Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 1132 1133 1134 1135 11363571 >

[2016-12-26. : 8:11 am]
Pr0nogo -- could be useful actually, especially if you can set a list for it to randomise from
[2016-12-26. : 8:10 am]
O)FaRTy1billion[MM] -- it'd be fun to make a plugin that makes it so spawn broodlings just spawns a random unit
[2016-12-26. : 8:07 am]
O)FaRTy1billion[MM] -- you're right, it should CCMU with them from 1 spawn broodlings
[2016-12-26. : 8:06 am]
Pr0nogo -- not enough
[2016-12-26. : 8:05 am]
O)FaRTy1billion[MM] -- Too many D: https://snag.gy/RwMgaj.jpg
[2016-12-26. : 8:02 am]
Pr0nogo -- you would think if it were an invalid sound file it would just play nothing
[2016-12-26. : 8:01 am]
O)FaRTy1billion[MM] -- that's weird
[2016-12-26. : 8:00 am]
Pr0nogo -- very strange
[2016-12-26. : 8:00 am]
Pr0nogo -- i've imported audio to the right paths in my mod but it won't play the new sounds, just plays the old ones instead
[2016-12-26. : 8:00 am]
Pr0nogo -- yeah of course
[2016-12-26. : 7:59 am]
O)FaRTy1billion[MM] -- Maybe I should spawn 50 of these instead of kakaru
[2016-12-26. : 7:59 am]
O)FaRTy1billion[MM] -- I can never remember
[2016-12-26. : 7:58 am]
Pr0nogo -- starcraft sounds have to be 16-bit 44.1k hz right
[2016-12-26. : 7:54 am]
O)FaRTy1billion[MM] -- CCMU was fun, the whole minimap was just green with them
[2016-12-26. : 7:53 am]
Pr0nogo -- hahaha my life is a simulation
[2016-12-26. : 7:53 am]
O)FaRTy1billion[MM] -- nah, https://snag.gy/xqKJlU.jpg
[2016-12-26. : 7:53 am]
Pr0nogo -- literal murder of crows
[2016-12-26. : 7:53 am]
Pr0nogo -- ah, my favourite
[2016-12-26. : 7:52 am]
O)FaRTy1billion[MM] -- https://snag.gy/zvIuCP.jpg
[2016-12-26. : 7:51 am]
O)FaRTy1billion[MM] -- aw, CCMU
[2016-12-26. : 7:49 am]
O)FaRTy1billion[MM] -- must spawn more
[2016-12-26. : 7:49 am]
O)FaRTy1billion[MM] -- too many kakaru
[2016-12-26. : 7:49 am]
Pr0nogo -- wtf
[2016-12-26. : 7:48 am]
O)FaRTy1billion[MM] -- so they don't spawn on the same pixel
[2016-12-26. : 7:48 am]
O)FaRTy1billion[MM] -- lmao, the 50 kakaru spawn in a line starting at the unit and moving southeast
[2016-12-26. : 7:47 am]
O)FaRTy1billion[MM] -- one of the original methods that was patched aaages ago still works xD
[2016-12-26. : 7:47 am]
Pr0nogo -- pretty much any bug
[2016-12-26. : 7:47 am]
Pr0nogo -- ya
[2016-12-26. : 7:47 am]
O)FaRTy1billion[MM] -- Also flaot drone
[2016-12-26. : 7:46 am]
Pr0nogo -- 'koreans have figured out that gas harvests faster when the geysers are facing certain directions' 'well sir, we can't fix it'
[2016-12-26. : 7:46 am]
Pr0nogo -- working on bw's patch team must have been hell
[2016-12-26. : 7:45 am]
O)FaRTy1billion[MM] -- I have no idea, but they patched it a long time ago
[2016-12-26. : 7:45 am]
Pr0nogo -- the crash not the disappearing
[2016-12-26. : 7:45 am]
Pr0nogo -- how is that possible
[2016-12-26. : 7:45 am]
Pr0nogo -- why
[2016-12-26. : 7:45 am]
O)FaRTy1billion[MM] -- ya, it just disappears out of the overlord
[2016-12-26. : 7:44 am]
O)FaRTy1billion[MM] -- fun to do with bunkers
[2016-12-26. : 7:44 am]
O)FaRTy1billion[MM] -- though I am reminded of the thing you used to be able to do where you would heal a unit with a medic at the exact moment it loads, and then whenever you unload it the game crashes
[2016-12-26. : 7:44 am]
O)FaRTy1billion[MM] -- ya
[2016-12-26. : 7:43 am]
Pr0nogo -- i think that's the case since it's probably been done before by loading broodlings into overlords
[2016-12-26. : 7:43 am]
O)FaRTy1billion[MM] -- they might just disappear as they probably should
[2016-12-26. : 7:43 am]
O)FaRTy1billion[MM] -- I'm not sure
[2016-12-26. : 7:43 am]
O)FaRTy1billion[MM] -- ok, so just swapping the units is the obvious solution now
[2016-12-26. : 7:43 am]
Pr0nogo -- what happens if you put expiring units in transports/bunkers
[2016-12-26. : 7:43 am]
O)FaRTy1billion[MM] -- xD
[2016-12-26. : 7:43 am]
Pr0nogo -- they're here to stay
[2016-12-26. : 7:42 am]
O)FaRTy1billion[MM] -- well, if the marines are going to die they should start doing it now
[2016-12-26. : 7:42 am]
Pr0nogo -- spawning 50 kakaru is unintentionally hilarious btw because in this mod kakarus are crows and they just scream impossibly loudly wherever they go
[2016-12-26. : 7:42 am]
Pr0nogo -- my best guess
[2016-12-26. : 7:42 am]
Pr0nogo -- StarCraft.exe has stopped working
[2016-12-26. : 7:41 am]
O)FaRTy1billion[MM] -- or 50 kakaru
[2016-12-26. : 7:40 am]
O)FaRTy1billion[MM] -- what happens if you make it spawn like 50 overlords
[2016-12-26. : 7:40 am]
Pr0nogo -- yeah and then spread out and shit
[2016-12-26. : 7:40 am]
O)FaRTy1billion[MM] -- they just sort of all appeared in one spot
[2016-12-26. : 7:40 am]
Pr0nogo -- since it doesn't kill the target unit anymore
[2016-12-26. : 7:40 am]
Pr0nogo -- spawning 1 zergling is enough to make units flip the fuck out
[2016-12-26. : 7:40 am]
Pr0nogo -- yeah, i bet it looks retarded
[2016-12-26. : 7:39 am]
O)FaRTy1billion[MM] -- lol, spawning 5 marines is funny though
[2016-12-26. : 7:39 am]
O)FaRTy1billion[MM] -- maybe it's applied in more places than two (see FaRTy1billion
FaRTy1billion shouted: Pr0nogo probably more reliable too, since SC's code has a tendency to have checks and stuff for things like this all over the goddamn place
)
[2016-12-26. : 7:39 am]
O)FaRTy1billion[MM] -- ya, but I changed what I thought applied it
[2016-12-26. : 7:38 am]
Pr0nogo -- does the broodling timer still tick down to death?
[2016-12-26. : 7:38 am]
O)FaRTy1billion[MM] -- huh, maybe it didn't work at all. Broodling still has the timer
[2016-12-26. : 7:37 am]
O)FaRTy1billion[MM] -- ya, the timer isn't visible if it's there
[2016-12-26. : 7:37 am]
Pr0nogo -- the broodling death timer is probably longer than the average life expectancy of a marine tbh
[2016-12-26. : 7:36 am]
O)FaRTy1billion[MM] -- let's see if spawn broodlings now spawns 5 expiring marines
[2016-12-26. : 7:35 am]
O)FaRTy1billion[MM] -- cool, adding EXE edits to existing projects seemed to work
[2016-12-26. : 7:33 am]
Pr0nogo -- or talking to women
[2016-12-26. : 7:33 am]
Pr0nogo -- kind of like triggering in sc2
[2016-12-26. : 7:33 am]
Pr0nogo -- yeah modding in bw is pretty retarded a lot of the time, things that should be very simple wind up being needlessly complex
[2016-12-26. : 7:31 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: yeah it works 100% this way and is less work
probably more reliable too, since SC's code has a tendency to have checks and stuff for things like this all over the goddamn place

Pages: < 1 « 1132 1133 1134 1135 11363571 >


Members Online: Moose, NudeRaider, JGNwSctlnd, O)FaRTy1billion[MM]