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Pages: < 1 « 169 170 171 172 1733567 >

[2020-1-23. : 7:57 pm]
lil-Inferno -- :wob:
[2020-1-23. : 6:37 pm]
NudeRaider -- :wob:
[2020-1-23. : 2:18 pm]
lil-Inferno -- :wob:
[2020-1-23. : 10:26 am]
Zycorax -- :shifty:
[2020-1-23. : 4:28 am]
Doodan -- :shifty:
[2020-1-23. : 4:27 am]
Doodan -- also :wob:
[2020-1-23. : 4:26 am]
Doodan -- This helodieaodns guy sure likes WoW
[2020-1-23. : 3:31 am]
KrayZee -- MTiger156
MTiger156 shouted: Starcraft: Nude War :wob:
Sounds like an ancient Greek battle set in the Starcraft universe.
[2020-1-23. : 2:00 am]
lil-Inferno -- :wob:
[2020-1-23. : 1:58 am]
MTiger156 -- Starcraft: Nude War :wob:
[2020-1-23. : 1:11 am]
Ultraviolet -- :wob:
[2020-1-23. : 12:16 am]
lil-Inferno -- :wob:
[2020-1-22. : 5:13 pm]
MTiger156 -- Nude :bash: Me
[2020-1-22. : 4:52 pm]
NudeRaider -- civil war!
[2020-1-22. : 4:52 pm]
MTiger156 -- No! Wob is the only acceptable dance :thumbdown:
[2020-1-22. : 4:38 pm]
lil-Inferno -- :wob:
[2020-1-22. : 4:18 pm]
NudeRaider -- I learn fast! ;)
[2020-1-22. : 3:27 pm]
Doodan -- beat me to it, Nude!
[2020-1-22. : 3:19 pm]
NudeRaider -- :yahoo:
[2020-1-22. : 3:00 pm]
Vrael -- :wob:
[2020-1-22. : 2:46 pm]
lil-Inferno -- :wob:
[2020-1-22. : 12:13 pm]
Zycorax -- :wob:
[2020-1-22. : 10:01 am]
KrayZee -- :wob:
[2020-1-22. : 5:13 am]
jjf28 -- :wob:
[2020-1-22. : 3:19 am]
MTiger156 -- :wob:
[2020-1-22. : 2:07 am]
Bar Refaeli -- :wob:
[2020-1-22. : 12:35 am]
jjf28 -- but ya that's just getting rid of splash rather than changing to to enemies only
[2020-1-22. : 12:34 am]
jjf28 -- MTiger156
MTiger156 shouted: jjf28 would be the same as setting splash radius to 0, or setting damage type to Normal
normal damage is not the same as explosive damage
[2020-1-22. : 12:12 am]
MTiger156 -- jjf28
jjf28 shouted: you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
would be the same as setting splash radius to 0, or setting damage type to Normal
[2020-1-21. : 7:08 pm]
jjf28 -- you could of course simply assign a non-splash weapon of the same damage class to the unit that otherwise had a splash weapon
[2020-1-21. : 5:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[2020-1-21. : 2:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[2020-1-21. : 2:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[2020-1-21. : 2:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[2020-1-21. : 2:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[2020-1-21. : 2:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[2020-1-21. : 2:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[2020-1-21. : 1:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[2020-1-21. : 1:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
[2020-1-21. : 1:33 pm]
Voyager7456 -- You need to do some GPTP plugin shit if you want to avoid that
[2020-1-21. : 1:33 pm]
Voyager7456 -- Through .dat editing you can have splash not affect your units, but it will always affect other players, even allies
[2020-1-21. : 7:01 am]
KrayZee -- What's the magic boxes supposed to look like?
[2020-1-21. : 7:00 am]
jjf28 -- I don't have datedit on this comp
[2020-1-21. : 6:59 am]
jjf28 -- there's a few splash properties in weapons.dat https://github.com/jjf28/Chkdraft/blob/feature/fundamental-refactoring/MappingCoreLib/Sc.h#L1842
[2020-1-21. : 6:57 am]
jjf28 -- maybe splash is just based on the damage class?
[2020-1-21. : 2:59 am]
RdeRenato -- :c one day I will find out
[2020-1-21. : 2:54 am]
Corbo -- o
[2020-1-21. : 2:54 am]
RdeRenato -- Sounds good, the problem is when the splash can kill in one shoot
[2020-1-21. : 2:53 am]
Corbo -- maybe you can detect where a splash hit is being made/targetted and calculate which units will be damaged and heal them
[2020-1-21. : 2:51 am]
RdeRenato -- I did weird things with eud but I didn't find anything about the splash
[2020-1-21. : 2:51 am]
RdeRenato -- ty, its gg for me
[2020-1-21. : 2:50 am]
Dem0n -- maybe with EUDs you can or something, but that'd probably disable all splash, not just for allies
[2020-1-21. : 2:50 am]
Dem0n -- ya can't avoid splash
[2020-1-21. : 2:49 am]
Corbo -- pretty sure if it's ums and splash you're GGd
[2020-1-21. : 2:49 am]
RdeRenato -- Yes, a "ums". I mean the splash, is it possible to avoid damaging allies?
[2020-1-21. : 2:49 am]
Corbo -- Cause with a plug in you could easily just check if a unit is an ally and not execute the damage at all even if it does manage to shoot
[2020-1-21. : 2:48 am]
Dem0n -- set ally, preserve trigger
[2020-1-21. : 2:48 am]
Corbo -- um, does it have to be a map?
[2020-1-21. : 2:46 am]
RdeRenato -- Does anyone know how to avoid friendly fire in sc1? any editor
[2020-1-21. : 1:47 am]
Dem0n -- smh
[2020-1-21. : 1:31 am]
Corbo -- dem0n's gonna go in first round
[2020-1-21. : 1:31 am]
Corbo -- lol
[2020-1-20. : 11:34 pm]
Wing Zero -- Ya'll ever forget your birthday? Cause I just did.
[2020-1-20. : 10:00 pm]
GGmano -- My colour pink ehhh
[2020-1-20. : 9:27 pm]
NudeRaider -- man I hate combo breakers
[2020-1-20. : 9:21 pm]
RdeRenato -- I want to play doom eternal :c
[2020-1-20. : 9:10 pm]
MTiger156 -- New DBZ game is pretty dank. I almost feel like reviving my bad attempt at DBZ All Sagas Remastered.
[2020-1-20. : 8:09 pm]
Vrael -- :yahoo: is acceptable but it should be followed up with a :wob:
[2020-1-20. : 7:41 pm]
Doodan -- :yahoo:
[2020-1-20. : 7:06 pm]
NudeRaider -- :wob:

Pages: < 1 « 169 170 171 172 1733567 >


Members Online: NudeRaider, ahyfeveluxe