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Pages: < 1 « 194 195 196 197 1983571 >

[2019-10-15. : 6:36 pm]
Dem0n -- ya you can't actually do it while playing lmao
[2019-10-15. : 6:25 pm]
jjf28 -- I don't know of a way of doing it while playing, but while observing, just mouse wheel
[2019-10-15. : 6:24 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet well, what more is there to say? In SC:R you can zoom in and out. Naturally that affects the number of tiles that can be displayed on screen.
how the hell is this done? I know about no such feature :massimo:
[2019-10-15. : 6:20 pm]
Ultraviolet -- MTiger156
MTiger156 shouted: KrayZee I've only made 200 minerals despite my heavy activity across 2 years :-(
Posts Per Day: 0.11 :lol:
[2019-10-15. : 6:18 pm]
lil-Inferno -- err'one always doesn't wanna play or is busy or w/e
[2019-10-15. : 6:17 pm]
lil-Inferno -- when there even gonna be a map night lmao
[2019-10-15. : 5:17 pm]
Oh_Man -- I dont understand that question
[2019-10-15. : 4:58 pm]
jjf28 -- when u bringing it to map night tho?
[2019-10-15. : 4:56 pm]
Oh_Man -- gimme some minerals for architect RPG
[2019-10-15. : 4:35 pm]
NudeRaider -- I've done it too
[2019-10-15. : 2:48 pm]
Voyager7456 -- I think the intention was that staff awards minerals for good posts and content but in practice I'm the only one that does it :P
[2019-10-15. : 2:15 pm]
Dem0n -- no
[2019-10-15. : 1:57 pm]
MTiger156 -- However, my masterpiece project will be an absolutely banger. Though its an RPG (and those have a bad rep for being boring), I promise that this will be the best damn RPG ever made in SCR. Certainly that's worth tons of minerals right?
[2019-10-15. : 1:55 pm]
MTiger156 -- My #FreeHongKong protest map feeling too much like a reskin of Dawn of the Dead. I hate to say that it might get scrapped.
[2019-10-15. : 1:54 pm]
MTiger156 -- I say that verified "skilled" mappers should get an increased earning rate (and a much higher one for modders *wink*)My
[2019-10-15. : 1:44 pm]
Dem0n -- post more
[2019-10-15. : 1:43 pm]
MTiger156 -- KrayZee
KrayZee shouted: Well then. I finally got 20 minerals and it's been forever since I bought a box... then 0. Yay me.
I've only made 200 minerals despite my heavy activity across 2 years :-(
[2019-10-15. : 12:33 pm]
Oh_Man -- "We hold these truths to be self evident. All men are created equal... go get me a sandwich nigger or I'll kill you!" XD
[2019-10-15. : 12:32 pm]
Oh_Man -- https://youtu.be/g5zmty7gq1g?t=63 <- my point
[2019-10-15. : 12:31 pm]
Oh_Man -- Vrael
Vrael shouted: Oh_Man you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
Vrael
Vrael shouted: not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
one party systems have constitutions and human rights clauses too. I don't understand how you can claim they're exclusive to democracies. Have you already forgotten democracies used slaves, didn't let women vote, etc.?
[2019-10-15. : 10:42 am]
martosss -- jjf28 ugh ... that's for enabling a cannon without a pylon? You can do it without having ANY pylons, using burrowed lings to enable doodad state
[2019-10-15. : 6:05 am]
KrayZee -- Well then. I finally got 20 minerals and it's been forever since I bought a box... then 0. Yay me.
[2019-10-15. : 4:10 am]
Ultraviolet -- oh.. :(
[2019-10-15. : 4:10 am]
Ultraviolet -- and support :wob:ing
[2019-10-15. : 4:09 am]
Ultraviolet -- If you all could just donate your minerals to me, I promise to buy an awesome violet nameglow.
[2019-10-15. : 3:25 am]
O)FaRTy1billion[MM] -- ya, all i ahve left from them is 3 minerals :(
[2019-10-15. : 2:28 am]
Corbo -- oh man, boxes have been harsh
[2019-10-15. : 12:36 am]
sraw531 -- I certainly shall never cherish crashes
[2019-10-15. : 12:34 am]
NudeRaider -- every crash is unique you have to treasure them!
[2019-10-15. : 12:27 am]
sraw531 -- does make me wonder if these crashes are different now over the years.
[2019-10-15. : 12:24 am]
jjf28 -- though whoever wrote the latter doesn't know how to write wiki pages :P
[2019-10-15. : 12:22 am]
sraw531 -- or I guess a simple google search. http://www.staredit.net/wiki/index.php/Set_Doodad_State
[2019-10-15. : 12:21 am]
sraw531 -- I'm betting its disabled doodad, I doubt that would be useful but its something to look into I suppose. I wonder if roy can spout a magic "disable doodad" link
[2019-10-15. : 12:19 am]
jjf28 -- basically a DT is there harassing a defiler, defiler can't see DT and constantly bathes a huge group of medics with plague, medics cast flare vigorously
[2019-10-15. : 12:19 am]
martosss -- sraw531
sraw531 shouted: increasingly odd because of how in that thread heinermann says they only use ds if plague fails.
In a map called ZombOutbrk155F there's a bunch of stacked unfinished academies that are disabled... but that might just be a "disable doodad" effect on them. Other than that I don't think I've seen partially finished buildings.
[2019-10-15. : 12:19 am]
sraw531 -- the new detail about flare de-fanging dark archons is intriguing.
[2019-10-15. : 12:19 am]
jjf28 -- sraw531
sraw531 shouted: I seem to remember farty or roy having a thread that talked about farming spells, like what requirements for blind etc.
I do remember farming flares cause they caused the vision timer to update faster :)
[2019-10-15. : 12:08 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider wat
well, what more is there to say? In SC:R you can zoom in and out. Naturally that affects the number of tiles that can be displayed on screen.
[2019-10-15. : 12:07 am]
sraw531 -- increasingly odd because of how in that thread heinermann says they only use ds if plague fails.
[2019-10-15. : 12:06 am]
sraw531 -- interestingly in my latest playthrough of the campaign I found that specific levels the AI use their abilities much more aggressively. Specifically, two levels in XZerg that they used dark swarm and disruption web strategically.
[2019-10-15. : 12:03 am]
sraw531 -- 100%. Well done.
[2019-10-15. : 12:03 am]
Roy -- You might actually be thinking of Heinermann, and this topic: http://www.staredit.net/topic/13823/
[2019-10-15. : 12:02 am]
sraw531 -- with nuke and recall theres scripts (at least in scmdraft2, I believe they are in the regular editor though)
[2019-10-15. : 12:02 am]
sraw531 -- like lockdown, psi storm, feedback, optical flare, etc.
[2019-10-15. : 12:01 am]
sraw531 -- spells as in convince computers to cast spells, not spell-casting systems.
[2019-10-15. : 12:01 am]
martosss -- my advice would be to make it with something simpler ;) there are many simpler ways, like a barracks producing units that count as spells
[2019-10-15. : 12:00 am]
sraw531 -- I seem to remember farty or roy having a thread that talked about farming spells, like what requirements for blind etc.
[2019-10-14. : 11:58 pm]
sraw531 -- but just like you can farm scarabs and larva, you probably could farm buildings. Though, it would be about as difficult as farming spells.
[2019-10-14. : 11:57 pm]
sraw531 -- I don't think you can preplace partially constructed buildings. People manually halt buildings in survivals all the time though.
[2019-10-14. : 11:56 pm]
martosss -- I've seen partially completed buildings in some UMS ... maybe it was a zombie survival... ahhhhhhhhhhhhhh maybe they were placed there from the beginning of the map .. that's 1 way to do it maybe ? place them in advance
[2019-10-14. : 11:56 pm]
sraw531 -- I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
[2019-10-14. : 11:51 pm]
jjf28 -- once it's started you can try the give action so it belongs to you
[2019-10-14. : 11:50 pm]
martosss -- ah, true, but that feels a bit unreliable.. what if I want that building to belong to me ... + there needs to be a wild worker buzzing around that location.. and that location needs to be free of any other units .... a lot of variables at play
[2019-10-14. : 11:49 pm]
jjf28 -- with the computer approach you encourage them to build it
[2019-10-14. : 11:49 pm]
jjf28 -- with the create approach ya
[2019-10-14. : 11:48 pm]
martosss -- But if you create a building doesnt it magically appear, instead of being warped?
[2019-10-14. : 11:39 pm]
jjf28 -- you'd need a computer ofc, and the right base AI script
[2019-10-14. : 11:38 pm]
jjf28 -- well hey, maybe you can use the gateway's warping effect, and replace it with a nexus
[2019-10-14. : 11:37 pm]
jjf28 -- cut their power partway through
[2019-10-14. : 11:37 pm]
jjf28 -- maybe power dependent buildings you could
[2019-10-14. : 11:36 pm]
jjf28 -- you can certainly make the building and play the sound, I don't think you're going to reliably be able to farm partially warped buildings tho
[2019-10-14. : 11:34 pm]
martosss -- I've seen some crazy effects with EUD though :) like ... fireworks .. or rotating dying units that create a storm-like effect
[2019-10-14. : 11:32 pm]
martosss -- you can play any sound ... but i dont think you can do the nexus thing .. i'm not sure if you can achieve that
[2019-10-14. : 11:26 pm]
sraw531 -- at worst I would like a system in which you could do cool cinematic effects - a landing sequence in which the buildings actually warp in instead of being created and playing the sound of them finishing
[2019-10-14. : 11:24 pm]
sraw531 -- I want you to be able to make a base with a corsair as a probe, basically, but without modding or euds at all.
[2019-10-14. : 11:23 pm]
sraw531 -- timers are not the issue. its the building itself.
[2019-10-14. : 11:23 pm]
martosss -- If you want a timer, why not just use death counters to achieve it? If you also include hyper triggers(which you most certainly should do for a good map) it would give you a very precise counter system
[2019-10-14. : 11:22 pm]
sraw531 -- ideally, I want "Dweb exists: replace with a 0% progress in construction 10 second build time of specific building type"
[2019-10-14. : 11:21 pm]
sraw531 -- then when nexi is finished, it either gets removed and replaced with the building you actually want, or the building moved was actually the correct building and not just nexi.

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