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Pages: < 1 « 1995 1996 1997 1998 19993572 >

[2016-1-10. : 2:34 pm]
Roy -- https://xkcd.com/1013/
[2016-1-10. : 2:34 pm]
Roy -- https://xkcd.com/610/
[2016-1-10. : 1:19 pm]
Moose -- learn, sheeple, learn
[2016-1-10. : 11:13 am]
BloodyZombie117 -- 💯😂👌
[2016-1-10. : 8:18 am]
lil-Inferno -- 👌😂💯
[2016-1-10. : 8:18 am]
O)FaRTy1billion[MM] -- anyway, good night. :wob:
[2016-1-10. : 8:18 am]
O)FaRTy1billion[MM] -- That looks dumb on my tablet. 😪💤 works better
[2016-1-10. : 8:16 am]
O)FaRTy1billion[MM] -- 💤😪
[2016-1-10. : 8:15 am]
O)FaRTy1billion[MM] -- You
[2016-1-10. : 8:15 am]
lil-Inferno -- jjf28
jjf28 shouted: yay bed time, nightz :P
PHONY ASS BUSTA
[2016-1-10. : 8:15 am]
lil-Inferno -- REAL NIGGA HOURS WHO DA FUCC UP?
[2016-1-10. : 8:02 am]
O)FaRTy1billion[MM] -- It may have to do with the constant creating & deleting of bitmaps and stuff ;o that can't be helping
[2016-1-10. : 7:55 am]
O)FaRTy1billion[MM] -- Also some drawing stuff may need to be optimized. If the window is small the color cycling runs as expected, but if I fullscreen it I notice some slowdown.
[2016-1-10. : 7:53 am]
O)FaRTy1billion[MM] -- Hmmm. I think that code needs to get put somewhere else, maybe in the PaintMap function. If I drag a unit around the color cycling stops updating.
[2016-1-10. : 7:47 am]
O)FaRTy1billion[MM] -- Is there a way to flag it for redraw instead of actively redrawing it?
[2016-1-10. : 7:43 am]
O)FaRTy1billion[MM] -- http://pastebin.com/FNDkcMvM Here are my changes so far .. I'll play with it later, but if you want to look at it.
[2016-1-10. : 7:34 am]
O)FaRTy1billion[MM] -- Cool, I got color cycling in CHKDraft working correctly. :P It would be better if I knew where to put the color cycling function, I just threw it in the middle of Run for now.
[2016-1-10. : 7:33 am]
O)FaRTy1billion[MM] -- I was wrong, ice works fine. It was just the tile.
[2016-1-10. : 7:30 am]
O)FaRTy1billion[MM] -- ;o Badlands color cycling works, but for some reason ice doesn't?
[2016-1-10. : 7:08 am]
O)FaRTy1billion[MM] -- I don't know where to put the color cycle tables/info
[2016-1-10. : 6:40 am]
jjf28 -- yay bed time, nightz :P
[2016-1-10. : 6:40 am]
O)FaRTy1billion[MM] -- swap makes it very easy though, no tmp variables required!
[2016-1-10. : 6:39 am]
O)FaRTy1billion[MM] -- I want to keep playing with it, but I have to take my friend home and then I have to go to sleep to work tomorrow ;o
[2016-1-10. : 6:38 am]
O)FaRTy1billion[MM] -- Ya, I figured that out. Cool. this will work :D
[2016-1-10. : 6:38 am]
jjf28 -- yea, they're all byte positions
[2016-1-10. : 6:38 am]
O)FaRTy1billion[MM] -- I was treating it like an array index
[2016-1-10. : 6:38 am]
O)FaRTy1billion[MM] -- Oh, I misunderstood. 0,4 works
[2016-1-10. : 6:37 am]
jjf28 -- wut no
[2016-1-10. : 6:36 am]
O)FaRTy1billion[MM] -- chkd.scData.tilesets.set[chkd.maps.curr->getTileset()].wpe.swap<u32>(0, 1); shouldn't this be making null tiles blink a color? :(
[2016-1-10. : 6:28 am]
O)FaRTy1billion[MM] -- k.
[2016-1-10. : 6:28 am]
jjf28 -- yep
[2016-1-10. : 6:28 am]
O)FaRTy1billion[MM] -- ya, will that work?
[2016-1-10. : 6:28 am]
jjf28 -- mm, wpe.swap<u32>(positionOfFirstInt, positionOfSecondInt)
[2016-1-10. : 6:27 am]
O)FaRTy1billion[MM] -- Can I swap two ints of the wpe with swap?
[2016-1-10. : 6:24 am]
jjf28 -- it's my buffer class; you edit with those funcs or wpe.getPtr(0) / wpe.size()
[2016-1-10. : 6:22 am]
O)FaRTy1billion[MM] -- or is it read-only
[2016-1-10. : 6:22 am]
O)FaRTy1billion[MM] -- Can I edit that?
[2016-1-10. : 6:22 am]
jjf28 -- they just read from chkd.scData.tilesets.set[tileset].wpe
[2016-1-10. : 6:21 am]
O)FaRTy1billion[MM] -- Does each map have it's own instance of the wpe and stuff, or should I add some sort of reindexing table somewhere ;o
[2016-1-10. : 6:21 am]
jjf28 -- hmm....
[2016-1-10. : 6:20 am]
O)FaRTy1billion[MM] -- Where is the palette, and how can I edit it?
[2016-1-10. : 6:19 am]
jjf28 -- o it looks like I make frivolous calls to "RedrawWindow", those'll send WM_PAINT
[2016-1-10. : 6:16 am]
O)FaRTy1billion[MM] -- I just re-added it to WM_PAINT and it fixed it
[2016-1-10. : 6:16 am]
O)FaRTy1billion[MM] -- I put redrawmap = true right before the check for redrawmap == true, unless it's used somewhere else :P
[2016-1-10. : 6:15 am]
jjf28 -- prolly just need to put this->redrawmap = true where you commented out/removed calls to PaintMap
[2016-1-10. : 6:14 am]
O)FaRTy1billion[MM] -- Ah, it doesn't freeze it's just not re-updating the screen coordinates
[2016-1-10. : 6:12 am]
O)FaRTy1billion[MM] -- Oh, it said that is the next line it will go to when it returns from function, so something in or called from PaintMap
[2016-1-10. : 6:11 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: It went to while (::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
well that's unhelpful :)
[2016-1-10. : 6:10 am]
Vrael -- wtf dude int a = 5 not 4
[2016-1-10. : 6:10 am]
O)FaRTy1billion[MM] -- It went to while (::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
[2016-1-10. : 6:08 am]
jjf28 -- xD
[2016-1-10. : 6:08 am]
Corbo -- ;o
[2016-1-10. : 6:08 am]
Corbo -- I am at int a =4;
[2016-1-10. : 6:08 am]
Corbo -- stop with high advanced stuff
[2016-1-10. : 6:08 am]
Corbo -- guys
[2016-1-10. : 6:08 am]
jjf28 -- can hit pause and vs will take you to the code line if it can
[2016-1-10. : 6:07 am]
jjf28 -- something in GuiMap::PaintMiniMap perhaps?
[2016-1-10. : 6:05 am]
O)FaRTy1billion[MM] -- I clicked the minimap and it froze
[2016-1-10. : 6:01 am]
O)FaRTy1billion[MM] -- But I'll use yours
[2016-1-10. : 6:01 am]
O)FaRTy1billion[MM] -- I was going to say before that sleep(0) could be done :P
[2016-1-10. : 6:00 am]
O)FaRTy1billion[MM] -- I did while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { ;o
[2016-1-10. : 6:00 am]
jjf28 -- #include <thread> and #include <chrono> needed
[2016-1-10. : 5:59 am]
jjf28 -- http://pastebin.com/V8sALpKy
[2016-1-10. : 5:58 am]
jjf28 -- this should prolly be the message loop http://puu.sh/mqbRL/bee62d52ad.png
[2016-1-10. : 5:57 am]
O)FaRTy1billion[MM] -- Do you want me to do that?
[2016-1-10. : 5:57 am]
Roy -- Looks like an error, it should be msg.message.getMsg().msgDTO.value;
[2016-1-10. : 5:56 am]
jjf28 -- some blog suggested > 0 was better, I don't remember why :)
[2016-1-10. : 5:56 am]
Jack -- msg.message WutFace NotLikeThis
[2016-1-10. : 5:55 am]
O)FaRTy1billion[MM] -- while (msg.message != WM_QUIT) :wob:
[2016-1-10. : 5:55 am]
Jack -- I don't know how to order the words correctly because I never learned any korean grammar

Pages: < 1 « 1995 1996 1997 1998 19993572 >


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