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[2020-1-23. : 3:31 am] KrayZee -- MTiger156MTiger156 shouted: Starcraft: Nude War Sounds like an ancient Greek battle set in the Starcraft universe.![]() [2020-1-22. : 12:35 am] jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only[2020-1-22. : 12:34 am] jjf28 -- MTiger156MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal normal damage is not the same as explosive damage[2020-1-22. : 12:12 am] MTiger156 -- jjf28jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon would be the same as setting splash radius to 0, or setting damage type to Normal[2020-1-21. : 7:08 pm] jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon[2020-1-21. : 5:19 pm] RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it[2020-1-21. : 2:55 pm] Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units[2020-1-21. : 2:51 pm] MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff[2020-1-21. : 2:50 pm] MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.[2020-1-21. : 2:48 pm] O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something[2020-1-21. : 2:16 pm] Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions[2020-1-21. : 1:48 pm] O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it[2020-1-21. : 1:34 pm] Voyager7456 -- CorboCorbo shouted: dem0n's gonna go in first round We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O[2020-1-21. : 1:33 pm] Voyager7456 -- Through .dat editing you can have splash not affect your units, but it will always affect other players, even allies[2020-1-21. : 6:59 am] jjf28 -- there's a few splash properties in weapons.dat https://github.com/jjf28/Chkdraft/blob/feature/fundamental-refactoring/MappingCoreLib/Sc.h#L1842[2020-1-21. : 2:54 am] RdeRenato -- Sounds good, the problem is when the splash can kill in one shoot[2020-1-21. : 2:53 am] Corbo -- maybe you can detect where a splash hit is being made/targetted and calculate which units will be damaged and heal them[2020-1-21. : 2:51 am] RdeRenato -- I did weird things with eud but I didn't find anything about the splash[2020-1-21. : 2:50 am] Dem0n -- maybe with EUDs you can or something, but that'd probably disable all splash, not just for allies[2020-1-21. : 2:49 am] RdeRenato -- Yes, a "ums". I mean the splash, is it possible to avoid damaging allies?[2020-1-21. : 2:49 am] Corbo -- Cause with a plug in you could easily just check if a unit is an ally and not execute the damage at all even if it does manage to shoot[2020-1-20. : 9:10 pm] MTiger156 -- New DBZ game is pretty dank. I almost feel like reviving my bad attempt at DBZ All Sagas Remastered. |