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[2016-9-30. : 2:23 am] Dem0n -- jjf28jjf28 shouted: Dem0n Dem0n https://youtu.be/zMH_q6jQbOo First time I've seen an Arbiter in pro play[2016-9-30. : 2:16 am] O)FaRTy1billion[MM] -- I want a cookie. Could you spare perhaps a million or two?[2016-9-30. : 1:59 am] jjf28 -- Dem0nDem0n shouted: https://www.youtube.com/watch?v=CLSlqG9f4AQ Dem0nDem0n shouted: how are they so good https://youtu.be/zMH_q6jQbOo[2016-9-30. : 1:36 am] Fire_Kame -- Mini Moose 2707Mini Moose 2707 shouted: Are you getting golden cookies? when I see them :c[2016-9-30. : 1:35 am] Lanthanide -- KrayZeeKrayZee shouted: zsnakezz At first I thought you meant Matt Damon. no one ever means Matt Damon.[2016-9-30. : 1:28 am] Fire_Kame -- turns out the president of my company will be reading our essays nbd[2016-9-30. : 12:40 am] Moose -- You may be done with Temple Siege, but Temple Siege isn't done with you![2016-9-29. : 10:58 pm] Dem0n -- Oh god, I thought we were done with http://imgur.com/a/1wWi6this[/rul].[2016-9-29. : 9:42 pm] Moose -- Still far, far better than having to open the SCMD2 help text or another map for copy/paste, or use classic triggers to find out what specific words it wants for the conditions and actions.[2016-9-29. : 9:41 pm] Moose -- The main problem is that it opens and closes every character (aside from enter while it's open, which completes, of course).[2016-9-29. : 9:38 pm] Moose -- Now if only the auto-complete was janky AF, I'd be set, but it's good enough.[2016-9-29. : 9:37 pm] Moose -- The only thing that I ever used classic for was to avoid looking up the trigger names when doing text. Now we have a text trigger editor with auto-complete, I don't even need that anymore.[2016-9-29. : 9:35 pm] zsnakezz -- still gonna always start with the classic trigger thing, but its a good tool to save time when editing something you already made[2016-9-29. : 9:34 pm] zsnakezz -- finally just started using the text trigger editor, sometimes you see something you can implement rather quickly by copying and pasting[2016-9-29. : 9:34 pm] Moose -- Or use TrigEdit++, it complains if you close triggers without saving.[2016-9-29. : 9:22 pm] Moose -- Dem0nDem0n shouted: https://www.youtube.com/watch?v=CLSlqG9f4AQ Dem0nDem0n shouted: how are they so good mechanical keyboards probs[2016-9-29. : 8:51 pm] KrayZee -- zsnakezzzsnakezz shouted: to demon, the buildings in your area don't effect the other buildings, or what you start with At first I thought you meant Matt Damon.[2016-9-29. : 6:39 pm] zsnakezz -- so hopefully that large and unsolicited explanation helps you see what im doin here[2016-9-29. : 6:37 pm] zsnakezz -- even with 4 different starting groups, and random starting locations, the map can still be easily learned etc as buildings never move[2016-9-29. : 6:35 pm] zsnakezz -- once i get these first 3 buildings cycling correctly, im going to choose 3 more[2016-9-29. : 6:34 pm] zsnakezz -- i ran the math in my head, implementing this function would give the player roughly 100 different possible play experiences[2016-9-29. : 6:33 pm] zsnakezz -- right now starting positions are randomized, and people start with the groups they picked, just wanted an extra layer of rng[2016-9-29. : 6:32 pm] zsnakezz -- you choose which group you go in with, and I want a number of the buildings to change from game to game[2016-9-29. : 6:32 pm] zsnakezz -- to demon, the buildings in your area don't effect the other buildings, or what you start with[2016-9-29. : 6:30 pm] zsnakezz -- i thought of a simple fix, and that is, to not let the starting units get chosen, unless there is no building in the displacement slot.[2016-9-29. : 5:13 pm] * jjf28 Used mineral ball!*[2016-9-29. : 6:40 am] NudeRaider -- if you want you can combine the physical variant with switches to have them move slots in a random fashion instead of slot-machines style. However I'd try that only when one of the basic variants works. ![]() [2016-9-29. : 6:26 am] NudeRaider -- But if you don't want or need the players to see a physical representation of the shuffling on the map, then just listen to dem0n[2016-9-29. : 6:25 am] NudeRaider -- the thing really shouldn't be too difficult. using a buffer location you move all buildings 1 slot (I think you have that done, from what Ive seen). Then if make a trigger ABOVE the moving that's responsible for assigning building in the selector location when the CHOOSE conditions have met and the selector slot isn't empty. Clear choose conditions. Then make the SAME trigger BELOW the moving triggers, and voila, you can't end up with an empty slot and it's all done in a single loop, with just 1 redundant trigger.[2016-9-29. : 6:05 am] O)FaRTy1billion[MM] -- I don't actually know what level I was, but low enough that it was too hard to kill them[2016-9-29. : 6:04 am] O)FaRTy1billion[MM] -- reminds me when I was level like 4 or whatever and every time I'd try to fast travel to riverwood a dragon would spawn and then kill all the NPCs, so I never went there |