|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2020-4-08. : 10:36 am] IlyaSnopchenko -- Ew... if it's breaking compatibility again, I'm not setting it up for a while.[2020-4-08. : 10:22 am] Suicidal Insanity -- I haven't tested with the latest update, I would hope blizzard stopped randomly breaking it ![]() [2020-4-08. : 12:12 am] lil-Inferno -- KrayZeeKrayZee shouted: NudeRaider Is there some sort of SEN alumni? ya it's here http://www.staredit.net/shoutbox/[2020-4-07. : 10:30 pm] KrayZee -- NudeRaiderNudeRaider shouted: MTiger156 Is there some sort of SEN alumni? On the Internet "over a decade ago" counts as ancient imo[2020-4-07. : 4:52 pm] NudeRaider -- MTiger156MTiger156 shouted: "Ancient SEN" On the Internet "over a decade ago" counts as ancient imo[2020-4-07. : 4:07 pm] RdeRenato -- EUD can be useful but I need the "save game" of SCR. Thanks for the tutorial, it seems to work. The idea of using AI to order can also be useful to me.[2020-4-07. : 12:26 pm] NudeRaider -- There used to be a tutorial around for getting computer players to cast spells. But you can still view it at Ancient SEN. Note that your dt has to have at least 81 hit points.[2020-4-07. : 12:07 pm] NudeRaider -- RdeRenatoRdeRenato shouted: I will try, I imagine it will be difficult to blind a dark templar not really. Can be done without EUDs: Put a dt and a medic in a pen. Give the medic vision of him. Add an attacking unit that the medic CAN'T see and make it attack the medic. This should be enough to make it blind the dt.[2020-4-07. : 8:06 am] IlyaSnopchenko -- Or you can write AI scripts explicitly ordering a medic / queen to cast a spell[2020-4-07. : 4:59 am] Ultraviolet -- Oh I think I remember, the trick with forcing medics to blind a unit was to get the unit to attack the medic[2020-4-06. : 9:53 pm] Sie_Sayoka -- blind and parasite can be done through euds or you can just change the vision radius like ultraviolet said[2020-4-06. : 9:38 pm] RdeRenato -- I will try, I imagine it will be difficult to blind a dark templar[2020-4-06. : 7:16 pm] Ultraviolet -- Alternatively, you can just use EUDs to modify unit vision range on the fly, creating the potential for a blind effect. Vision range is one of those dynamic variables (not sure if this is actually the correct terminology) that doesn't require a unit to be recreated for it to take effect. It goes into effect immediately for all units of that type and can be changed as often as you like.[2020-4-06. : 7:15 pm] Ultraviolet -- I'm not sure about parasite, but for blind, I seem to remember if you place CPU medics on cliffs around, they will blind any enemy units who pass. Might have to be units of a certain value or type, not sure about that detail[2020-4-06. : 5:34 pm] Dem0n -- without EUDs, you have to aggravate a Medic/Queen so that it blinds/parasites the unit[2020-4-06. : 5:30 pm] RdeRenato -- Is there a way to start with a blinded unit or with a parasite (?)[2020-4-06. : 5:05 pm] MTiger156 -- opps, Production is for demos so that makes sense. How is Map Showcase a trap then?[2020-4-06. : 2:44 pm] lil-Inferno -- NudeRaiderNudeRaider shouted: NudeRaider business as usual in ums assistance, 1 whopping topic updated each in map production and showcase. It's a surge indeed for SENs standards, but not the one I'm looking for. cuz no one needs assistance (or gets it in the discord) and map production/showcase threads are traps lmao![]() [2020-4-06. : 2:00 pm] Oh_Man -- NudeRaiderNudeRaider shouted: where is the corona mapping surge? in my pants[2020-4-06. : 8:02 am] NudeRaider -- whoops meant to quote lil-Infernolil-Inferno shouted: there's been one, you just haven't been paying attention [2020-4-06. : 8:01 am] NudeRaider -- NudeRaiderNudeRaider shouted: where is the corona mapping surge? business as usual in ums assistance, 1 whopping topic updated each in map production and showcase. It's a surge indeed for SENs standards, but not the one I'm looking for. ![]() [2020-4-06. : 3:50 am] razorback9423 -- KrayZeeKrayZee shouted: Social distancing in Starcraft No Mutalisk stacking.[2020-4-03. : 4:35 am] KrayZee -- The more I hear the game 'Doom Eternal', I'm now thinking of 'Do Maternal'. That's what Doomguy needs. He needs his mother after he's done ripping and tearing all of the demons.[2020-4-02. : 5:06 pm] Dem0n -- You have to create your account on their website, and then use those credentials to log into the server on Starcraft.[2020-4-02. : 4:59 pm] RdeRenato -- Even if I don't confirm it, I go in and it tells me: wrong password[2020-4-02. : 4:59 pm] RdeRenato -- Does anyone know how to create an account on iccup? the confirmation email never reaches me[2020-3-31. : 4:55 pm] RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points[2020-3-31. : 5:14 am] jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think[2020-3-31. : 5:10 am] jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats[2020-3-31. : 3:39 am] jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games[2020-3-30. : 11:07 pm] lil-Inferno -- RdeRenatoRdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? get someone better than you to play it![]() [2020-3-30. : 10:16 pm] MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.[2020-3-30. : 10:05 pm] MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.[2020-3-30. : 5:53 pm] RdeRenato -- people, how do you do to verify a super difficult level if you play bad? ![]() |
O)FaRTy1billion[MM],
RIVE