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[2019-9-28. : 12:47 am] Zoan -- UEDCommanderUEDCommander shouted: sraw531 buildable installation is easy, just change buildability of installation tiles in tileset files via PyTILE isn't that modding, not map-making?[2019-9-28. : 12:45 am] Zoan -- sraw531sraw531 shouted: I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?) wait I forget, don't you have to play on melee instead of use map settings to get it to spawn stuff at the starting location?[2019-9-27. : 2:31 pm] UEDCommander -- In Remastered however you would have to make creep blend with installation all by yourself[2019-9-27. : 2:31 pm] UEDCommander -- There's an already made custom set of tiles which includes installation creep by Pronogo, so in 1.16 it will be easy[2019-9-27. : 2:29 pm] UEDCommander -- Obviously you would have to consider that ramps in the installation are nowhere near being designed for macro gameplay[2019-9-27. : 2:27 pm] UEDCommander -- sraw531sraw531 shouted: I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?) buildable installation is easy, just change buildability of installation tiles in tileset files via PyTILE[2019-9-27. : 8:18 am] Suicidal Insanity -- sraw531sraw531 shouted: I do find it odd that this version of SCMdraft, when making the map with default melee triggers, makes victory/loss triggers based on buildings, when I am certain that default editor changed it to men You mean in installation? Never noticed if that is the case[2019-9-27. : 7:42 am] KrayZee -- jjf28jjf28 shouted: I just skimmed the code, there's no shoutbox mineral reward, +5 minerals per topic created, +3 minerals per reply, +x minerals per staff reward There should be. 1 mineral per shout or two would be nice. The idea would sound absurd in 2004, but it's 2019 and SEN isn't as active anymore.[2019-9-27. : 6:47 am] sraw531 -- I do find it odd that this version of SCMdraft, when making the map with default melee triggers, makes victory/loss triggers based on buildings, when I am certain that default editor changed it to men[2019-9-27. : 6:46 am] sraw531 -- likely, SCMdraft circumnavigates presetting races, like, in the regular editor you have to pick a race to put units down, and you cant have a player with 0 units by default.[2019-9-27. : 6:45 am] sraw531 -- hmm, well it looks to me like it creates units same as any other map, which is extremely odd considering it can put buildings anywhere, even bottomless pit (but I suspect standard map editor cant put start location there)[2019-9-27. : 6:31 am] jjf28 -- I don't know the answer offhand, but you can try putting a start location on those types of tiles and see if stuff spawns[2019-9-27. : 6:29 am] sraw531 -- okay, that points out where the buildable tile is, but doesn't answer "actual" question. (Thanks)(and I don't want to use EUD's)[2019-9-27. : 6:29 am] jjf28 -- and ofc there's EUDs if you're going that direction http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=776[2019-9-27. : 6:28 am] sraw531 -- intent is an installation-crawler in which your starting forces is determined by what race you chose in lobby, potentially other things like what race enemy is, and what race rescuable forces is, etc.[2019-9-27. : 6:25 am] sraw531 -- I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)[2019-9-27. : 5:16 am] jjf28 -- I just skimmed the code, there's no shoutbox mineral reward, +5 minerals per topic created, +3 minerals per reply, +x minerals per staff reward[2019-9-27. : 3:48 am] O)FaRTy1billion[MM] -- i think at various points minerals have been added to random things but idk what actually gives you minerals[2019-9-26. : 5:34 pm] Voyager7456 -- Pr0nogoPr0nogo shouted: anyway that site requires korean citizenship verification You can be verified as a foreigner, it's just a pain in the ass[2019-9-26. : 5:31 pm] Pr0nogo -- actually the scbeta naver is the one that doesn't work with translate it seems, can't select any fuckin text[2019-9-26. : 5:30 pm] Pr0nogo -- the one i'm a part of didn't, so no idea how you'd work around that[2019-9-26. : 5:22 pm] Pr0nogo -- big issue with naver is it blocking translating apps, i have to get a retarded plugin in order to see anything LMAO[2019-9-26. : 1:31 pm] Oh_Man -- seems you need to make an account (requiring real life personal information??) in order to sign in[2019-9-26. : 12:41 pm] trgk -- Oh_ManOh_Man shouted: Arta(M) What is EDAC? https://cafe.naver.com/edac[2019-9-26. : 10:24 am] IlyaSnopchenko -- razorback9423razorback9423 shouted: Apparently the C.I.S. Conversion Mod is the only recent mod without GPTP plugins. Don't forget Alternate and other SCR based mods.[2019-9-26. : 7:56 am] Oh_Man -- Arta(M)Arta(M) shouted: Well meoyap posts or replies almost everyday in EDAC lol What is EDAC?[2019-9-26. : 6:44 am] razorback9423 -- Apparently the C.I.S. Conversion Mod is the only recent mod without GPTP plugins.[2019-9-26. : 5:53 am] jjf28 -- though I wouldn't be doing the two latter until all core features done, the code would just be in an acceptable state to add such things[2019-9-26. : 5:51 am] jjf28 -- main thing is the map <--> json converter which a handful of people were asking for, I'm also setting the stage for editor state saves, maybe even REST communication/Google Docs type mapping[2019-9-26. : 5:47 am] Arta(M) -- So you are planning on expose editor data, localization things etc with JSON? |