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[2016-6-10. : 10:47 am] Moose -- Mini Moose 2707Mini Moose 2707 shouted: Lanthanide LoveLess Don't forget Goliath air and Scout air[2016-6-10. : 10:39 am] Moose -- LanthanideLanthanide shouted: LoveLess zealot maybe? LoveLessLoveLess shouted: Lanthanide Oh yeah. Firebat too. Don't forget Goliath air[2016-6-10. : 10:30 am] Moose -- Wait, so if you quit the game during night in that map with night/day, will you just have a dark SCBW until you figure out to change the brightness setting back? ![]() [2016-6-10. : 8:58 am] Oh_Man -- LoveLessLoveLess shouted: All I have wanted to know how to do for all this time, is modify sight radius (which we saw today, so that's possible but idk how to do it), now I want to know how to recolor the map as we saw, followed by how to EUD status flags onto units. I know how to modify their duration, but not apply them (ensnare, matrix, etc). If I could only use it graphically, that would be even better. You can always try trying to get in contact with the creator of the map and ask them.[2016-6-10. : 8:45 am] Oh_Man -- LoveLessLoveLess shouted: Holy shit you can disable vision of specific units entirely. Not sure how that is useful, but hey! Sounds super useful for my RPG[2016-6-10. : 7:48 am] LoveLess -- Honestly not really needed since you could just modify the attack cd as needed with hyper triggers to get the same effect which was done before.[2016-6-10. : 7:43 am] Lanthanide -- kind of pointless except for aesthetics / armor blocking reasons[2016-6-10. : 7:43 am] Lanthanide -- I guess without the cooldown, it'd be a rapid 3 shots, then cooldown[2016-6-10. : 7:42 am] LoveLess -- LanthanideLanthanide shouted: LoveLess zealot maybe? Oh yeah. Firebat too.[2016-6-10. : 7:41 am] Lanthanide -- LoveLessLoveLess shouted: I didn't know SC was capable of attacking multiple times before the attack goes into cooldown. What unit uses that? zealot maybe?[2016-6-10. : 7:25 am] LoveLess -- I wonder if you can make units detectors, but no way to try it because I do not remember how to use these values lmao[2016-6-10. : 7:12 am] LoveLess -- Yeah looks like you can make units use each other's speech or something to that effect. Not sure how that would work with units that have multiple lines though.[2016-6-10. : 7:06 am] TF- -- there's entries for "Ready", "Pissed" etc, does that mean you can change unit speech?[2016-6-10. : 7:04 am] LoveLess -- Holy shit you can disable vision of specific units entirely. Not sure how that is useful, but hey![2016-6-10. : 6:59 am] LoveLess -- Yep, so translate that page. Has a few EUDs that we didn't have listed in the past.[2016-6-10. : 6:59 am] LoveLess -- https://namu.wiki/w/EUD/%EC%98%A4%ED%94%84%EC%85%8B/%EC%9C%A0%EB%8B%9B Does this link actually work...?[2016-6-10. : 6:57 am] TF- -- damn, I guess the only one left is to enable/disable cpu throttling to simulate vertigo[2016-6-10. : 6:46 am] LoveLess -- TF-TF- shouted: next EUD: set player's volume to simulate deafness from taking damage We already knew that one actually.[2016-6-10. : 6:44 am] LoveLess -- I didn't know SC was capable of attacking multiple times before the attack goes into cooldown. What unit uses that?[2016-6-10. : 6:42 am] LoveLess -- It's an EUD. The map has three triggers, you can look for yourself. Requires EUDEnabler.[2016-6-10. : 6:38 am] KYSXD -- LoveLessLoveLess shouted: http://www.staredit.net/topic/17030/#10 Figured that out at least. So... what's the trick?[2016-6-10. : 6:35 am] LoveLess -- http://www.staredit.net/topic/17030/#10 Figured that out at least.[2016-6-10. : 6:22 am] LoveLess -- Uhhh, you can increase how fast SC goes through triggers through EUDs. Huh.[2016-6-10. : 6:03 am] LoveLess -- And watch them shoot eachother with single digit damage and thousands of health for an hour.[2016-6-10. : 6:01 am] LoveLess -- Yeah but I have been watching videos of these guys just going map to map and unless it's a heavily populated custom server, it's bnet[2016-6-10. : 5:58 am] jjf28 -- but the dat mdoding that most people are into is ~just as easy with EUDs[2016-6-10. : 5:54 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: anything you can do with modding you can do with EUDs, basically QFT; though I should add that it's work, ninja'd[2016-6-10. : 5:54 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: anything you can do with modding you can do with EUDs, basically basically. If you crash your sc a bazillion times and spend millennia researching the addresses that don't crash.[2016-6-10. : 5:53 am] O)FaRTy1billion[MM] -- anything you can do with modding you can do with EUDs, basically[2016-6-10. : 5:53 am] NudeRaider -- ClansAreForGaysClansAreForGays shouted: LoveLess it says that video was only made with euds.... impossible right? ClansAreForGaysClansAreForGays shouted: has to be modded that's my intuition as well, despite it saying EUDs. But if it's actually EUDs... HOLY HELL[2016-6-10. : 5:51 am] LoveLess -- Would be so nice, since I always hated throwing text around. Just wanted some things to be more intuitive and that would greatly help.[2016-6-10. : 5:46 am] O)FaRTy1billion[MM] -- they might like inject code to do it, or found some other way to do it[2016-6-10. : 5:46 am] LoveLess -- Figured as much, just that I have seen Korean(?) maps with lockdown/stasis units running around so I always figured it was possible.[2016-6-10. : 5:44 am] O)FaRTy1billion[MM] -- also I don't think you'll be able to just turn on the overlays[2016-6-10. : 5:43 am] O)FaRTy1billion[MM] -- the timers are in the euddb, or likely in eudgen. I dunno how the status is set[2016-6-10. : 5:41 am] LoveLess -- Modifying the duration does not apply the status itself, obviously[2016-6-10. : 5:41 am] LoveLess -- I found their duration values before and found out that at least Defense Matrix doesn't work properly at 0 value, but the animation remains.[2016-6-10. : 5:39 am] O)FaRTy1billion[MM] -- one that increased? If you know which flag, I think you can say "increased by value"[2016-6-10. : 5:39 am] LoveLess -- Farty, if I was to try looking up the flags with artmoney, what would be a good way to start? So I scan for X, apply the status, then search again, what kind of values would I be looking for?[2016-6-10. : 5:35 am] NudeRaider -- NudeRaiderNudeRaider shouted: Mini Moose 2707 fun fact: that's 8 dcs per ingame second wow that was fun![2016-6-10. : 5:35 am] NudeRaider -- Mini Moose 2707Mini Moose 2707 shouted: ClansAreForGays 1000/84 fun fact: that's 8 dcs per ingame second[2016-6-10. : 5:35 am] O)FaRTy1billion[MM] -- I remember adding code, but it would just crash because I didn't know how to clean it up[2016-6-10. : 5:34 am] jjf28 -- FaRTy1billionFaRTy1billion shouted: did you ever get the code injection working? I had the test map, but it would just crash. naw I never wrote the assembly to do stuff, just got it to launch the first byte![]() [2016-6-10. : 5:33 am] NudeRaider -- VraelVrael shouted: uhg did you really just use sardonic in a sentence fragment Mini Moose 2707Mini Moose 2707 shouted: Vrael Ugh, did you really just correct grammar using a question without punctuating? VraelVrael shouted: Mini Moose 2707 uhg did you just really end a sentence with a present participle and no object instead of the much clearer and simpler noun form Mini Moose 2707Mini Moose 2707 shouted: Yeah, good fucking luck figuring out what punctuating was referring to! nerd alert[2016-6-10. : 5:33 am] O)FaRTy1billion[MM] -- did you ever get the code injection working? I had the test map, but it would just crash. ![]() [2016-6-10. : 5:32 am] O)FaRTy1billion[MM] -- so maybe it's just not possible with EUPs, but if you could get proper EUDs or better code injection then it can be done however[2016-6-10. : 5:30 am] jjf28 -- think I ruled out calculating string section pos with EUPs, maybe with my new interceptor ones... would make for a fun weekend... next weekend ![]() [2016-6-10. : 5:30 am] LoveLess -- All I have wanted to know how to do for all this time, is modify sight radius (which we saw today, so that's possible but idk how to do it), now I want to know how to recolor the map as we saw, followed by how to EUD status flags onto units. I know how to modify their duration, but not apply them (ensnare, matrix, etc). If I could only use it graphically, that would be even better.[2016-6-10. : 5:28 am] O)FaRTy1billion[MM] -- you're not saving a grp as a string, just in the string memory[2016-6-10. : 5:27 am] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: FaRTy1billion doesn't it get cut off at the first NUL/0 byte? a string would, I don't see why the whole section would[2016-6-10. : 5:26 am] jjf28 -- CorboCorbo shouted: jjf28 wasnt that what you were trying to do and failed? jjf28jjf28 shouted: Corbo Location table, and I isolated the problem: StarCraft couldn't load the location section; the idea would still be valid with a new GRP; might need to find out exactly what was causing SC to crash tho and location section would be crappier, but easier without EUDAs and all the jazz; ok I gotta stop splitting up convos halfway ![]() |
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