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Pages: < 1 « 1945 1946 1947 1948 19493572 >

[2016-2-03. : 1:04 am]
Excalibur -- Stay awhile and listen.
[2016-2-03. : 12:36 am]
Moose -- I'm new, go easy on me.
[2016-2-03. : 12:31 am]
Dem0n -- Moose always needing allies. Can't do anything by himself.
[2016-2-03. : 12:31 am]
Dem0n -- smh
[2016-2-03. : 12:29 am]
Moose -- Inferno, ally?
[2016-2-03. : 12:25 am]
lil-Inferno -- :alliance:
[2016-2-03. : 12:13 am]
Corbo -- :corbo:
[2016-2-03. : 12:12 am]
jjf28 -- :horde:
[2016-2-03. : 12:12 am]
Dem0n -- :horde:
[2016-2-03. : 12:06 am]
Moose -- :horde:
[2016-2-03. : 12:05 am]
lil-Inferno -- O ^:|D
[2016-2-03. : 12:05 am]
lil-Inferno -- C|:^ O
[2016-2-03. : 12:01 am]
Moose -- Mini Moose 2707
Mini Moose 2707 shouted: Just pick old popular ones like ALGOL or FORTRAN or Ada, idk
This is incorrect, Fortran stopped yelling in the early 90s.
[2016-2-03. : 12:01 am]
jjf28 -- https://scratch.mit.edu/
[2016-2-02. : 11:59 pm]
jjf28 -- not sure if it's abstract enough, but people made fairly big things in Scratch
[2016-2-02. : 11:57 pm]
jjf28 -- probably not great, I haven't researched cruz much, just happy trump is losing :P
[2016-2-02. : 11:56 pm]
Moose -- Just pick old popular ones like ALGOL or FORTRAN or Ada, idk
[2016-2-02. : 11:55 pm]
Moose -- jjf28
jjf28 shouted: RIP Iowa, least trump didn't win :)
Iowa went into Cruz Control. I'm actually unsure if that's better, to be honest, family.
[2016-2-02. : 11:54 pm]
Dem0n -- I can find stupid as fuck ones that make no sense, but I need to find some that are actually used for something sensible
[2016-2-02. : 11:54 pm]
Moose -- Probably like BASIC or some shit
[2016-2-02. : 11:54 pm]
Dem0n -- no I need to look up some abstract lanagues
[2016-2-02. : 11:54 pm]
Moose -- Dem0n
Dem0n shouted: What's a weird ass programming language that is/was actually used for stuff?
Once you know enough other languages, C++ looks kinda weird. I mean, left shift to write to standard out? Let's be real.
[2016-2-02. : 11:53 pm]
Moose -- Lmao trump
[2016-2-02. : 11:53 pm]
Moose -- jjf28
jjf28 shouted: RIP Iowa, least trump didn't win :)
"Because I was told I could not do well in Iowa, I spent very little there - a fraction of Cruz & Rubio. Came in a strong second. Great honor"
[2016-2-02. : 11:53 pm]
Dem0n -- What's a weird ass programming language that is/was actually used for stuff?
[2016-2-02. : 11:51 pm]
jjf28 -- RIP Iowa, least trump didn't win :)
[2016-2-02. : 11:41 pm]
Dem0n -- o i have chili powder and garlic powder!
[2016-2-02. : 11:39 pm]
Moose -- Chlli powder, cumin, paprika, onion flakes, garlic powder, cayenne pepper. (ayyyy lmao google)
[2016-2-02. : 11:36 pm]
Dem0n -- I probably won't have it, but I might as well ask.
[2016-2-02. : 11:36 pm]
Dem0n -- What's a common spice that I can use on chicken if I want to make chicken burritos?
[2016-2-02. : 10:43 pm]
Dem0n -- NFS: Most Wanted is dope as fuck.
[2016-2-02. : 10:29 pm]
Moose -- Ahli
Ahli shouted: Corbo why? does it not work properly on win10 anymore? (like other games they give away for free :D )
Probs made it freemium now, lmao EA
[2016-2-02. : 10:25 pm]
Corbo -- Heh. Hopefully it works ;o
[2016-2-02. : 10:23 pm]
Ahli -- I got a few games from them with that... one worked on win10 without problems (and I don't like it ;D )
[2016-2-02. : 10:13 pm]
Corbo -- I have no idea, something about their "on the house" program. I am dling it atm, though.
[2016-2-02. : 10:13 pm]
Corbo -- lol
[2016-2-02. : 10:07 pm]
Ahli -- Corbo
Corbo shouted: EA is giving away NFS: most wanted
why? does it not work properly on win10 anymore? (like other games they give away for free :D )
[2016-2-02. : 9:57 pm]
Corbo -- EA is giving away NFS: most wanted
[2016-2-02. : 9:57 pm]
Corbo -- cool
[2016-2-02. : 9:50 pm]
Moose -- https://i.imgur.com/DqdsDC0.jpg
[2016-2-02. : 9:48 pm]
Moose -- lil-Inferno
lil-Inferno shouted: Doodle77 Oooh, baby, baby. Baby, baby. Oooh, baby, baby. Baby, baby.
AHHHH, push it! Push it good!
[2016-2-02. : 9:42 pm]
Corbo -- pretty sloppy, though.
[2016-2-02. : 9:07 pm]
NudeRaider -- probably the at the same time most superflous and awesome thing I've ever watched https://www.youtube.com/watch?v=ovXUqAyjPYI
[2016-2-02. : 5:42 pm]
lil-Inferno -- Doodle77
Doodle77 shouted: :farty: pooooosh eeeeeet
Oooh, baby, baby. Baby, baby. Oooh, baby, baby. Baby, baby.
[2016-2-02. : 5:19 pm]
jjf28 -- caching, the root problem and solution to everything :kame:
[2016-2-02. : 5:18 pm]
Corbo -- That works. But it's ridiculous that I have to do that for every single time that I shout.
[2016-2-02. : 5:14 pm]
jjf28 -- ctrl+f5?
[2016-2-02. : 5:14 pm]
jjf28 -- rekt
[2016-2-02. : 5:11 pm]
Corbo -- shoutbox doesn't even autorefresh at this point. nor can I shout.
[2016-2-02. : 4:45 pm]
jjf28 -- Never send to know for whom the bells tolls; it tolls for thee.
[2016-2-02. : 3:14 pm]
Doodle77 -- :farty: pooooosh eeeeeet
[2016-2-02. : 12:09 pm]
Moose -- :wob:
[2016-2-02. : 7:50 am]
giszo -- okay, thx for your help (again), have a nice sleep
[2016-2-02. : 7:50 am]
O)FaRTy1billion[MM] -- If you have any more questions, just shout them or PM them and I will answer them when I see them next
[2016-2-02. : 7:50 am]
O)FaRTy1billion[MM] -- anyway, with that I am going to go to bed. I should've gone an hour ago ;o
[2016-2-02. : 7:49 am]
O)FaRTy1billion[MM] -- I've just spent way too much time playing with this xD
[2016-2-02. : 7:49 am]
giszo -- you have A LOT OF useful information ;-)
[2016-2-02. : 7:47 am]
O)FaRTy1billion[MM] -- If Graphics turns is not set, then the frame specified in PlayFram is the only frame that is played, if Graphics turns is set then it's that image + the images direction (0 to 17, and then for 18 to 31 it's the same frames in reverse and mirrored)
[2016-2-02. : 7:46 am]
O)FaRTy1billion[MM] -- It's based on the images.dat flag graphics turns
[2016-2-02. : 7:45 am]
giszo -- that wasn't clear for me that sometimes frame# (for example at playfram) and frameset means the same
[2016-2-02. : 7:45 am]
O)FaRTy1billion[MM] -- so primary image's frameset would be the frame specified in PlayFram on the unit's base GRP's iscript .. if that makes sense ;o
[2016-2-02. : 7:43 am]
O)FaRTy1billion[MM] -- That's referred to as the frame set
[2016-2-02. : 7:43 am]
O)FaRTy1billion[MM] -- On graphics that turn, PlayFram just marks the first frame index for that rotation (usually multiples of 17)
[2016-2-02. : 7:43 am]
O)FaRTy1billion[MM] -- and the frameset is just whatever is set PlayFram
[2016-2-02. : 7:42 am]
O)FaRTy1billion[MM] -- stuff like followmain refer to the primary image
[2016-2-02. : 7:42 am]
O)FaRTy1billion[MM] -- the primary image is the main image for that sprite, usually the unit body's GRP. All other images are added as overlays and underlays on top of or below that image
[2016-2-02. : 7:39 am]
giszo -- is it the result of an engframe instruction?
[2016-2-02. : 7:37 am]
giszo -- great, one more question though, what do you mean by primary image's frameset?
[2016-2-02. : 7:36 am]
O)FaRTy1billion[MM] -- It would play frame 51 to 68 in that case
[2016-2-02. : 7:35 am]
O)FaRTy1billion[MM] -- giszo
giszo shouted: FaRTy1billion I'm currently working with the SCV GRP and its glow animation. The original SCV GRP has 51 frames while the glow overlay has 68. Based on your desctription, and 'engset 1' instruction for the glow overlay will select (1 * 51) as a base?
if the opcode is just engset 1

Pages: < 1 « 1945 1946 1947 1948 19493572 >


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