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Pages: < 1 « 1935 1936 1937 1938 19393572 >

[2016-2-07. : 1:12 am]
BloodyZombie117 -- Zero hours for all part timers and they only let us know it was happening yesterday.
[2016-2-07. : 1:11 am]
BloodyZombie117 -- At least you have a job. I got zero hours next week. Although I'm still employed.
[2016-2-06. : 11:43 pm]
jjf28 -- shoulda got a job like that for the stories :P
[2016-2-06. : 11:42 pm]
jjf28 -- :lol:
[2016-2-06. : 11:42 pm]
Dem0n -- lmao some kid called earlier saying that his room smelled really bad, so I put it in a work order for housekeeping to go check it. He just called back and was like, "I realized that it's my roommates who smell like shit, so there's nothing that can really be done about it" and asked me to cancel it.
[2016-2-06. : 11:20 pm]
Dem0n -- I probably lifted my back too high while trying to push the bar up and put a bunch of weight on my shoulders and then turned my head and tweaked my neck or something
[2016-2-06. : 11:20 pm]
Dem0n -- idk
[2016-2-06. : 11:14 pm]
Moose -- So how did you manage to do it? XD
[2016-2-06. : 11:13 pm]
Dem0n -- ya i know
[2016-2-06. : 10:49 pm]
Jack -- Dem0n
Dem0n shouted: Strained my neck while benching, lmao
ur not supposed to be using your head to bench press you know
[2016-2-06. : 10:30 pm]
jjf28 -- getRect()
[2016-2-06. : 10:21 pm]
lil-Inferno -- dis nigga c[ ˙ ͜>˙]
[2016-2-06. : 9:42 pm]
Moose -- Dem0n
Dem0n shouted: Strained my neck while benching, lmao
LMAO
[2016-2-06. : 8:25 pm]
Roy -- Nah.
[2016-2-06. : 8:21 pm]
Dem0n -- ROY MAKE DEMON BOUND 6
[2016-2-06. : 8:21 pm]
Dem0n -- Strained my neck while benching, lmao
[2016-2-06. : 8:06 pm]
Fire_Kame -- did you get rect
[2016-2-06. : 8:02 pm]
Doodle77 -- :farty: did you know (rect->left + ((rect->left < 0)*-1) & 0xF) / 16 == ((rect->left + ((rect->left < 0)*-1) ) & 0xF) / 16 == 0?
[2016-2-06. : 7:06 pm]
KrayZee -- Ability to 360noscope? Perhaps the weight will contribute to the fact how it will affect how fast you spin around in order to shoot someone with striking accuracy without peeking into the scope.
[2016-2-06. : 6:50 pm]
Fire_Kame -- ayy lmao
[2016-2-06. : 6:30 pm]
Fire_Kame -- guns are rated based on stopping power, rate of fire and the ability to 360noscope
[2016-2-06. : 6:29 pm]
Roy -- My grammar really fell apart in that last shout.
[2016-2-06. : 6:28 pm]
Roy -- We can quantifiably measure the deadliness of weapons by running it into a realistic simulator like CS:GO.
[2016-2-06. : 6:24 pm]
Doodle77 -- that's bullets not guns
[2016-2-06. : 6:24 pm]
Moose -- But it's black and spooky colored instead of wooden and friendly looking!
[2016-2-06. : 6:21 pm]
Fire_Kame -- what astounds me about 'gun rights' is that the power/damage of a gun can be actually quantitatively measured and yet we're like HURRDURR ASSAULT WEAPON
[2016-2-06. : 6:18 pm]
Roy -- That's a bolt.
[2016-2-06. : 5:57 pm]
Dem0n -- get off imgur lmao
[2016-2-06. : 5:57 pm]
Dem0n -- smh
[2016-2-06. : 5:54 pm]
Moose -- ayyyyyy lmao
[2016-2-06. : 5:52 pm]
Corbo -- nubs
[2016-2-06. : 5:52 pm]
Moose -- Fucking casuals.
[2016-2-06. : 5:52 pm]
Moose -- Should just use their bare hands only.
[2016-2-06. : 5:51 pm]
Corbo -- Also americans are dumb. So much trouble for guns. They should ban all of them guns and use knives instead.
[2016-2-06. : 5:50 pm]
Corbo -- Mini Moose 2707
Mini Moose 2707 shouted: Not having the pistol grip on that shotgun changes everything when you're about to murder someone.
this.
[2016-2-06. : 5:44 pm]
Moose -- Not if you can't have a pistol grip on your shotgun!
[2016-2-06. : 5:42 pm]
lil-Inferno -- Boutta murder you in meme maps lmao
[2016-2-06. : 5:40 pm]
Moose -- Not having the pistol grip on that shotgun changes everything when you're about to murder someone.
[2016-2-06. : 5:39 pm]
Moose -- Also: more gun rights, lmao
[2016-2-06. : 5:38 pm]
Moose -- gun rights, lmao
[2016-2-06. : 4:42 pm]
Moose -- Sounds like C++, lmao.
[2016-2-06. : 4:38 pm]
Doodle77 -- one megabyte of warnings :P
[2016-2-06. : 3:20 pm]
jjf28 -- but since the other dems dropped and the four leading republicans are a bit ridiculous I'm pretty firmly a sanders man
[2016-2-06. : 3:19 pm]
jjf28 -- Mini Moose 2707
Mini Moose 2707 shouted: jjf28's lawn, in my humble opinion.
well, my facebook wall anyway
[2016-2-06. : 3:10 pm]
Doodle77 -- FaRTy1billion
FaRTy1billion shouted: Doodle77 Doodle77 Doodle77 Doodle77 Doodle77 Doodle77 Doodle77 k
:D:D:D:D:D
[2016-2-06. : 1:34 pm]
Moose -- jjf28's lawn, in my humble opinion.
[2016-2-06. : 1:23 pm]
Moose -- jjf28
jjf28 shouted: btw there's the debate: https://youtu.be/5fgBT0eec_4
https://i.imgur.com/EkY3f5q.jpg
[2016-2-06. : 9:32 am]
O)FaRTy1billion[MM] -- Tomorrow if I have time I might try to actually animate the units, instead of just having them be frozen eternally on their first frame
[2016-2-06. : 9:31 am]
O)FaRTy1billion[MM] -- As I was adding / deleting / undoing it would sometimes duplicate units, but I'm going to assume that is from the roundabout way I'm adding graphical units... though there might be some issues with clearing old sprite data or something. I've done enough for today.
[2016-2-06. : 9:26 am]
O)FaRTy1billion[MM] -- cool
[2016-2-06. : 9:11 am]
O)FaRTy1billion[MM] -- you can use draw function 14 with the WARPOVERLAY to change the player color through iscript xD
[2016-2-06. : 8:54 am]
O)FaRTy1billion[MM] -- I think I fixed the PCX loading function, it was only loading 1 row
[2016-2-06. : 7:53 am]
O)FaRTy1billion[MM] -- I just copy+pasted my defines, I didn't really go through or realize some already existed
[2016-2-06. : 7:52 am]
O)FaRTy1billion[MM] -- Doodle77
Doodle77 shouted: :farty: just push that shit
Doodle77
Doodle77 shouted: idc push it
Doodle77
Doodle77 shouted: :farty: git commit -a :mad:
Doodle77
Doodle77 shouted: :farty: y u no push
Doodle77
Doodle77 shouted: it's your punishment for not pushing the code
Doodle77
Doodle77 shouted: :farty: give code D:
Doodle77
Doodle77 shouted: then push your new branch to github so i can see it
k
[2016-2-06. : 7:47 am]
O)FaRTy1billion[MM] -- but this works fine, just currently the only way to add graphical units is undo which will very screw up the order :P
[2016-2-06. : 7:43 am]
O)FaRTy1billion[MM] -- I still wonder if classinstance in the unit struct could be used as a pointer to the graphical data, because that would work waaaay better
[2016-2-06. : 7:41 am]
O)FaRTy1billion[MM] -- k I did it
[2016-2-06. : 6:21 am]
lil-Inferno -- c[ ˙ ͜>˙]
[2016-2-06. : 6:20 am]
O)FaRTy1billion[MM] -- Things look funny right now with player-colored, glowing and duplicate unit shadows
[2016-2-06. : 6:20 am]
O)FaRTy1billion[MM] -- Then during the week I'll finish the rendering functions. I skipped all the sprite sorting, but most the code should still be commented out.
[2016-2-06. : 6:17 am]
O)FaRTy1billion[MM] -- I can do that when I get home
[2016-2-06. : 6:07 am]
jjf28 -- after committing
[2016-2-06. : 6:07 am]
jjf28 -- oh btw, hit the sync button
[2016-2-06. : 6:05 am]
jjf28 -- ofc, my fault if anything, just appreciating the irony
[2016-2-06. : 6:03 am]
O)FaRTy1billion[MM] -- I didn't know, I just downloaded the source code so I could look at it
[2016-2-06. : 6:01 am]
jjf28 -- mm, best to setup git first, then make changes; but no newcomer wants to do that :D
[2016-2-06. : 5:55 am]
O)FaRTy1billion[MM] -- And now that it's set up I can update stuff I do more regularly. This was just weird because it basically needed everything in order to work at all.
[2016-2-06. : 5:44 am]
O)FaRTy1billion[MM] -- I may have to do this in a little while, I've been busy all day and just throwing this in where I can :P
[2016-2-06. : 5:42 am]
O)FaRTy1billion[MM] -- I figured I'd do that, because it didn't change anything

Pages: < 1 « 1935 1936 1937 1938 19393572 >


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