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Pages: < 1 « 156 157 158 159 160 … 3577 >

[2020-6-24. : 1:26 pm]
jjf28 -- yea that was one of the changes
[2020-6-24. : 1:25 pm]
Oh_Man -- This is weird, I've just noticed the triigger editor is no longer displaying the "machine code" version of the korean text, it's just showing it in its proper form now. Was that a change you made?
[2020-6-24. : 1:16 pm]
Oh_Man -- Anyway it's no biggie for me coz I can just transfer my code to fresh file and save it then, but other users who use your program regularly might be having massively inflating map sizes??
[2020-6-24. : 1:05 pm]
jjf28 -- :thinking:
[2020-6-24. : 1:01 pm]
Oh_Man -- Now it's 168,829KB
[2020-6-24. : 12:39 pm]
Oh_Man -- It's 161,268KB right now. Now I press save
[2020-6-24. : 12:39 pm]
Oh_Man -- I already tried that version it definitely increases the filesize
[2020-6-24. : 12:11 pm]
jjf28 -- that's just the version from jjf28
jjf28 shouted: I need to sleep but you can give https://puu.sh/FZMM0/f70f4cfdc2.zip a try
[2020-6-24. : 12:10 pm]
Oh_Man -- good stuff hook us up
[2020-6-24. : 12:09 pm]
jjf28 -- maybe... I'm getting good results now, though it took a few seconds for windows to recognize the final size... <https://puu.sh/FZTaZ/dd62aa77dc.png>
[2020-6-24. : 12:06 pm]
jjf28 -- o nvm, something's still a little wrong on that front
[2020-6-24. : 11:53 am]
jjf28 -- Oh_Man
Oh_Man shouted: jjf28 It still does. I did a quick save test, it jumped from 157MB to 161MB right before me very eyes!! I didn't even change anything!
mm, this might not stop a slight initial change in size, but it shouldn't grow after each save
[2020-6-24. : 8:19 am]
Oh_Man -- My plan atm is to just keep doing the translations, then transfer the code when it's complete to a fresh copy of the map and compile and save, that way file size jump will be minor.
[2020-6-24. : 8:18 am]
Oh_Man -- jjf28
jjf28 shouted: shouldn't expand size of the map or have as much trouble with strings, no guarantees on not crashing with hundreds of thousands of lines being pasted but... it should at least log whatever went wrong this time
It still does. I did a quick save test, it jumped from 157MB to 161MB right before me very eyes!! I didn't even change anything!
[2020-6-24. : 8:12 am]
Oh_Man -- Good stuff guys!
[2020-6-24. : 4:42 am]
Ultraviolet -- Oh_Man
Oh_Man shouted: Ultraviolet Come on, show us the goods.
As requested: http://www.staredit.net/topic/18047/
[2020-6-24. : 4:31 am]
jjf28 -- shouldn't expand size of the map or have as much trouble with strings, no guarantees on not crashing with hundreds of thousands of lines being pasted but... it should at least log whatever went wrong this time
[2020-6-24. : 4:27 am]
jjf28 -- I need to sleep but you can give https://puu.sh/FZMM0/f70f4cfdc2.zip a try
[2020-6-24. : 12:30 am]
Oh_Man -- Thanks
[2020-6-23. : 11:45 pm]
jjf28 -- aha, I did do something wrong that was causing Chkdraft to never call CompactArchive, will have it fixed in a bit
[2020-6-23. : 10:32 pm]
jjf28 -- hopefully I did something wrong, else it's a larger stormlib problem
[2020-6-23. : 10:29 pm]
jjf28 -- has nothing to do with compiling, just happening when saving
[2020-6-23. : 10:28 pm]
jjf28 -- hmm, maps mpq size is increasing without scenario size increasing...
[2020-6-23. : 7:08 pm]
Oh_Man -- Ultraviolet
Ultraviolet shouted: Nekron Hey, I still map, too! I'm just hesitant to post my results until I actually finish projects since I hate to hype something that might not get finished. I actually have a map that I completed not too long ago, I never posted it because I wasn't completely happy with the results, but it's a working playable product.
Come on, show us the goods.
[2020-6-23. : 11:35 am]
jjf28 -- jk, welcome back payne :)
[2020-6-23. : 11:35 am]
jjf28 -- payne
payne shouted: yes, I exist
stop that!
[2020-6-23. : 6:01 am]
Oh_Man -- Lol payne
[2020-6-23. : 5:41 am]
O)FaRTy1billion[MM] -- :wob:
[2020-6-23. : 4:29 am]
Wing Zero -- :wob:
[2020-6-23. : 4:11 am]
payne -- yes, I exist
[2020-6-23. : 4:10 am]
payne -- .
[2020-6-22. : 7:17 pm]
jjf28 -- jjf28
jjf28 shouted: Oh_Man not yet, STRx is not supported
more generally there's no SC:R support, don't resave maps with SC:R features like STRx/new ramps
[2020-6-22. : 7:17 pm]
Oh_Man -- Oo good stuff
[2020-6-22. : 7:02 pm]
jjf28 -- though I do have unicode support :)
[2020-6-22. : 7:01 pm]
jjf28 -- Oh_Man
Oh_Man shouted: does chkdraft support the new extended string limit and can it preserve korean characters instead of turning them into question marks?
not yet, STRx is not supported
[2020-6-22. : 6:47 pm]
Oh_Man -- Nvm
[2020-6-22. : 5:18 pm]
Oh_Man -- does chkdraft support the new extended string limit and can it preserve korean characters instead of turning them into question marks?
[2020-6-22. : 8:56 am]
Oh_Man -- @krayzee well let us know your opinion of the final product
[2020-6-22. : 6:29 am]
IlyaSnopchenko -- Now, at least the first arc of the campaign (out of 3) is finished, inevitable edits notwithstanding
[2020-6-22. : 6:28 am]
IlyaSnopchenko -- I've been active since late April again (before that, I haven't been creating any brand new maps for half a year, only editing existing ones)
[2020-6-22. : 1:07 am]
jjf28 -- and all of my other mapping related programs and ideas are under Chkdraft
[2020-6-22. : 1:07 am]
jjf28 -- got a stack of work, currently Chkdraft is under my RareCpp refactor and some other stuff
[2020-6-22. : 12:21 am]
Ultraviolet -- Nekron
Nekron shouted: some days i feel like Ilya is the only person keeping SEN active
Hey, I still map, too! I'm just hesitant to post my results until I actually finish projects since I hate to hype something that might not get finished. I actually have a map that I completed not too long ago, I never posted it because I wasn't completely happy with the results, but it's a working playable product.
[2020-6-21. : 11:30 pm]
KrayZee -- Oh_Man
Oh_Man shouted: @KrayZee prepare for disappointment
I'm enjoying the game a lot. I don't let baseless review bombs and leaks form my own opinion for me. I even avoided the leaks and spoilers as best as I could.
[2020-6-21. : 1:53 pm]
Oh_Man -- @KrayZee prepare for disappointment
[2020-6-21. : 8:12 am]
IlyaSnopchenko -- Besides, I just love tinkering with technical stuff, especially AI Scripts. Testing them (and getting my arse handed back to me by the more aggressive of them), not so much. :-)
[2020-6-20. : 11:40 pm]
RdeRenato -- x2
[2020-6-20. : 11:12 pm]
MTiger156 -- I'm far from finished with this game as well. I was going strong last year, but the fall of Blizzard's reputation, the worldwide pandemic, and American political fallout have me feeling exhausted... too much chaos for me to relax and enjoy simple hobbies :(
[2020-6-20. : 9:47 pm]
KrayZee -- Yay! The Last of Us Part 2 Collector's Edition arrived to my house!
[2020-6-20. : 9:30 pm]
IlyaSnopchenko -- I haven't yet had my fill of this stuff. It makes me feel younger, remembering the old days at the Star Alliance Nekron
Nekron shouted: some days i feel like Ilya is the only person keeping SEN active
[2020-6-20. : 9:29 pm]
IlyaSnopchenko -- Thx
[2020-6-20. : 9:07 pm]
Nekron -- some days i feel like Ilya is the only person keeping SEN active
[2020-6-20. : 9:05 pm]
Nekron -- answered in pms :flamer:
[2020-6-20. : 5:42 pm]
IlyaSnopchenko -- I posted a new odd question in the Modding Assistance! :) Anyone can help with that one?
[2020-6-20. : 2:10 pm]
MTiger156 -- :wob:
[2020-6-20. : 8:15 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: KrayZee your color is hard to read tho
agreed there
[2020-6-20. : 5:52 am]
Apos -- :wob:
[2020-6-20. : 5:22 am]
NudeRaider -- KrayZee
KrayZee shouted: So much white, this shoutbox needs more colour
your color is hard to read tho
[2020-6-19. : 10:53 pm]
RdeRenato -- ty papus
[2020-6-19. : 9:09 pm]
IlyaSnopchenko -- RdeRenato
RdeRenato shouted: guys, do you know of any AI from campaigns that use dark archons?
the ones from BW Zerg 7 and 10 missions do. The one from Zerg 9 too, but that one was 99% defensive.
[2020-6-19. : 8:26 pm]
Dem0n -- Check the BW Protoss missions where you're fighting against other Protoss. Like the one where you have to kill Aldaris, I think the computer has Dark Archons.
[2020-6-19. : 8:02 pm]
RdeRenato -- guys, do you know of any AI from campaigns that use dark archons?
[2020-6-19. : 7:14 pm]
KrayZee -- So much white, this shoutbox needs more colour
[2020-6-19. : 12:56 pm]
KlaSsicaL -- I want English-user, since I already promoted it on Korean community: https://cafe.naver.com/edac/90012
[2020-6-19. : 12:48 pm]
KlaSsicaL -- screpl is here -> http://www.staredit.net/topic/18033/
[2020-6-19. : 12:46 pm]
KlaSsicaL -- Anyone can help me test the screpl experience map? I am planning to take a video as a scenario to break through the map and use it to promote screpl.
[2020-6-19. : 6:49 am]
Neiv -- Change its extension to .qdp and add it in firegraft's plugin tab
[2020-6-18. : 8:07 pm]
pinkeh-_- -- okay one last question, i'm stumped how do i install aise.dll into the 1.16.1 exe with firegraft. I tried to add it to the firegraft plugin folder in the mpq but no matter what i add to the pluginlist.txt i can't get it to show up. there is a blatant lack of documentation it seems, or im stupid either or :)
[2020-6-18. : 4:22 pm]
UEDCommander -- At least Im pretty sure that's how it works
[2020-6-18. : 4:21 pm]
UEDCommander -- This can technically cause guard crash if the AI is under attack

Pages: < 1 « 156 157 158 159 160 … 3577 >


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