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[2016-6-10. : 11:28 am]
O)FaRTy1billion[MM] -- I see the sun, time to go to sleep
[2016-6-10. : 11:27 am]
O)FaRTy1billion[MM] -- :wob:
[2016-6-10. : 10:47 am]
Moose -- Mini Moose 2707
Mini Moose 2707 shouted: Lanthanide LoveLess Don't forget Goliath air
and Scout air
[2016-6-10. : 10:39 am]
Moose -- Lanthanide
Lanthanide shouted: LoveLess zealot maybe?
LoveLess
LoveLess shouted: Lanthanide Oh yeah. Firebat too.
Don't forget Goliath air
[2016-6-10. : 10:30 am]
Moose -- Wait, so if you quit the game during night in that map with night/day, will you just have a dark SCBW until you figure out to change the brightness setting back? :P
[2016-6-10. : 9:17 am]
Lanthanide -- https://vimeo.com/45569479
[2016-6-10. : 8:58 am]
Oh_Man -- LoveLess
LoveLess shouted: All I have wanted to know how to do for all this time, is modify sight radius (which we saw today, so that's possible but idk how to do it), now I want to know how to recolor the map as we saw, followed by how to EUD status flags onto units. I know how to modify their duration, but not apply them (ensnare, matrix, etc). If I could only use it graphically, that would be even better.
You can always try trying to get in contact with the creator of the map and ask them.
[2016-6-10. : 8:45 am]
Oh_Man -- LoveLess
LoveLess shouted: Holy shit you can disable vision of specific units entirely. Not sure how that is useful, but hey!
Sounds super useful for my RPG
[2016-6-10. : 8:39 am]
Oh_Man -- sexy reverse engineering skillz
[2016-6-10. : 7:57 am]
KrayZee -- Beware of laughter
[2016-6-10. : 7:48 am]
LoveLess -- Honestly not really needed since you could just modify the attack cd as needed with hyper triggers to get the same effect which was done before.
[2016-6-10. : 7:47 am]
LoveLess -- Well yeah they are separate cooldowns.
[2016-6-10. : 7:43 am]
Lanthanide -- kind of pointless except for aesthetics / armor blocking reasons
[2016-6-10. : 7:43 am]
Lanthanide -- I guess without the cooldown, it'd be a rapid 3 shots, then cooldown
[2016-6-10. : 7:42 am]
LoveLess -- Never thought you could say, make a ghost shoot three times.
[2016-6-10. : 7:42 am]
LoveLess -- Lanthanide
Lanthanide shouted: LoveLess zealot maybe?
Oh yeah. Firebat too.
[2016-6-10. : 7:41 am]
Lanthanide -- LoveLess
LoveLess shouted: I didn't know SC was capable of attacking multiple times before the attack goes into cooldown. What unit uses that?
zealot maybe?
[2016-6-10. : 7:30 am]
BeatMeistro -- Okay... wow.
[2016-6-10. : 7:25 am]
LoveLess -- I wonder if you can make units detectors, but no way to try it because I do not remember how to use these values lmao
[2016-6-10. : 7:12 am]
LoveLess -- Yeah looks like you can make units use each other's speech or something to that effect. Not sure how that would work with units that have multiple lines though.
[2016-6-10. : 7:06 am]
TF- -- there's entries for "Ready", "Pissed" etc, does that mean you can change unit speech?
[2016-6-10. : 7:06 am]
TF- -- sounds good
[2016-6-10. : 7:04 am]
LoveLess -- Holy shit you can disable vision of specific units entirely. Not sure how that is useful, but hey!
[2016-6-10. : 6:59 am]
LoveLess -- Yep, so translate that page. Has a few EUDs that we didn't have listed in the past.
[2016-6-10. : 6:59 am]
LoveLess -- https://namu.wiki/w/EUD/%EC%98%A4%ED%94%84%EC%85%8B/%EC%9C%A0%EB%8B%9B Does this link actually work...?
[2016-6-10. : 6:57 am]
TF- -- damn, I guess the only one left is to enable/disable cpu throttling to simulate vertigo
[2016-6-10. : 6:46 am]
LoveLess -- TF-
TF- shouted: next EUD: set player's volume to simulate deafness from taking damage
We already knew that one actually.
[2016-6-10. : 6:45 am]
TF- -- next EUD: set player's volume to simulate deafness from taking damage
[2016-6-10. : 6:45 am]
TF- -- fuck yo brightness setting, nigga!
[2016-6-10. : 6:44 am]
LoveLess -- I didn't know SC was capable of attacking multiple times before the attack goes into cooldown. What unit uses that?
[2016-6-10. : 6:42 am]
LoveLess -- It's an EUD. The map has three triggers, you can look for yourself. Requires EUDEnabler.
[2016-6-10. : 6:38 am]
KYSXD -- LoveLess
LoveLess shouted: http://www.staredit.net/topic/17030/#10 Figured that out at least.
So... what's the trick?
[2016-6-10. : 6:35 am]
LoveLess -- http://www.staredit.net/topic/17030/#10 Figured that out at least.
[2016-6-10. : 6:22 am]
LoveLess -- Uhhh, you can increase how fast SC goes through triggers through EUDs. Huh.
[2016-6-10. : 6:13 am]
LoveLess -- Huh, they call Use Map Settings USE over there. Confusing!
[2016-6-10. : 6:03 am]
LoveLess -- And watch them shoot eachother with single digit damage and thousands of health for an hour.
[2016-6-10. : 6:02 am]
LoveLess -- All we wanted was bunch of preplaced units to simulate armies.
[2016-6-10. : 6:02 am]
LoveLess -- US has nothing on KR's EUD game.
[2016-6-10. : 6:01 am]
LoveLess -- Yeah but I have been watching videos of these guys just going map to map and unless it's a heavily populated custom server, it's bnet
[2016-6-10. : 5:59 am]
jjf28 -- goodnight
[2016-6-10. : 5:59 am]
jjf28 -- mdoding..
[2016-6-10. : 5:58 am]
jjf28 -- but the dat mdoding that most people are into is ~just as easy with EUDs
[2016-6-10. : 5:54 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: anything you can do with modding you can do with EUDs, basically
QFT; though I should add that it's work, ninja'd
[2016-6-10. : 5:54 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: anything you can do with modding you can do with EUDs, basically
basically. If you crash your sc a bazillion times and spend millennia researching the addresses that don't crash.
[2016-6-10. : 5:53 am]
O)FaRTy1billion[MM] -- anything you can do with modding you can do with EUDs, basically
[2016-6-10. : 5:53 am]
NudeRaider -- ClansAreForGays
ClansAreForGays shouted: LoveLess it says that video was only made with euds.... impossible right?
ClansAreForGays
ClansAreForGays shouted: has to be modded
that's my intuition as well, despite it saying EUDs. But if it's actually EUDs... HOLY HELL
[2016-6-10. : 5:51 am]
LoveLess -- Would be so nice, since I always hated throwing text around. Just wanted some things to be more intuitive and that would greatly help.
[2016-6-10. : 5:46 am]
O)FaRTy1billion[MM] -- they might like inject code to do it, or found some other way to do it
[2016-6-10. : 5:46 am]
LoveLess -- Figured as much, just that I have seen Korean(?) maps with lockdown/stasis units running around so I always figured it was possible.
[2016-6-10. : 5:44 am]
O)FaRTy1billion[MM] -- also I don't think you'll be able to just turn on the overlays
[2016-6-10. : 5:43 am]
O)FaRTy1billion[MM] -- the timers are in the euddb, or likely in eudgen. I dunno how the status is set
[2016-6-10. : 5:41 am]
LoveLess -- Modifying the duration does not apply the status itself, obviously
[2016-6-10. : 5:41 am]
LoveLess -- But not their "flag"
[2016-6-10. : 5:41 am]
LoveLess -- I found their duration values before and found out that at least Defense Matrix doesn't work properly at 0 value, but the animation remains.
[2016-6-10. : 5:40 am]
LoveLess -- Ensnare, Defense Matrix, Plague, etc.
[2016-6-10. : 5:40 am]
O)FaRTy1billion[MM] -- what flags are you looking up?
[2016-6-10. : 5:39 am]
O)FaRTy1billion[MM] -- one that increased? If you know which flag, I think you can say "increased by value"
[2016-6-10. : 5:39 am]
LoveLess -- Farty, if I was to try looking up the flags with artmoney, what would be a good way to start? So I scan for X, apply the status, then search again, what kind of values would I be looking for?
[2016-6-10. : 5:35 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Mini Moose 2707 fun fact: that's 8 dcs per ingame second
wow that was fun!
[2016-6-10. : 5:35 am]
NudeRaider -- Mini Moose 2707
Mini Moose 2707 shouted: ClansAreForGays 1000/84
fun fact: that's 8 dcs per ingame second
[2016-6-10. : 5:35 am]
O)FaRTy1billion[MM] -- I remember adding code, but it would just crash because I didn't know how to clean it up
[2016-6-10. : 5:34 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: did you ever get the code injection working? I had the test map, but it would just crash. :P
naw I never wrote the assembly to do stuff, just got it to launch the first byte
[2016-6-10. : 5:33 am]
NudeRaider -- Vrael
Vrael shouted: uhg did you really just use sardonic in a sentence fragment
Mini Moose 2707
Mini Moose 2707 shouted: Vrael Ugh, did you really just correct grammar using a question without punctuating?
Vrael
Vrael shouted: Mini Moose 2707 uhg did you just really end a sentence with a present participle and no object instead of the much clearer and simpler noun form
Mini Moose 2707
Mini Moose 2707 shouted: Yeah, good fucking luck figuring out what punctuating was referring to!
nerd alert
[2016-6-10. : 5:33 am]
O)FaRTy1billion[MM] -- did you ever get the code injection working? I had the test map, but it would just crash. :P
[2016-6-10. : 5:32 am]
O)FaRTy1billion[MM] -- so maybe it's just not possible with EUPs, but if you could get proper EUDs or better code injection then it can be done however
[2016-6-10. : 5:30 am]
jjf28 -- think I ruled out calculating string section pos with EUPs, maybe with my new interceptor ones... would make for a fun weekend... next weekend :(
[2016-6-10. : 5:30 am]
LoveLess -- All I have wanted to know how to do for all this time, is modify sight radius (which we saw today, so that's possible but idk how to do it), now I want to know how to recolor the map as we saw, followed by how to EUD status flags onto units. I know how to modify their duration, but not apply them (ensnare, matrix, etc). If I could only use it graphically, that would be even better.
[2016-6-10. : 5:28 am]
O)FaRTy1billion[MM] -- you're not saving a grp as a string, just in the string memory
[2016-6-10. : 5:27 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion doesn't it get cut off at the first NUL/0 byte?
a string would, I don't see why the whole section would
[2016-6-10. : 5:26 am]
jjf28 -- Corbo
Corbo shouted: jjf28 wasnt that what you were trying to do and failed?
jjf28
jjf28 shouted: Corbo Location table, and I isolated the problem: StarCraft couldn't load the location section; the idea would still be valid with a new GRP; might need to find out exactly what was causing SC to crash tho
and location section would be crappier, but easier without EUDAs and all the jazz; ok I gotta stop splitting up convos halfway :P

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