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Pages: < 1 « 199 200 201 202 2033567 >

[2019-9-28. : 12:47 am]
Zoan -- UEDCommander
UEDCommander shouted: sraw531 buildable installation is easy, just change buildability of installation tiles in tileset files via PyTILE
isn't that modding, not map-making?
[2019-9-28. : 12:45 am]
Zoan -- sraw531
sraw531 shouted: I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)
wait I forget, don't you have to play on melee instead of use map settings to get it to spawn stuff at the starting location?
[2019-9-28. : 12:44 am]
Zoan -- sraw your text color is too similar to mine.
[2019-9-28. : 12:36 am]
razorback9423 -- Any modnights tonight?
[2019-9-27. : 2:31 pm]
UEDCommander -- In Remastered however you would have to make creep blend with installation all by yourself
[2019-9-27. : 2:31 pm]
UEDCommander -- There's an already made custom set of tiles which includes installation creep by Pronogo, so in 1.16 it will be easy
[2019-9-27. : 2:30 pm]
UEDCommander -- Now, creep is a bit harder
[2019-9-27. : 2:30 pm]
UEDCommander -- But im pretty sure that would work even on Rem
[2019-9-27. : 2:29 pm]
UEDCommander -- Obviously you would have to consider that ramps in the installation are nowhere near being designed for macro gameplay
[2019-9-27. : 2:27 pm]
UEDCommander -- sraw531
sraw531 shouted: I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)
buildable installation is easy, just change buildability of installation tiles in tileset files via PyTILE
[2019-9-27. : 2:17 pm]
Voyager7456 -- When do we get minerals for discord messages? :megathink:
[2019-9-27. : 8:18 am]
Suicidal Insanity -- sraw531
sraw531 shouted: I do find it odd that this version of SCMdraft, when making the map with default melee triggers, makes victory/loss triggers based on buildings, when I am certain that default editor changed it to men
You mean in installation? Never noticed if that is the case
[2019-9-27. : 7:43 am]
KrayZee -- In fact, it should've been a thing more than 5 to 9 years ago.
[2019-9-27. : 7:42 am]
KrayZee -- jjf28
jjf28 shouted: I just skimmed the code, there's no shoutbox mineral reward, +5 minerals per topic created, +3 minerals per reply, +x minerals per staff reward
There should be. 1 mineral per shout or two would be nice. The idea would sound absurd in 2004, but it's 2019 and SEN isn't as active anymore.
[2019-9-27. : 6:47 am]
sraw531 -- I do find it odd that this version of SCMdraft, when making the map with default melee triggers, makes victory/loss triggers based on buildings, when I am certain that default editor changed it to men
[2019-9-27. : 6:46 am]
sraw531 -- likely, SCMdraft circumnavigates presetting races, like, in the regular editor you have to pick a race to put units down, and you cant have a player with 0 units by default.
[2019-9-27. : 6:45 am]
sraw531 -- hmm, well it looks to me like it creates units same as any other map, which is extremely odd considering it can put buildings anywhere, even bottomless pit (but I suspect standard map editor cant put start location there)
[2019-9-27. : 6:31 am]
jjf28 -- I don't know the answer offhand, but you can try putting a start location on those types of tiles and see if stuff spawns
[2019-9-27. : 6:29 am]
sraw531 -- okay, that points out where the buildable tile is, but doesn't answer "actual" question. (Thanks)(and I don't want to use EUD's)
[2019-9-27. : 6:29 am]
jjf28 -- and ofc there's EUDs if you're going that direction http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=776
[2019-9-27. : 6:28 am]
jjf28 -- try this guy: http://www.staredit.net/wiki/index.php/Null_Terrain
[2019-9-27. : 6:28 am]
sraw531 -- intent is an installation-crawler in which your starting forces is determined by what race you chose in lobby, potentially other things like what race enemy is, and what race rescuable forces is, etc.
[2019-9-27. : 6:27 am]
jjf28 -- there's a buildable tile somewhere in installation...
[2019-9-27. : 6:27 am]
sraw531 -- (Starcraft 1, latest patch on battle.net)
[2019-9-27. : 6:25 am]
sraw531 -- I'm sure theres an answer somewhere, but I cant seem to find it via googles. Can you have an Installation map, in which you can determine with triggers what race players selected in the lobby? (Non-Installation, you check which starting units the game gives them). Tangent: buildable terrain in installation? (If start location is buildable, does that change things?)
[2019-9-27. : 5:16 am]
jjf28 -- I just skimmed the code, there's no shoutbox mineral reward, +5 minerals per topic created, +3 minerals per reply, +x minerals per staff reward
[2019-9-27. : 4:41 am]
Oh_Man -- RIP Aron Eisenberg who played Nog in Star Trek DS9, age 50
[2019-9-27. : 3:48 am]
O)FaRTy1billion[MM] -- i think at various points minerals have been added to random things but idk what actually gives you minerals
[2019-9-27. : 3:29 am]
Wing Zero -- But I never bothered to confirm that
[2019-9-27. : 3:29 am]
Wing Zero -- I was told you get one mineral per 40 shouts
[2019-9-27. : 3:04 am]
KrayZee -- We really should earn minerals just for using the shoutbox.
[2019-9-27. : 2:04 am]
jjf28 -- redistribution of wealth o_o
[2019-9-27. : 2:02 am]
lil-Inferno -- cept :voy:, jjf, and :farty: lmao
[2019-9-27. : 2:02 am]
lil-Inferno -- err'one getting they dicc wet O_O
[2019-9-26. : 11:35 pm]
Corbo -- THE GODS HAVE SPARED ME
[2019-9-26. : 11:34 pm]
Corbo -- i'm gonna risk it
[2019-9-26. : 11:34 pm]
Corbo -- fuck
[2019-9-26. : 9:42 pm]
Wing Zero -- Poor Voy
[2019-9-26. : 9:27 pm]
Dem0n -- except Voy lmaooo
[2019-9-26. : 9:26 pm]
Voyager7456 -- :(
[2019-9-26. : 9:26 pm]
Dem0n -- AYY WE ALL EATIN TONIGHT FAM
[2019-9-26. : 9:24 pm]
Suicidal Insanity -- ... how about 140? :P
[2019-9-26. : 9:24 pm]
Suicidal Insanity -- good idea ...
[2019-9-26. : 8:44 pm]
lil-Inferno -- who else just get a 120 box
[2019-9-26. : 7:17 pm]
GGmano -- give me a msg if can help
[2019-9-26. : 7:17 pm]
GGmano -- if anyone wanna help me out
[2019-9-26. : 7:17 pm]
GGmano -- needs some glowing effect on 5 units
[2019-9-26. : 7:16 pm]
GGmano -- anyone good and fast with euds?
[2019-9-26. : 5:34 pm]
Voyager7456 -- I'm a member of that cafe
[2019-9-26. : 5:34 pm]
Voyager7456 -- Pr0nogo
Pr0nogo shouted: anyway that site requires korean citizenship verification
You can be verified as a foreigner, it's just a pain in the ass
[2019-9-26. : 5:31 pm]
Pr0nogo -- actually the scbeta naver is the one that doesn't work with translate it seems, can't select any fuckin text
[2019-9-26. : 5:30 pm]
Pr0nogo -- the one i'm a part of didn't, so no idea how you'd work around that
[2019-9-26. : 5:30 pm]
Pr0nogo -- anyway that site requires korean citizenship verification
[2019-9-26. : 5:30 pm]
Pr0nogo -- most of their landing pages are images
[2019-9-26. : 5:26 pm]
Voyager7456 -- built-in Chrome translate works fine for me
[2019-9-26. : 5:22 pm]
Pr0nogo -- big issue with naver is it blocking translating apps, i have to get a retarded plugin in order to see anything LMAO
[2019-9-26. : 1:51 pm]
GGmano -- i need some calc engine and so
[2019-9-26. : 1:51 pm]
GGmano -- just been readin on euds
[2019-9-26. : 1:37 pm]
GGmano -- euds can do some special effect no?
[2019-9-26. : 1:36 pm]
GGmano -- anyone can help me with euds
[2019-9-26. : 1:31 pm]
Oh_Man -- seems you need to make an account (requiring real life personal information??) in order to sign in
[2019-9-26. : 12:41 pm]
trgk -- Oh_Man
Oh_Man shouted: Arta(M) What is EDAC?
https://cafe.naver.com/edac
[2019-9-26. : 10:24 am]
IlyaSnopchenko -- razorback9423
razorback9423 shouted: Apparently the C.I.S. Conversion Mod is the only recent mod without GPTP plugins.
Don't forget Alternate and other SCR based mods.
[2019-9-26. : 7:56 am]
Oh_Man -- Arta(M)
Arta(M) shouted: Well meoyap posts or replies almost everyday in EDAC lol
What is EDAC?
[2019-9-26. : 6:44 am]
razorback9423 -- Apparently the C.I.S. Conversion Mod is the only recent mod without GPTP plugins.
[2019-9-26. : 6:21 am]
Pr0nogo -- would be bangin
[2019-9-26. : 6:00 am]
Arta(M) -- Wow online map editing cooperation? It's beyond my expectation.
[2019-9-26. : 5:53 am]
jjf28 -- though I wouldn't be doing the two latter until all core features done, the code would just be in an acceptable state to add such things
[2019-9-26. : 5:51 am]
jjf28 -- main thing is the map <--> json converter which a handful of people were asking for, I'm also setting the stage for editor state saves, maybe even REST communication/Google Docs type mapping
[2019-9-26. : 5:47 am]
Arta(M) -- So you are planning on expose editor data, localization things etc with JSON?

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