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[2020-10-07. : 7:25 pm] NudeRaider -- sraw531sraw531 shouted: I mean, I had already made it, so why not right? I meant as opposed to .docx[2020-10-07. : 2:47 pm] t1mz_ -- oh, figured it out, it has to be compiled first, thanks for the hint[2020-10-07. : 1:42 pm] t1mz_ -- sraw531, How should I use nonclassic trig editor? It does not allow me to save any changes.[2020-10-07. : 8:21 am] t1mz_ -- An easy way to copy all the triggers from a map and paste them into another map at once (with switches and strings too) ?[2020-10-06. : 3:40 pm] NudeRaider -- would you mind putting your findings in a topic to preserve the knowledge?[2020-10-05. : 10:37 am] sraw531 -- does anyone know how many seconds/frames there are in the discrepancy between the score screen timer and actual recorded time? Like, does the score screen timer include loading before/after briefing etc? It seems to be 10-15 seconds constant discrepancy[2020-10-05. : 7:58 am] sraw531 -- however - if only one human is actually playing, the others are observers (instead of "observers"), then it all seems to work just fine. I assume this has to do with observers not being asked how the game is working and thus desynch is impossible?[2020-10-05. : 7:53 am] sraw531 -- or if compys share vision with humans who own nothing and either selects a compy owned unit. So... yeah, cant do x3 in multiplayer in any capacity afaik[2020-10-05. : 7:49 am] sraw531 -- 2 humans crashes it when (both) of them own units at begin, or (either) of them select a unit created after begin. idk about if only one owns map revealers but both is bad.[2020-10-05. : 7:41 am] sraw531 -- so, my data shows that x1.1-1.9 is 115% of fastest, x2-2.99 is 142% of fastest, x3 is 196%, x4 346%, x5 4500% - and that it seems having more than 2 humans with x3 or higher crashes for non-hosts.[2020-10-05. : 6:33 am] sraw531 -- sraw531sraw531 shouted: lil-Inferno so I just tested swapping into a computer slot, and at the moment that I would have gotten AI scripts run on me, the other person DC'd (idk if its related) and nothing happened. found out it was a lobby issue with doing x3[2020-10-05. : 5:06 am] sraw531 -- I do still wonder if there is a difference between Human (with computer scripts being run on them) vs Computer-Human (Computer in lobby initially, replaced with a human, with AI scripts)[2020-10-05. : 5:04 am] sraw531 -- lil-Infernolil-Inferno shouted: I don't think ai scripts would do anything, you can't force a human to build or mine AFAIK so I just tested swapping into a computer slot, and at the moment that I would have gotten AI scripts run on me, the other person DC'd (idk if its related) and nothing happened.[2020-10-04. : 2:23 pm] jjf28 -- AposApos shouted: https://www.youtube.com/watch?v=AF-IR-caZC8 lol that moonwalk when colliding was outstanding[2020-10-04. : 3:35 am] sraw531 -- pretty sure those 3 second difference was all human error, since I can't actually real-time stopwatch based on events in starcraft[2020-10-04. : 3:35 am] sraw531 -- well, considering fastest x2 and normal x2 ended up being within 3 seconds (in a 3 minute test, so ~2%), that seems like the #x2 overrides the listed game speed[2020-10-04. : 3:21 am] sraw531 -- has anyone ever timed #x2 etc to figure out what the exact change to speed is? I feel like x2 is not 200% speed (maybe 200% "Normal" speed?)[2020-10-03. : 8:51 pm] Voyager7456 -- lil-Infernolil-Inferno shouted: I don't think ai scripts would do anything, you can't force a human to build or mine AFAIK you can at gunpoint[2020-10-03. : 5:17 pm] jjf28 -- o, I was the empire in escape from the death star; filthy rebels never knew what hit them[2020-10-03. : 5:14 pm] lil-Inferno -- I don't think ai scripts would do anything, you can't force a human to build or mine AFAIK[2020-10-03. : 3:15 am] sraw531 -- so, recently a battle-net friend showed me that you can take over a computer in a ums map (without editing the map), so I played as one of the computers and "observed" him while being able to talk in game. The game used lots of order commands so makes me wonder how "Human Computers" would work with AI scripts that don't work on humans.[2020-10-03. : 1:39 am] O)FaRTy1billion[MM] -- he wandered around a bunch and killed a bunch of civilians I had placed on the map though[2020-10-03. : 1:37 am] O)FaRTy1billion[MM] -- he's just standing there frozen like that with the attack icon highlighted[2020-10-03. : 1:37 am] O)FaRTy1billion[MM] -- https://cdn.discordapp.com/attachments/310969462410969088/761763717049876480/unknown.png jk he got stuck lmao[2020-10-03. : 1:36 am] O)FaRTy1billion[MM] -- JYD is an order, and I just tested and proved you can set it on human units and they will JYD[2020-10-03. : 1:25 am] O)FaRTy1billion[MM] -- I know that if you disable doodad state while the unit is already cloaked (such as by an arbiter) then it will decloak after being disabled ... but it appears arbiters do not influence resource powerups[2020-10-03. : 1:25 am] O)FaRTy1billion[MM] -- You could try a super roundabout way ... like set the images.dat draw function to 1 so it won't appear cloaked, and then remove the "Requires detection" and "Cloaked" flags from CUnit Status Flags for each instance .. but at that point you could probably just mark "Disabled" directly lmao[2020-10-02. : 5:09 pm] DarkenedFantasies -- Junkyard AI script only works for computer players, and with "Run AI Script at Location". If you need it to be owned by the human player, you could use EUDs to change the flag's graphic to the mineral chunk since players can't pick up their own flags, but others still could, so it may not be viable in a multiplayer map.[2020-10-02. : 11:05 am] martosss -- Hey folks, I have a weird disable-doodad state question - when applied to resource chunks it cloaks them and makes them unpickable ... any way to make them visible again? I would like to make resource chunks unpickable, but still visible and targetable(not invincible). I tried using EUD actions to change Idle/human.computer AI action to something other than power up, but it doesn't work, I tried using the junkyard ai script but it doesn't work(maybe those powerups can't have different AI actions?) |
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