect direction + hold pos action to use directional spell[2015-12-26. : 12:32 am] Dem0n -- jjf28jjf28 shouted: do the terrain and i'll trigger it I made the first two colossi ![]() ![]() [2015-12-26. : 12:28 am] Dem0n -- I literally have the best idea for a Shadow of the Colossus map, but I have neither the skill nor patience to pull it off ![]() [2015-12-26. : 12:28 am] Moogle -- couldn't ya kinda tell with mobile grid which way or direction person is coming from on the titan?[2015-12-26. : 12:27 am] jjf28 -- you can measure the frames it's down and approximate the time, you can't detect presses that last only the off-frame with regular hypers[2015-12-26. : 12:22 am] O)FaRTy1billion[MM] -- I meant like jungle, badlands, etc. But they don't have any flags set really, which is low[2015-12-26. : 12:17 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: Do creep tiles have any specific heights (low, medium, high ground) or something? the placed ones do, but normally they just replace the tile they spread on to[2015-12-25. : 11:36 pm] Corbo -- You probably can, if you had only sc vanilla installed. Firegraft asks you for sc.exe so it can run it. But no exe edits obs.[2015-12-25. : 11:33 pm] Dem0n -- Do creep tiles have any specific heights (low, medium, high ground) or something?[2015-12-25. : 11:24 pm] Neiv -- Hey, could someone who can run firegraft mods check if they can play vanilla (non-bw) campaign when sc was launched from firegraft?[2015-12-25. : 11:20 pm] Corbo -- Voyager7456Voyager7456 shouted: You should change your passwords and stuff Voyager7456Voyager7456 shouted: You should change your passwords and stuff thanks voy |
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