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[2016-5-12. : 1:04 pm] Dem0n -- Just checked my mailbox for the first time in like two months and found a state refund check. Turbo Tax said I wasn't getting a refund ROFL[2016-5-12. : 10:05 am] Moose -- Or Asuka[LF]. Just curious because the map already has a thread here. http://www.staredit.net/topic/16738/[2016-5-12. : 9:58 am] Moose -- pastelchupastelchu shouted: it's impossible for me to upload my map Footmen Frenzy to staredit.net I thought SiberianTiger made that map.[2016-5-12. : 6:55 am] O)FaRTy1billion[MM] -- I liked stacked zerg because you could do it with drones and then the buildings made with those drones would still have no collision box[2016-5-12. : 6:55 am] O)FaRTy1billion[MM] -- most of them still work. The major ones that don't are like float templar, some forms of float drone (but ones with geyser still work), and stacking zerg[2016-5-12. : 6:54 am] O)FaRTy1billion[MM] -- BloodyZombie117BloodyZombie117 shouted: I remember playing the 25 tricks with the stacking zerg and premanent cloaking... I miss those things. Especially stacking zerg since there was a defense map for it. you can still perma-cloak[2016-5-12. : 4:55 am] BloodyZombie117 -- I remember winning a couple of them. But I forget how to do some of the things now. >.>[2016-5-12. : 4:54 am] BloodyZombie117 -- I remember playing the 25 tricks with the stacking zerg and premanent cloaking... I miss those things. Especially stacking zerg since there was a defense map for it.[2016-5-12. : 4:49 am] Corbo -- Dem0nDem0n shouted: Corbo RIP that map Dem0nDem0n shouted: More like can you do 4 tricks now ROFL FaRTy1billionFaRTy1billion shouted: Dem0n you can still do a lot of them I remember playing it with A-of-s_t and could do like 11-13 dunno.[2016-5-12. : 4:28 am] O)FaRTy1billion[MM] -- It also has the benefit of if I really wanted to I could dynamically load a file with the version offsets and stuff from the mpq ![]() [2016-5-12. : 4:22 am] O)FaRTy1billion[MM] -- and not have to actually code in each version, just make a .cpp file creating an instance of the class[2016-5-12. : 4:22 am] O)FaRTy1billion[MM] -- so I can just call a static function getVersion(verHigh, verLow) and it gives me the struct with all the offsets for that specific version of SC ;o[2016-5-12. : 4:21 am] O)FaRTy1billion[MM] -- Basically, verList and verCount are static and I have DatVersion(const int verHigh, const int verLow, datOfs* datFiles) : verH(verHigh), verL(verLow), dats(datFiles) { verList.push_back(this); verCount++; };[2016-5-12. : 4:20 am] jjf28 -- yea I don't read chains that long at 11:20PM, but if it's that long it's probably bad ![]() [2016-5-12. : 4:17 am] O)FaRTy1billion[MM] -- Is it bad to just have a class in a header file with some static members to add any constructed members to a vector so I can just define C files that are literally just arrays of constants and create an instance of that class with a struct containing pointers to those lists so that in the final code it just finds the current SC version and then iterates the static vector to find if any member was created for that version?[2016-5-12. : 4:15 am] O)FaRTy1billion[MM] -- Dem0nDem0n shouted: More like can you do 4 tricks now ROFL you can still do a lot of them[2016-5-12. : 3:49 am] jjf28 -- well doodads could be moved before 1.03... but doodads aren't recognized by SC? AFAIK they're just terrain w/ a sprite after loading[2016-5-12. : 3:45 am] Corbo -- FaRTy1billionFaRTy1billion shouted: What if someone wants 240 units, but wants to use like 1.10? version 1.07b is best version[2016-5-12. : 3:43 am] O)FaRTy1billion[MM] -- I mean it still will be, but it will be easier to access in the code and stuff[2016-5-12. : 3:43 am] O)FaRTy1billion[MM] -- plus it's really so that all the data isn't a ton of loose and random arrays[2016-5-12. : 3:42 am] O)FaRTy1billion[MM] -- What if someone wants 240 units, but wants to use like 1.10?[2016-5-12. : 3:42 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion engages in feature creep to 'make things easier' I always add support for multiple versions ;o[2016-5-12. : 3:26 am] Corbo -- not even on my crappy site with my stupid php/html knowledge do i have problems with an uploading system[2016-5-12. : 3:24 am] Dem0n -- try uploading like a blank txt file, and then editing it to include the real map[2016-5-12. : 3:21 am] pastelchu -- can someone download the map from nibbits, then upload it for me? When I try, I keep getting error - file does not exist[2016-5-12. : 3:20 am] * jjf28 FaRTy1billionFaRTy1billion shouted: can't; adding version support to plugin in hopes that it will make it easier to add offsets for more dats engages in feature creep to 'make things easier'*[2016-5-12. : 3:20 am] pastelchu -- it's impossible for me to upload my map Footmen Frenzy to staredit.net[2016-5-12. : 3:17 am] O)FaRTy1billion[MM] -- can't; adding version support to plugin in hopes that it will make it easier to add offsets for more dats[2016-5-12. : 2:08 am] jjf28 -- Mini Moose 2707Mini Moose 2707 shouted: https://imgur.com/a/n3jY2 ayyyyyy I don't like the art style -> the entire commentary is invalid[2016-5-12. : 2:07 am] Corbo -- "Maple Match makes it easy for Americans to find the ideal Canadian partner to save them from the unfathomable horror of a Trump presidency."[2016-5-12. : 12:50 am] O)FaRTy1billion[MM] -- I don't think there's been any or much attempt at a full-on tileset though[2016-5-12. : 12:50 am] O)FaRTy1billion[MM] -- people have done simple things like just replacing them with sky graphics and stuff[2016-5-12. : 12:49 am] O)FaRTy1billion[MM] -- CorboCorbo shouted: Clokr_ yeah. Only me, though. I tried mixing them once, but got lazy[2016-5-11. : 11:26 pm] Clokr_ -- I mean, just blending two cliffs to make terrains with new heights would already look really cool[2016-5-11. : 11:16 pm] Corbo -- Farty made a tileset editor. He gave me a blank tileset file. I just rolled with it.[2016-5-11. : 11:16 pm] Corbo -- Clokr_Clokr_ shouted: Corbo Hey, has there been any attempt to mod the tileset terrain? yeah. Only me, though. |
Dem0n, Zakerozi,
l)ark_ssj9kevin,
O)FaRTy1billion[MM],
Nekron,
Symmetry