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[2016-5-24. : 10:12 pm]
Moose -- I'm on, tho. Waiting for things to boil.
[2016-5-24. : 10:02 pm]
Moose -- > 2016 > Not meal prepping for 2017 > SMH
[2016-5-24. : 9:55 pm]
Dem0n -- Didn't you meal prep like 3 days ago LMAO
[2016-5-24. : 9:54 pm]
Moose -- I need to COOK
[2016-5-24. : 9:49 pm]
Dem0n -- Moose, you should hop on SC for like 10 minutes
[2016-5-24. : 9:48 pm]
Moose -- True.
[2016-5-24. : 9:48 pm]
lil-Inferno -- You quoted wrong thing LMAO
[2016-5-24. : 9:48 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: lil-Inferno No, it affects all their units.
fuk u
[2016-5-24. : 9:47 pm]
Moose -- lil-Inferno
lil-Inferno shouted: Mini Moose 2707 I think it's what's used in Wizzy Wozzle so they attack the town LMAO
No, it affects all their units.
[2016-5-24. : 9:46 pm]
lil-Inferno -- Mini Moose 2707
Mini Moose 2707 shouted: Someone figured out specifically what it does, but I think it should work well enough for that.
I think it's what's used in Wizzy Wozzle so they attack the town LMAO
[2016-5-24. : 9:42 pm]
Dem0n -- Is "Send all units on random suicide missions" a location AI?
[2016-5-24. : 9:29 pm]
Neiv -- I know, that doesn't explain anything :P
[2016-5-24. : 9:29 pm]
Neiv -- Dem0n
Dem0n shouted: I know there's "Value area higher", but I don't know what that does
Mini Moose 2707
Mini Moose 2707 shouted: Someone figured out specifically what it does, but I think it should work well enough for that.
It makes the ai defend the region in middle of script's location with units worth of 200 air and 200 ground strength
[2016-5-24. : 9:24 pm]
Neiv -- That makes it sound far better than it is. The script files were built with assembler macros: https://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft#comment-643992363
[2016-5-24. : 9:20 pm]
Moose -- integrated SC build environment O_O
[2016-5-24. : 9:20 pm]
Dem0n -- As per this site: We use a proprietary internal scripting system for AI and unit scripts that requires integration with the StarCraft build environment.
[2016-5-24. : 9:19 pm]
Moose -- I can't help but wonder how Blizzard made these .DATs and .BINs. Did they hack them together manually? Did they have internal tools? If so, have our modding tools surpassed them?
[2016-5-24. : 9:16 pm]
Dem0n -- it's not fun
[2016-5-24. : 9:15 pm]
Dem0n -- done it before
[2016-5-24. : 9:15 pm]
Dem0n -- no
[2016-5-24. : 9:15 pm]
Moose -- Download an aiscript.bin editor and write your own scripts X^D
[2016-5-24. : 9:12 pm]
Dem0n -- Is there a zerg ai script that sends waves of units to a location?
[2016-5-24. : 9:08 pm]
Dem0n -- Why can't there just be a "Bop anything in this area" script LMAO
[2016-5-24. : 9:08 pm]
Moose -- Someone figured out specifically what it does, but I think it should work well enough for that.
[2016-5-24. : 9:03 pm]
Dem0n -- I know there's "Value area higher", but I don't know what that does
[2016-5-24. : 9:02 pm]
Dem0n -- Is there an AI script to make the computer focus its forces to a certain location?
[2016-5-24. : 9:00 pm]
Moose -- S M H
[2016-5-24. : 9:00 pm]
Dem0n -- We ran out of minerals after 3 unsuccessful attempts to breach the Terran defenses, and then they came and rekt us
[2016-5-24. : 9:00 pm]
Dem0n -- Inferno and I got fucking bopped on the third Zerg vanilla mission LMAO
[2016-5-24. : 9:00 pm]
Dem0n -- Moose we need your hlep
[2016-5-24. : 9:00 pm]
Moose -- Dem0n is a hero!
[2016-5-24. : 8:56 pm]
Valadorn -- I appreciate it :D
[2016-5-24. : 8:56 pm]
Valadorn -- Thank you alot :D
[2016-5-24. : 8:56 pm]
Dem0n -- Download winmpq, and then open up BroodWar.mpq, and search for campaign files ending in dur.wav or zdu.wav for Duran. For Mengsk, it's men.wav, but you'll also have to look in StarCraft.mpq for his clips from the original campaign.
[2016-5-24. : 8:55 pm]
Valadorn -- Thank you :D
[2016-5-24. : 8:55 pm]
Dem0n -- There are the DuGalle sounds. I'm not going to do Mengsk or Duran. You can do it yourself.
[2016-5-24. : 8:51 pm]
Valadorn -- no , except the Modification of some names and statistics , but nothing that needs to be installed except the game :)
[2016-5-24. : 8:50 pm]
BeatMeistro -- Valadorn
Valadorn shouted: sadly the first one turned out pretty lame :(
Hmmm, will the campaign feature a mod then?
[2016-5-24. : 8:43 pm]
Valadorn -- sadly the first one turned out pretty lame :(
[2016-5-24. : 8:43 pm]
Valadorn -- Multiple Campaigns :D
[2016-5-24. : 8:43 pm]
Valadorn -- A CAmpaign :D
[2016-5-24. : 8:42 pm]
BeatMeistro -- Valadorn
Valadorn shouted: Yep , i got them too :D
So you planning to make a mod with those sound clips?
[2016-5-24. : 8:39 pm]
Valadorn -- Yep , i got them too :D
[2016-5-24. : 8:38 pm]
BeatMeistro -- Well, i'm kinda glad the cerberus commander sound pack download still works.
[2016-5-24. : 8:35 pm]
Valadorn -- I dont know how :(
[2016-5-24. : 8:35 pm]
Dem0n -- You can extract those from the mpqs if you know how
[2016-5-24. : 8:35 pm]
Dem0n -- Are those their lines from the missions?
[2016-5-24. : 8:32 pm]
Valadorn -- And Samir Duran and GerardDuGalle :(
[2016-5-24. : 8:31 pm]
Valadorn -- Curses :( , But i want the Arcturus Mengs Sounds :(
[2016-5-24. : 8:31 pm]
Dem0n -- porbablynot
[2016-5-24. : 8:30 pm]
Valadorn -- so there is no way i can download them ? :(
[2016-5-24. : 8:30 pm]
BeatMeistro -- Dem0n
Dem0n shouted: because the database is broken
That might explain alot.
[2016-5-24. : 8:27 pm]
Dem0n -- because the database is broken
[2016-5-24. : 8:24 pm]
Valadorn -- Guys there are some Items taht download a 0kb file , why ? :(
[2016-5-24. : 8:20 pm]
Clokr_ -- Oh, good, I still have to fully check his post and copy the stuff to the first post
[2016-5-24. : 8:19 pm]
Neiv -- "AI Actions"
[2016-5-24. : 8:19 pm]
Neiv -- Clokr_
Clokr_ shouted: What about AI internal? It seems only to store values 0 and 3, and 3 seems something like: ignore this unit.
Heinermann posted those in the .dat topic
[2016-5-24. : 8:18 pm]
Neiv -- True D:
[2016-5-24. : 8:18 pm]
Clokr_ -- What about AI internal? It seems only to store values 0 and 3, and 3 seems something like: ignore this unit.
[2016-5-24. : 8:18 pm]
Clokr_ -- That makes sense, but I wouldn't call them idle AI orders :P
[2016-5-24. : 8:18 pm]
Neiv -- And AI might run the AI idle order in some other cases as well, not sure about that
[2016-5-24. : 8:15 pm]
Neiv -- Yeah, return to idle order is the "work-done-nothing-to-do" order. But giving an unit to another player also causes these "init idle" orders to execute
[2016-5-24. : 7:51 pm]
Clokr_ -- I'd think they are just init orders
[2016-5-24. : 7:51 pm]
Clokr_ -- When are idle orders executed? Only when the new unit is created or always a return-to-idle order finishes?
[2016-5-24. : 7:25 pm]
Dem0n -- It basically is. A lot of people describe it as Lord of the Rings with sex lmao
[2016-5-24. : 7:24 pm]
Corbo -- jjf28
jjf28 shouted: fifty shades of grey for lord of the rings fans :kame:
LOL
[2016-5-24. : 7:19 pm]
NudeRaider -- jjf28
jjf28 shouted: Corbo ain't no rest for the wicked
https://www.youtube.com/watch?v=HKtsdZs9LJo
[2016-5-24. : 7:16 pm]
jjf28 -- fifty shades of grey for lord of the rings fans :kame:
[2016-5-24. : 7:12 pm]
Magicide -- what is this game of thrones thing people keep talking about ;o

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