|
Members in Shoutbox
None.
Shoutbox Search
Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper /me > Marks as action Shoutbox Information
Moderators may delete any and all shouts at will.
|
Global Shoutbox
Please log in to shout.
[2016-9-17. : 7:03 pm] NudeRaider -- FaRTy1billionFaRTy1billion shouted: jjf28 NudeRaider that's probably why there is a limit to fow sprites, they probably just threw in a number and said "good enough" as I understand it, it's not a limit strictly to fow sprites. more like all images you see on the map combined.[2016-9-17. : 6:28 pm] O)FaRTy1billion[MM] -- jjf28jjf28 shouted: I'm guessing they had run into image limit before, but only in a single player setting and had then upped it enough that they didn't really see it when testing multiplayer NudeRaiderNudeRaider shouted: yeah hitting image limit doesn't happen very often so there's not often someone wondering about it. But if you make the design decision to not sync it, I expect that you'd be aware of the consequence. that's probably why there is a limit to fow sprites, they probably just threw in a number and said "good enough"[2016-9-17. : 5:18 pm] Moose -- Literally just opened two editors, spent more time typing the question, SMH[2016-9-17. : 3:31 pm] BloodyZombie117 -- Mini Moose 2707Mini Moose 2707 shouted: Realize the only winning move is not to play. Unless you're me and get two different 600 boxes.[2016-9-17. : 3:21 pm] NudeRaider -- since you guys like shitposts so much: http://i.imgur.com/dFUnGlc.jpg[2016-9-17. : 3:14 pm] NudeRaider -- it's a shame it's like that now. Until SEN v6 the boxes turned a small profit on average[2016-9-17. : 2:52 pm] NudeRaider -- the backs of the persons should be even closer to the camera but are less blurred[2016-9-17. : 2:50 pm] Moose -- NudeRaiderNudeRaider shouted: NudeRaider I love the half assed attempt to blur the dildos It might actually be the focus, since it's much closer to the camera![]() [2016-9-17. : 2:45 pm] NudeRaider -- NudeRaiderNudeRaider shouted: http://imgur.com/gallery/9XCHF xD I mean, do these people even?= I love the half assed attempt to blur the dildos ![]() [2016-9-17. : 2:39 pm] Roy -- Time to go through any high quality posts and retroactively award minerals, I guess.[2016-9-17. : 2:37 pm] Roy -- I forget that Staff can award people for good posts. I should use that more often.[2016-9-17. : 2:12 pm] NudeRaider -- http://imgur.com/gallery/9XCHF xD I mean, do these people even?=[2016-9-17. : 1:50 pm] jjf28 -- not when you're coding a game with several inexperienced programmers going fix-by-fix ![]() [2016-9-17. : 1:50 pm] Moose -- jjf28jjf28 shouted: I'm guessing they had run into image limit before, but only in a single player setting and had then upped it enough that they didn't really see it when testing multiplayer In the early days, nobody made anything with max units. Of course they should have tested it because you should generally test the limits, but they didn't.[2016-9-17. : 1:49 pm] NudeRaider -- yeah hitting image limit doesn't happen very often so there's not often someone wondering about it. But if you make the design decision to not sync it, I expect that you'd be aware of the consequence.[2016-9-17. : 1:48 pm] jjf28 -- I'm guessing they had run into image limit before, but only in a single player setting and had then upped it enough that they didn't really see it when testing multiplayer[2016-9-17. : 1:47 pm] NudeRaider -- I understand that they don't take hacks into consideration, but that's a perfectly normal scenario. So simple oversight?[2016-9-17. : 1:45 pm] Neiv -- Guess they didn't consider that the game can desync in that case. As they didn't think about hacks that work by consuming all queued orders, after which units can't die etc.[2016-9-17. : 1:43 pm] NudeRaider -- any reason not to sync fow sprites? performance and blizz thought we'd never reach that limit?[2016-9-17. : 1:42 pm] Neiv -- yeah, both non-synced fow sprites and synced unit sprites allocate from the same 5000-image array[2016-9-17. : 1:39 pm] NudeRaider -- yeah you need a free unit free sprite free image free supply etc. So the behavior implies that the image limit is indeed local.[2016-9-17. : 1:38 pm] jjf28 -- I assume you need some number of images to create a unit, so one players unit gets created and anothers does not[2016-9-17. : 1:37 pm] NudeRaider -- but then why does it only cause desyncs near the image limit? Is the image limit a local limit too?[2016-9-17. : 1:36 pm] NudeRaider -- Actually, it makes sense since if you see a building or geyser you can attack or mine it.[2016-9-17. : 1:33 pm] NudeRaider -- indeed. What I find curious is that it causes desyncs. I would've assumed what you see in fow is local only.[2016-9-17. : 1:00 pm] Roy -- Only global mods and higher were logged; you don't see rockz there, either, and he's been a mod for ages.[2016-9-17. : 12:59 pm] Fire_Kame -- RoyRoy shouted: Fire_Kame http://www.staredit.net/site/faq/13/ I was a mod but am not on there. ![]() [2016-9-17. : 12:45 pm] Roy -- I then switched to a series of games that were intentionally easy to beat, which got me used to the idea that the difficulty of a game, especially a shorter one, can be consistent throughout, instead of getting progressively more difficult.[2016-9-17. : 12:44 pm] Roy -- Dem0nDem0n shouted: Roy Why do all new mappers like making impossible maps? They weren't impossible. I just felt like an exponential curve was best suited to allow new players entry and veteran players a challenge. If you took away the last stage/level/section of each of my earlier maps, though, they'd be dramatically easier, because the last challenge was always the hardest.[2016-9-17. : 12:39 pm] Roy -- Fire_KameFire_Kame shouted: I don't know what chain of events made SEN into what it is today, but I'm glad it happened. http://www.staredit.net/site/faq/13/[2016-9-17. : 4:41 am] jjf28 -- https://s-media-cache-ak0.pinimg.com/236x/bc/bb/57/bcbb575cb37a0d0e0b0957ce13be3836.jpg[2016-9-17. : 4:31 am] Fire_Kame -- I don't know what chain of events made SEN into what it is today, but I'm glad it happened. |
Oh_Man