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[2016-12-26. : 8:11 am] Pr0nogo -- could be useful actually, especially if you can set a list for it to randomise from[2016-12-26. : 8:10 am] O)FaRTy1billion[MM] -- it'd be fun to make a plugin that makes it so spawn broodlings just spawns a random unit[2016-12-26. : 8:07 am] O)FaRTy1billion[MM] -- you're right, it should CCMU with them from 1 spawn broodlings[2016-12-26. : 8:02 am] Pr0nogo -- you would think if it were an invalid sound file it would just play nothing[2016-12-26. : 8:00 am] Pr0nogo -- i've imported audio to the right paths in my mod but it won't play the new sounds, just plays the old ones instead[2016-12-26. : 7:54 am] O)FaRTy1billion[MM] -- CCMU was fun, the whole minimap was just green with them[2016-12-26. : 7:48 am] O)FaRTy1billion[MM] -- lmao, the 50 kakaru spawn in a line starting at the unit and moving southeast[2016-12-26. : 7:47 am] O)FaRTy1billion[MM] -- one of the original methods that was patched aaages ago still works xD[2016-12-26. : 7:46 am] Pr0nogo -- 'koreans have figured out that gas harvests faster when the geysers are facing certain directions' 'well sir, we can't fix it'[2016-12-26. : 7:44 am] O)FaRTy1billion[MM] -- though I am reminded of the thing you used to be able to do where you would heal a unit with a medic at the exact moment it loads, and then whenever you unload it the game crashes[2016-12-26. : 7:43 am] Pr0nogo -- i think that's the case since it's probably been done before by loading broodlings into overlords[2016-12-26. : 7:43 am] O)FaRTy1billion[MM] -- ok, so just swapping the units is the obvious solution now[2016-12-26. : 7:42 am] O)FaRTy1billion[MM] -- well, if the marines are going to die they should start doing it now[2016-12-26. : 7:42 am] Pr0nogo -- spawning 50 kakaru is unintentionally hilarious btw because in this mod kakarus are crows and they just scream impossibly loudly wherever they go[2016-12-26. : 7:39 am] O)FaRTy1billion[MM] -- maybe it's applied in more places than two (see FaRTy1billionFaRTy1billion shouted: Pr0nogo probably more reliable too, since SC's code has a tendency to have checks and stuff for things like this all over the goddamn place )[2016-12-26. : 7:38 am] O)FaRTy1billion[MM] -- huh, maybe it didn't work at all. Broodling still has the timer[2016-12-26. : 7:37 am] Pr0nogo -- the broodling death timer is probably longer than the average life expectancy of a marine tbh[2016-12-26. : 7:36 am] O)FaRTy1billion[MM] -- let's see if spawn broodlings now spawns 5 expiring marines[2016-12-26. : 7:35 am] O)FaRTy1billion[MM] -- cool, adding EXE edits to existing projects seemed to work[2016-12-26. : 7:33 am] Pr0nogo -- yeah modding in bw is pretty retarded a lot of the time, things that should be very simple wind up being needlessly complex[2016-12-26. : 7:31 am] O)FaRTy1billion[MM] -- Pr0nogoPr0nogo shouted: yeah it works 100% this way and is less work probably more reliable too, since SC's code has a tendency to have checks and stuff for things like this all over the goddamn place |
Moose,
NudeRaider, JGNwSctlnd,
O)FaRTy1billion[MM]