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Pages: < 1 « 126 127 128 129 130 … 3577 >

[2021-3-18. : 12:40 pm]
O)FaRTy1billion[MM] -- oh, I just saw your topic .. it looks like the map wasn't actually uploaded?
[2021-3-18. : 12:35 pm]
O)FaRTy1billion[MM] -- (opinions vary on the merits of locking/unlocking, but the rule is based on respecting the author's decision to lock it in the first place)
[2021-3-18. : 12:32 pm]
O)FaRTy1billion[MM] -- chkdraft should be able to open most protected maps as read-only, but unlocking for editing in general isn't allowed here except in cases like it's your own map or you have the direct permission from the author
[2021-3-18. : 11:44 am]
Timebones -- So before I waste more of your time, I would like to ask one last question: Is it even possible to unlock maps, or does anyone know how to? I've tried to find some software, but nothing works
[2021-3-18. : 9:15 am]
IlyaSnopchenko -- Hmm, unchecking "draw if cloaked" is a good idea, I think it might make it even better
[2021-3-18. : 9:14 am]
IlyaSnopchenko -- Thanks!
[2021-3-18. : 8:38 am]
DarkenedFantasies -- I think a 4th reason I just realized is that the building graphics also don't become visible again when appearing in the fading edge between visible and explored fog. He changed the tileset\install\dark.pcx file to make explored fog the same as unexplored, but pretty sure he did that to be obnoxious to the player rather than attempting to hide cloaked buildings.
[2021-3-18. : 8:23 am]
DarkenedFantasies -- After looking at a playthrough video, since it's a mod, my guess is that they have one or more units either using a custom blank grp or cloaked & "Draw if Cloaked" off, and gave them the damage overlays for the flames. I suppose without a mod, the solution for creating them over cliffs and/or avoid collision with other units would have been to use lifted terran buildings but there are multiple reasons that make me think it's a modded unit: 1) You need detection/shared vision of the buildings and lose it to make them appear invisible, but the flames appear in direct view without any buildings flashing into existence. 2) I don't know if it's possible to get rid of the shadows left behind by the cloaked buildings without EUDs or modding. 3) None of them appear to have any collision with units walking next to them.
[2021-3-18. : 7:33 am]
NudeRaider -- Without having seen the map I would assume they moved the bunker away (or removed it?) which makes the illusion perfect. Can't remember how exactly the procedure works though. SEN has the answer to that somewhere.
[2021-3-18. : 7:19 am]
IlyaSnopchenko -- DarkenedFantasies
DarkenedFantasies shouted: IlyaSnopchenko It takes a special kind of shit stain to protect a map just to prevent people from looking at the triggers and learn something. If you're still interested, you could tell me what it is from that map that you're wondering about and I might be able to provide an answer.
there were the burning things in some parts of map 2 (it was the only one protected) that I'd be curious about, looking like fires burning simply on the terrain. For a similar effect on one of my maps, I created a permacloaked bunker unit but I wondered if there's a better way.
[2021-3-18. : 3:31 am]
KrayZee -- :wob: Zycorax
Zycorax shouted: :wob: Back in the day I always thought it was cool playing random UMS maps and recognising the name of the creator (which in 95% of the cases meant someone from SEN).
Unless it's in Korean or Team Liquid.
[2021-3-18. : 2:34 am]
Ultraviolet -- I dunno if I feel quite that strongly about it, but I do agree techniques and knowledge are meant to be shared heh
[2021-3-18. : 2:20 am]
DarkenedFantasies -- IlyaSnopchenko
IlyaSnopchenko shouted: That, and to protect some of the know-how. I know that was the case with one map in The Critter Campaign. There were things I would've loved to see how they were done. :)
It takes a special kind of shit stain to protect a map just to prevent people from looking at the triggers and learn something. If you're still interested, you could tell me what it is from that map that you're wondering about and I might be able to provide an answer.
[2021-3-18. : 1:46 am]
Zycorax -- :wob: Back in the day I always thought it was cool playing random UMS maps and recognising the name of the creator (which in 95% of the cases meant someone from SEN).
[2021-3-18. : 1:28 am]
Ultraviolet -- :wob:
[2021-3-18. : 12:56 am]
KrayZee -- :wob:
[2021-3-17. : 11:47 pm]
Ultraviolet -- Given the lack of response in development threads I make though, I doubt it really matters
[2021-3-17. : 11:44 pm]
Ultraviolet -- Zycorax
Zycorax shouted: Locking maps used to be quite common. It was done to prevent random people from editing them and taking credit for the map I guess. There was some program that could unlock them, but it was kind of frowned upon iirc
Yeah, map theft used to be a fairly common thing back in the day, kind of strange behavior from today's perspective. I guess people just wanted to be lauded as awesome map makers by pubs or something. These days I would be less worried about someone taking my maps for credit and more worried about them making executive decisions about what should be changed and turning it into something I didn't approve of. But I also see maps that have been improved by various authors over time and wonder if it would be valuable to have my maps be open source to allow for that (which for me just means releasing the EE2 file since I don't use any map protectors these days, but EE2's process sort of does it by default)
[2021-3-17. : 10:28 pm]
jjf28 -- take a caution re-saving any remastered maps as I've been extremely slow getting around to supporting them fully :P
[2021-3-17. : 10:27 pm]
jjf28 -- Timebones
Timebones shouted: hmm how do you open chkdraft? Is there not an .exe file or something to open the program? Sry im complete noob :/
if you dl from http://www.staredit.net/sc1db/file/2741/ and unpack the zip there's an exe there https://puu.sh/Hq5I2/abfe5720d7.png
[2021-3-17. : 8:50 pm]
IlyaSnopchenko -- That, and to protect some of the know-how. I know that was the case with one map in The Critter Campaign. There were things I would've loved to see how they were done. :)
[2021-3-17. : 3:19 pm]
Zycorax -- Locking maps used to be quite common. It was done to prevent random people from editing them and taking credit for the map I guess. There was some program that could unlock them, but it was kind of frowned upon iirc
[2021-3-17. : 2:06 pm]
Timebones -- I read somewhere now that maps can be "locked". Am fucked if it that's the case?
[2021-3-17. : 2:05 pm]
Timebones -- hmm how do you open chkdraft? Is there not an .exe file or something to open the program? Sry im complete noob :/
[2021-3-17. : 2:02 pm]
Cynon -- :wob:
[2021-3-17. : 1:57 pm]
Oh_Man -- :wob:
[2021-3-17. : 1:49 pm]
Timebones -- please check out this topic :D http://www.staredit.net/topic/18213/ And good morning to everyone
[2021-3-17. : 1:49 pm]
Timebones -- hello
[2021-3-17. : 8:53 am]
Ultraviolet -- I have been successfully trolled :(
[2021-3-17. : 8:53 am]
Ultraviolet -- I think for me personally I just get a little annoyed at that specific repeated contribution to the wob chain :P He always breaks our best C-C-C-COMBOS. I know it doesn't really matter, but it still bothers me dammit!
[2021-3-17. : 8:03 am]
IlyaSnopchenko -- I was referring more to the general attitude (though with NR's post specifically in mind)
[2021-3-17. : 1:58 am]
Ultraviolet -- IlyaSnopchenko
IlyaSnopchenko shouted: and yet you scold people for posting links to their stuff in the shotbox :)
did I do that?
[2021-3-17. : 1:24 am]
RdeRenato -- Xbox
[2021-3-16. : 10:55 pm]
zsnakezz -- WAP box
[2021-3-16. : 8:32 pm]
MTiger156 -- Wob-box :wob:
[2021-3-16. : 8:06 pm]
KrayZee -- Shotbox?
[2021-3-16. : 9:26 am]
IlyaSnopchenko -- and yet you scold people for posting links to their stuff in the shotbox :)
[2021-3-16. : 7:30 am]
Ultraviolet -- :wob: RdeRenato
RdeRenato shouted: :wob:
so proud RdeRenato back to disappoint :(
[2021-3-16. : 7:29 am]
Ultraviolet -- :wob:
[2021-3-16. : 5:27 am]
Cynon -- :wob:
[2021-3-16. : 3:46 am]
zsnakezz -- hmm
[2021-3-16. : 2:52 am]
Ahli -- :wob:
[2021-3-16. : 2:42 am]
RexyRex -- wob
[2021-3-16. : 1:54 am]
lil-Inferno -- :wob:
[2021-3-16. : 12:03 am]
O)FaRTy1billion[MM] -- :wob:
[2021-3-15. : 10:32 pm]
RIVE -- :wob:
[2021-3-15. : 8:27 pm]
Wing Zero -- :wob:
[2021-3-15. : 7:05 pm]
NudeRaider -- :wob:
[2021-3-15. : 6:32 pm]
Cynon -- :wob:
[2021-3-15. : 6:23 pm]
Ultraviolet -- :wob:
[2021-3-15. : 5:35 pm]
UndeadStar -- :wob:
[2021-3-15. : 3:30 pm]
RdeRenato -- :wob:
[2021-3-15. : 3:16 pm]
Voyager7456 -- :wob:
[2021-3-15. : 3:05 pm]
jjf28 -- :wob:
[2021-3-15. : 1:46 pm]
Zycorax -- :wob:
[2021-3-15. : 1:35 pm]
MTiger156 -- :wob:
[2021-3-15. : 12:49 pm]
UndeadStar -- NudeRaider
NudeRaider shouted: he was being sarcastic. But yeah, the fun ends when he breaks a wob chain! :P Luckily he didn't do that yet. :)
see [2021-3-11. : 4:12 am] :P
[2021-3-15. : 1:30 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: IlyaSnopchenko once upon a time we had conversations in shoutbox
does page after page of random arguments count as conversation
[2021-3-14. : 11:40 pm]
jjf28 -- but it's long since gone the way of AIM
[2021-3-14. : 11:40 pm]
jjf28 -- IlyaSnopchenko
IlyaSnopchenko shouted: I thought these "messages and conversations" in the shoutbox are mostly smiley chains :D
once upon a time we had conversations in shoutbox
[2021-3-14. : 8:49 pm]
IlyaSnopchenko -- Is there a special cauldron in Hell for these people now? :)
[2021-3-14. : 8:26 pm]
NudeRaider -- oh there is someone who regularly breaks wob chains :)
[2021-3-14. : 8:25 pm]
RdeRenato -- R of Renato
[2021-3-14. : 8:21 pm]
IlyaSnopchenko -- P is for Priorities :)
[2021-3-14. : 8:16 pm]
NudeRaider -- he was being sarcastic. But yeah, the fun ends when he breaks a wob chain! :P Luckily he didn't do that yet. :)
[2021-3-14. : 7:57 pm]
IlyaSnopchenko -- I thought these "messages and conversations" in the shoutbox are mostly smiley chains :D
[2021-3-14. : 7:25 pm]
Dem0n -- ya, we don't want it to clutter up all the other messages and conversations being posted here
[2021-3-14. : 6:31 pm]
NudeRaider -- C(a)HeK
C(a)HeK shouted: NudeRaider perhaps you right, but is it considered spam? And am I breaking the rules by my actions?
it's kind of spammy but I wouldn't say it's already rule breaking.
[2021-3-14. : 5:33 pm]
C(a)HeK -- now I understand, thank you for the explanation.

Pages: < 1 « 126 127 128 129 130 … 3577 >


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