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Pages: < 1 « 1970 1971 1972 1973 19743572 >

[2016-1-21. : 7:22 am]
Jack -- even IP can be subject to the changing of language
[2016-1-21. : 7:22 am]
NudeRaider -- Jack
Jack shouted: that's not how language works though
we're not talking about words of a language. We're talking IP here.
[2016-1-21. : 7:21 am]
NudeRaider -- I'd like chkDraft best.
[2016-1-21. : 7:21 am]
Jack -- that's not how language works though
[2016-1-21. : 7:21 am]
O)FaRTy1billion[MM] -- I should sleep, but I really want to add these cool new pointers jjf told me about ;o
[2016-1-21. : 7:21 am]
NudeRaider -- Corbo
Corbo shouted: if stephen king would have named his novel ThE ShInNiNg, does that make it the correct capitalization just because he wanted to name it like that?
yup.
[2016-1-21. : 7:21 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: NudeRaider Oh, like gif?
yeah. I too chose to stay with the g (from graphics) rather than pronounce i j but I'm acknowledging that it's not the official pronounciation
[2016-1-21. : 7:20 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: also prolly the most correct but still, screw it :)
I like CHKDraft
[2016-1-21. : 7:20 am]
Corbo -- if stephen king would have named his novel ThE ShInNiNg, does that make it the correct capitalization just because he wanted to name it like that?
[2016-1-21. : 7:19 am]
O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: the most correct ... would be what the author tells you is correct. It might not be the most intuitive though.
Oh, like gif?
[2016-1-21. : 7:19 am]
Corbo -- The author can name it whatever he wishes in whatever capitalization he chooses, that doesn't make it correct, though.
[2016-1-21. : 7:16 am]
NudeRaider -- the most correct ... would be what the author tells you is correct. It might not be the most intuitive though.
[2016-1-21. : 6:51 am]
Corbo -- Actually, the most correct would be chkDraft, my mistake.
[2016-1-21. : 6:50 am]
Corbo -- MSN 2000's kid style.
[2016-1-21. : 6:50 am]
Corbo -- ChKdRaFt?
[2016-1-21. : 6:49 am]
Corbo -- do you rather...
[2016-1-21. : 6:49 am]
Corbo -- fine
[2016-1-21. : 6:37 am]
jjf28 -- also prolly the most correct but still, screw it :)
[2016-1-21. : 6:36 am]
jjf28 -- no, cause that's the one capitalization that bugs me :P
[2016-1-21. : 6:30 am]
Corbo -- can i add it to ChkDraft?
[2016-1-21. : 6:30 am]
Corbo -- I made a program that does basic math operations
[2016-1-21. : 6:23 am]
Jack -- yo ex have you got any input on my PC build
[2016-1-21. : 5:49 am]
jjf28 -- if only there was a trivial wait for atomic bool or timeout function, the world would be complete (but no we have ridiculous condition_variables)
[2016-1-21. : 5:39 am]
jjf28 -- between them and atomics you hardly see a need for sems/mutexs ne more :wob:
[2016-1-21. : 5:35 am]
jjf28 -- also very nice for multithreading, if you "deleted" a shared_ptr to a Unitnode in one thread while a drawing function is using it in another it wouldn't be deleted till that drawing function finished
[2016-1-21. : 5:27 am]
jjf28 -- they make for sexy loops tho http://puu.sh/mDKCS/32ef9ddd60.png :)
[2016-1-21. : 5:26 am]
O)FaRTy1billion[MM] -- It makes the vector less needed, but it is still good for keeping them all together
[2016-1-21. : 5:24 am]
O)FaRTy1billion[MM] -- I figured, I just wanted to make sure.
[2016-1-21. : 5:24 am]
jjf28 -- yea, the pointer value will not change
[2016-1-21. : 5:23 am]
O)FaRTy1billion[MM] -- cool, that'll be way easier. So when vector resizes, all the shared_ptr pointers will be correct? That's mostly all I need
[2016-1-21. : 5:23 am]
jjf28 -- mind the typedef std::shared_ptr<buffer> Section; tho
[2016-1-21. : 5:23 am]
jjf28 -- the Scenario class does just that for storing sections
[2016-1-21. : 5:22 am]
jjf28 -- std::vector<std::shared_ptr<UnitNode>> myVector; // yea it's a lil ugly
[2016-1-21. : 5:21 am]
O)FaRTy1billion[MM] -- and do I do a vector of that, UnitNode*, or what?
[2016-1-21. : 5:21 am]
jjf28 -- yea, you can use it exactly the same as you would a UnitNode*
[2016-1-21. : 5:21 am]
O)FaRTy1billion[MM] -- is shared_ptr transparent? Do I just use it as unitnode?
[2016-1-21. : 5:20 am]
jjf28 -- then you can use the pointer where/e you want
[2016-1-21. : 5:20 am]
jjf28 -- so you can store them in vectors easily, myVector.insert(std::shared_ptr<UnitNode>(new UnitNode()))
[2016-1-21. : 5:19 am]
jjf28 -- when it falls of the stack everywhere it's used, it's auto deleted
[2016-1-21. : 5:19 am]
jjf28 -- the idea of a shared ptr is you don't need to delete it
[2016-1-21. : 5:18 am]
O)FaRTy1billion[MM] -- instead of thing->sprite->primaryImage
[2016-1-21. : 5:18 am]
O)FaRTy1billion[MM] -- imageNodes[spriteNodes[unitNodes[thing].sprite].primaryImage] :P
[2016-1-21. : 5:17 am]
O)FaRTy1billion[MM] -- Right now I'm just storing and throwing around the vector index, but unitNodes[thing] is messy to see everywhere
[2016-1-21. : 5:17 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: Does chkd have unit property flags defined, or does it just use numbers?
hmm...
[2016-1-21. : 5:16 am]
jjf28 -- stl container's best friend
[2016-1-21. : 5:16 am]
jjf28 -- std::shared_ptr
[2016-1-21. : 5:14 am]
O)FaRTy1billion[MM] -- Actually, thinking about it more, just using pointers might be easiest. thing->next = new UnitNode(); would be easy :P
[2016-1-21. : 5:12 am]
O)FaRTy1billion[MM] -- That might actually not be a terrible idea ... but it doesn't seem to be necessary
[2016-1-21. : 5:10 am]
O)FaRTy1billion[MM] -- Except at that point wouldn't it just be a vector of pointers? I could do that myself, but that sort of makes using a vector seem silly to me.
[2016-1-21. : 5:09 am]
O)FaRTy1billion[MM] -- How? My friend was telling me about them but I didn't look in to it :P
[2016-1-21. : 5:02 am]
jjf28 -- use smart pointers
[2016-1-21. : 4:51 am]
O)FaRTy1billion[MM] -- Does chkd have unit property flags defined, or does it just use numbers?
[2016-1-21. : 4:47 am]
KrayZee -- Generalpie
Generalpie shouted: Corsair master race.
Use disruption web
[2016-1-21. : 4:45 am]
O)FaRTy1billion[MM] -- I wanna use pointers, but vectors break pointers :(
[2016-1-21. : 4:37 am]
Generalpie -- Corsair master race.
[2016-1-21. : 4:05 am]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: I have a Fractal R4, it's pretty nice. Though my mic/headphone jack is getting screwed up on the top front. The mic input can knock out my sound even if there's no headphones connected.
Ha, I have an R5. Get rekt skrublord.
[2016-1-21. : 4:05 am]
Jack -- IDK how much the whole silent-case thing matters
[2016-1-21. : 4:04 am]
Jack -- H440 looks really nice tbh, I like the internal design a lot.
[2016-1-21. : 4:00 am]
Moose -- Shitty connections, imo. Case is built like a tank, tho.
[2016-1-21. : 4:00 am]
Moose -- Or it can knock out the sound coming out of headphones if they are connected. I should figure out how to fix that someday, lel
[2016-1-21. : 3:59 am]
Moose -- I have a Fractal R4, it's pretty nice. Though my mic/headphone jack is getting screwed up on the top front. The mic input can knock out my sound even if there's no headphones connected.
[2016-1-21. : 3:55 am]
Jack -- NZXT H440 and Fractal R5 probs my final decision for cases, both look good
[2016-1-21. : 3:44 am]
Moose -- So stop scratching it with your fingernails, duh
[2016-1-21. : 3:43 am]
Jack -- NZXT S340 transparent panel is scratchable with fingernails, RiP
[2016-1-21. : 3:39 am]
Moose -- :farty:
[2016-1-21. : 3:33 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: Only bad for the coders who have to maintain it, lmao XDDDDDDDD
Or me, having to scroll through it all
[2016-1-21. : 3:27 am]
Moose -- To be honest, family, that touches upon a legitimate security strategy. If you never use your actual name as your signature, it becomes a sort of password.
[2016-1-21. : 3:19 am]
jjf28 -- normally I wouldn't share these but I dmbbmol :P http://www.tickld.com/x/meh/man-makes-the-staff-at-walmart-lose-their-minds/p-1
[2016-1-21. : 2:07 am]
Moose -- Only bad for the coders who have to maintain it, lmao XDDDDDDDD
[2016-1-21. : 1:51 am]
O)FaRTy1billion[MM] -- graphics can probably be cleaned up and organized later, I'm not too worried about that .. just having 500 functions in one file is probably bad xD

Pages: < 1 « 1970 1971 1972 1973 19743572 >


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