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[2017-1-26. : 1:51 am] Moose -- Nah, haven't been enough wars lately for them to surrender C|X^DDDDDD[2017-1-26. : 1:17 am] Lanthanide -- France and Japan are also flawed democracies so you're in reasonable company[2017-1-26. : 1:17 am] Lanthanide -- anything less than 8 is "flawed democracy" and the US scored 7.98[2017-1-26. : 1:06 am] LoveLess -- LanthanideLanthanide shouted: America is now judged to be a "flawed democracy": http://www.vox.com/world/2017/1/25/14385728/economist-intelligence-unit-american-democracy-2016 WRONG.[2017-1-26. : 12:35 am] jjf28 -- yea, what with those 3, or is it 5 million people now voting illegally ![]() [2017-1-25. : 11:57 pm] Lanthanide -- America is now judged to be a "flawed democracy": http://www.vox.com/world/2017/1/25/14385728/economist-intelligence-unit-american-democracy-2016[2017-1-25. : 11:54 pm] jjf28 -- tbh I don't do AI, chances are Lanth knows what you need if you express your requirements clearly ![]() [2017-1-25. : 11:52 pm] jjf28 -- might also try run ai vs run ai at location and not preserving or setting conditions so it's not running so frequently; you could skip the exercise in AIs and have orders (I think Oh_Man has some madness where they patrol towards neutral observers or something)[2017-1-25. : 11:43 pm] DarkenedFantasies -- However the AI units tend to make a beeline for the target, and not retaliate against other units that might be attacking them on the way. I'd rather center a location on any of the player's units and order the computer units to patrol there instead.[2017-1-25. : 11:40 pm] DarkenedFantasies -- @Valadorn - Just use 'Random' instead of 'Strategic'. As far as I know, 'Strategic' will only run once per player, but the units will keep on hunting the enemy all over the map until either one of them is wiped out. With 'Random' the effects are similar, but you will need to run the script again for each new created unit, or when the AI's target has been destroyed.[2017-1-25. : 11:30 pm] Moose -- LanthanideLanthanide shouted: it's not necessarily a great way to do it, anyway, since the units will all select different targets Depends on if you're using the Random or Strategic variation.[2017-1-25. : 11:23 pm] Lanthanide -- and you can simulate attacks from different angles by simply setting up several different locations that you patrol towards[2017-1-25. : 11:23 pm] Lanthanide -- maybe you want that, but if you only have a few units or they're concentrated in the same area, then there's no need for it[2017-1-25. : 11:22 pm] Lanthanide -- it's not necessarily a great way to do it, anyway, since the units will all select different targets[2017-1-25. : 10:53 pm] Moose -- Does it do anything different if you substitute a patrol order for the script?[2017-1-25. : 10:45 pm] Valadorn -- the first one does attack, but the second one , no longer does it[2017-1-25. : 10:45 pm] Valadorn -- they . . . just refuse to move , the old units do charge , but the new ones . . . nothing can make them move , except Order-patrol/attack, but the hard part is that I want them to go towards the player :S[2017-1-25. : 10:38 pm] Dem0n -- Also if you run the AI script too often it can cause the AI to get messed up and the units will freeze[2017-1-25. : 10:38 pm] Dem0n -- ValadornValadorn shouted: tried it both as 2 triggers and as 1 :c try as one again. Run the AI script every time units are created[2017-1-25. : 10:35 pm] Ashamed -- Dem0nDem0n shouted: Try using VBScript, where escaping a quote is "" That is exactly how I just escaped this ha... Mini the strange thing is i was escaping my string so I dont understand why it wasn't going in. (I am using someone's mysqli class though... )[2017-1-25. : 10:27 pm] Valadorn -- and Condition : Always -- Action : Execute AI script " Send All units on Strategic Suicide Missions" -- Preserve Triggers[2017-1-25. : 10:26 pm] Valadorn -- Condition - Always / Action : Create 1 zerg at Location 1 for Player 5 - Wait for 5000miliseonds -- Preserve Trigger[2017-1-25. : 10:23 pm] Valadorn -- P5 has the trigger, has a start location and is not defeated, he does charge with its initial few units, but once the new ones appear, they dont move :s[2017-1-25. : 10:22 pm] Moose -- Does P5 own the trigger? Does P5 have a start location? Has P5 run defeat at any point?[2017-1-25. : 10:22 pm] Valadorn -- the Create units , wait 5000 and then Run ai Scrip suicide missions and preserve trigerss[2017-1-25. : 10:21 pm] Moose -- Like, the list of available trigger conditions and actions aren't hidden. Don't be so helpless, fam.[2017-1-25. : 10:16 pm] Valadorn -- Is it possible to make it like , Player 5 creates 1 unit every 5 seconds and then sends it directly to attack ?[2017-1-25. : 9:59 pm] Moose -- Ya, tho IIRC you should probably juts use prepared statements for any user input[2017-1-25. : 8:29 pm] Dem0n -- CorboCorbo shouted: Valadorn Computers only mine because they need it or they are told to (at least in AI, I think) so if you just give them money and run ai script to build troops they will. They don't need to mine if that's what you're asking. make sure you don't use the town AI script though. That script only tells the computer to mine, so if there are no minerals, it won't work.[2017-1-25. : 8:14 pm] Corbo -- ValadornValadorn shouted: is it possible, if . . . there are no Minerals around, but the Computer has like 5000, that he starts building his base/troops ? Computers only mine because they need it or they are told to (at least in AI, I think) so if you just give them money and run ai script to build troops they will. They don't need to mine if that's what you're asking.[2017-1-25. : 5:57 pm] NudeRaider -- http://i.imgur.com/yYJd7O3.jpg who the fuck thinks this is gonna be even a nuisance?[2017-1-25. : 5:41 pm] IskatuMesk -- all dat furious jerkin be puttin a pain on yo sight nigguh m8 u gotta law off on the gazlle guck or u gunna make jezus have a cry[2017-1-25. : 5:08 pm] NudeRaider -- ValadornValadorn shouted: is it possible, if . . . there are no Minerals around, but the Computer has like 5000, that he starts building his base/troops ? talking out of my ass here, but sounds to me like it tried to expand, couldn't so his ai got screwed and defaulted to basic functions |
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